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2025-10-27DB/Hotfixes: Updated koKR hotfixes to 11.2.5.63906Meji
2025-10-27DB/Hotfixes: Updated itIT hotfixes to 11.2.5.63906Meji
2025-10-27DB/Hotfixes: Updated frFR hotfixes to 11.2.5.63906Meji
2025-10-27DB/Hotfixes: Updated esMX hotfixes to 11.2.5.63906Meji
2025-10-27DB/Hotfixes: Updated esES hotfixes to 11.2.5.63906Meji
2025-10-27DB/Hotfixes: Updated deDE hotfixes to 11.2.5.63906Meji
2025-10-27DB/Hotfixes: Updated hotfixes to 11.2.5.63906Meji
2025-10-27DB/Hotfixes: Fix broadcast_text dataMeji
2025-10-27Core/CrashHandler: Fix clang warningsShauren
2025-10-26Tools/map_extractor: Minor cleanupShauren
* Make temporary tile variables local to ConvertADT * std::string -> std::string_view for adt chunk lookup * Replace the only std::ofstream with FILE* * Remove _CRT_SECURE_NO_DEPRECATE from source files (should only be set on command line)
2025-10-26Tools/mmaps_generator: Fix infinite loopShauren
2025-10-26Tools/mmaps_generator: Enable async console loggingShauren
2025-10-26Tools/map_extractor: Fix segfault with CONF_allow_float_to_int=false (#31353)Смердокрыл
2025-10-26Core/Creatures: Fix floating corpsesShauren
2025-10-26Core/Units: Fix movement status altering packets being sent to wrong unitsShauren
2025-10-26Tools/mmaps_generator: Replace G3D::Array with std::vectorShauren
2025-10-25DB/Westfall: Scripted cosmetic Furlbrows murdered eventNaddley
Co-Authored-By: funjoker <846960+funjoker@users.noreply.github.com>
2025-10-25DB/Gilneas: Rework spawns for the Military District (Phase 170)Naddley
2025-10-25Tools/mmaps_generator: Replace do while (false) loops with unique_ptr using ↵Shauren
custom deleter
2025-10-25Tools/mmaps_generator: Use unique_ptr to manage memoryShauren
2025-10-25Core/Vmaps: Rename VMapManager2 to VMapManagerShauren
2025-10-25Core/Vmaps: Remove VMapManager2 virtual interfaceShauren
2025-10-24Scripts/Spells: Update priest pvp talent TrinityShauren
2025-10-24Scripts/Spells: Removed outdated part of Atonement scriptCristian Vintila
2025-10-24Core/SAI: Support SMART_EVENT_FLAG_ACTIONLIST_WAITS in movement fall actionShauren
2025-10-24Core/SAI: Implement fall movement actioncarl3175
2025-10-24Core/SAI: Sync action enum with 3.3.5 branchShauren
2025-10-24Scripts/Spells: Update Power Word: Shield script (#31400)Cristian Vintila
2025-10-24Tools/mmaps_generator: Move TileBuilder to its own fileShauren
2025-10-24Tools/mmaps_generator: Switch to using Log instead of printfShauren
2025-10-23Core/Vmaps: Remove unused template argument from RegularGrid2DShauren
2025-10-23Core/Vmaps: Use unique_ptr in RegularGrid2D and DynamicTree classesShauren
2025-10-23Tools/mmaps_generator: Always rebuild tiles when debug output is enabledShauren
2025-10-22Core/Movement: Fixed spline packed delta limit checkShauren
2025-10-22Core: Updated allowed build to 11.2.5.63906Shauren
2025-10-21Core/Vmaps: Replace G3D containers with std onesShauren
2025-10-21Scripts/Arena: Fix possible crash in Hook PointModoX
* 480aa30a1efbb6b6ce05aadcaa8724ffae3e3497 followup
2025-10-20Scripts/Arenas: Implement Hook Point (#31384)Jeremy
2025-10-20Core/PacketIO: Mark shop/token packets as ignored (don't log that they are ↵Shauren
unhandled)
2025-10-20Core/Players: Define new PlayerFlagsEx valueShauren
2025-10-19Scripts/Westfall: Implement Quest: "Livin' the Life" (#31327)Naddley
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
2025-10-19DB/Quest: Added 11.2.5 quest poi dataModoX
2025-10-19DB/Hotfixes: Added some missing tact keysModoX
2025-10-19DB/Locales: Added 11.2.5 wdb localesModoX
2025-10-19DB/Template: Added 11.2.5 wdb dataModoX
2025-10-19Core/Scripts: Fix wrong startup errors with arena scriptsShauren
2025-10-18Scripts/Mardum: Script Fel Lord Caza for quest Hidden no more (#30949)Aqua Deus
Co-authored-by: Naddley <NaddleyTC@gmail.com> Co-authored-by: ModoX <moardox@gmail.com>
2025-10-18Scripts/Arenas: Implement Enigma Crucible (#31351)Jeremy
2025-10-18Scripts/Arenas: Implement Nokhudon Proving Grounds (#31345)Jeremy
2025-10-18Core/Spells: Remove stealth auras by dispel type when handling ↵Shauren
SPELL_ATTR1_FAILURE_BREAKS_STEALTH instead of picking a random interrupt flag that stealth has