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2025-11-20
Scripts/Misc: Update Wind-Up Train Wrecker
Shauren
2025-11-19
Core: Updated allowed build to 11.2.5.64502
Shauren
2025-11-18
Core: Updated allowed build to 11.2.5.64484
Shauren
2025-11-18
Core/Movement: Use MotionMaster::MoveKnockbackFrom for creatures hit by SPELL...
Shauren
2025-11-18
Core/Movement: Remove MotionMaster::MoveJump(x, y, z) overload
Shauren
2025-11-17
GCC build fix 2
Shauren
2025-11-17
GCC build fix
Shauren
2025-11-17
Core/Movement: Implemented vertical-only knockbacks for creatures
Shauren
2025-11-16
Core/Scripts: Reorder SpellScriptBase fields to reduce padding and remove unu...
Shauren
2025-11-16
Core/Movement: Knockback improvements (#28081)
Meji
2025-11-15
Core/Creatures: Move CREATURE_STATIC_FLAG_3_ALLOW_INTERACTION_WHILE_IN_COMBAT...
Meji
2025-11-15
Scripts/Spells: Implement demon hunter talent "Demon Muzzle" (#31396)
Aqua Deus
2025-11-15
Core: Updated allowed build to 11.2.5.64395
Shauren
2025-11-15
Core/Misc: Add missing includes
Shauren
2025-11-15
Scripts/Spells: Add missing Shattered Souls implementation for vengeance demo...
Shauren
2025-11-14
Scripts/Spells: Implement demon passive Demonic Appetite
Shauren
2025-11-14
Core/Spells: Implement demon hunter passive Shattered Souls (#31376)
Aqua Deus
2025-11-14
Build: Allow efsw to be built independently of WITH_DYNAMIC_LINKING option (#...
Foe
2025-11-14
Scripts/Spells: Implement demon hunter talent Sigil of Spite (and the shadowl...
Aqua Deus
2025-11-13
Core/Creatures: Correct names of some creature static flags
Shauren
2025-11-13
DB/Wandering Isle: Implement quest 29664 (The Challenger's Fires) (#31386)
Aqua Deus
2025-11-12
Build: Modernize include directory management using target_sources(FILE_SET)
Shauren
2025-11-12
Core/Creatures: Add UNIT_FLAG2_AI_WILL_ONLY_SWIM_IF_TARGET_SWIMS for creature...
Meji
2025-11-11
Core/Movement: Add new function allowing any tier transition animation to be ...
Shauren
2025-11-10
Core/Movement: Use std::span argument instead of std::vector in MoveSplineIni...
Shauren
2025-11-10
Scripts/Spells: Implement mage talent "Flame Accelerant" (#31371)
Aqua Deus
2025-11-09
DB/Spells: Fix monk talent Vivacious Vivification proc (#31358)
Cristian Vintila
2025-11-09
Core/Position: Change Position<->G3D::Vector3 conversion functions to be lambdas
Shauren
2025-11-09
Core/Movement: Change parabolic/animtier spline arguments to use point index ...
Shauren
2025-11-08
nopch build fix
Shauren
2025-11-08
Core/Garrison: Always send response to GetGarrisonInfo, even if no garrison e...
Aqua Deus
2025-11-08
Core/Achievements: Implemented ModifierTreeType::PlayerIsInTimerunningSeason
Shauren
2025-11-07
Core: Updated allowed build to 11.2.5.64270
Shauren
2025-11-06
Core/MMaps: Implemented dynamic mmap tile rebuilding for destructible objects
Shauren
2025-11-06
Core/Vmaps: Expose loaded gameobject collision models in RegularGrid2D
Shauren
2025-11-06
Core/MMaps: Allow loading mmap meshes per map instance
Shauren
2025-11-06
Tools/mmaps_generator: Move TerrainBuilder to a shared project
Shauren
2025-11-05
Fix GCC warning
Shauren
2025-11-05
Tools/mmaps_generator: Save offmesh connections input together with navmesh p...
Shauren
2025-11-05
Tools/mmaps_generator: Add separator to mmap tile file names
Shauren
2025-11-05
Tools/mmaps_generator: Add optional file name suffix to tile files
Shauren
2025-11-05
Tools/mmaps_generator: Split loadVMapModel into separate function
Shauren
2025-11-04
Tools/mmaps_generator: Added --input and --output arguments
Shauren
2025-11-04
Tools/mmaps_generator: Move saving .mmtile result to separate function
Shauren
2025-11-03
Core/Auras: Rename SPELL_AURA_LEARN_TALENT to SPELL_AURA_MOD_TRAIT_NODE_ENTRY...
Shauren
2025-11-02
Core/PacketIO: Fix packet structure for CMSG_SEND_PING_WORLD_POINT (#31441)
Luzifix
2025-11-02
Core/PacketIO: Reduce the number of catch blocks in WorldSession::Update
Shauren
2025-11-02
Core/PacketIO: Fix packet structure for CMSG_CHAT_MESSAGE_CHANNEL (#31433)
Luzifix
2025-11-02
Core/Network: Build fix for older boost versions
Shauren
2025-11-02
Tools/vmaps_extractor: Include cleanup
Shauren
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