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2016-04-11Core/Scripts: Split script subdirectories into independent modulesNaios
* Makes it possible to define the linkage for every module * Move the ScriptPCH into the root directory * Changes the SCRIPTS cmake variable to a string type: -> -DSCRIPTS=0 is -DSCRIPTS="minimal-static" now (builds commands and spells statically) -> -DSCRIPTS=1 is -DSCRIPTS="static" now (builds all modules statically) -> -DSCRIPTS="dynamic" (builds all modules dynamically) -> Also the default value which is provided by the SCRIPTS variable is overwriteable through the SCRIPTS_COMMANDS, SCRIPTS_SPELLS... variable. (cherry picked from commit 848b8a4136a4b395bfab74899520c74812d7f08e)
2016-04-09Buildsystem: Improved logic for _BUILD_DIRECTIVE in msvc buildsShauren
(cherry picked from commit 509a27fd51a2f88c5c72c264d2a546229c9c0e00)
2016-04-09Buildsystem: Initial changes to support building with vs clang toolsetShauren
(cherry picked from commit 4a3a178d7fe9d2d7e8fde2fe915cf5cec5223502)
2016-03-24Core/Build: Enable /bigobj for most MSVC builds.Naios
* exluding 32 bit when dyynamic linking is disabled. (cherry picked from commit 183f97005573f499d486613119e7bbb3d5d5318b)
2016-03-24Core/Build: Add the possibility to link libraries dynamically.Naios
* makes it possible to access exported singletons from other shared lib's. * reduces binary size (cherry picked from commit f4e0945b13a70225684e7421d9542efae6a47c89)
2016-03-18CMake: Disable incremental linking in msvc debug buildsNaios
* Requested by Shauren
2016-02-21cmake: use CMAKE_BUILD_TYPE instead of CONFIGURATION as BUILD_DIRECTIVEBernd Lörwald
(cherry picked from commit 06391e5e9dff58a265d42a8a8093d0a57b8e2775)
2015-10-29Core/Build: Never overwrite the msvc cxx flags in the cacheNaios
* Setting all compiler flags in the cache led to circular bloating of msvc cxx parameters (was visible in console) which caused MSVC to rebuild the whole solution even on a small CMake change. It's not neccessary anyway to set the cxx parameters to the cache to take effect. * I'm not sure if the workarround is still needed for MSVC 12+. * Cleaning the CMake cache is recommended! * ref #15671 (cherry picked from commit 0946fcf2aa35ebe0b8db07813315e3d6546b9d31)
2015-09-27Buildsystem/MSVC: Added missed changeShauren
(cherry picked from commit 7732ad5153783ca31d32c6812f21c2b723fd589a)
2015-09-27Buildsystem/MSVC: Enabled /Zc:throwingNew for Visual Studio 2015 buildsShauren
More info here: http://blogs.msdn.com/b/vcblog/archive/2015/08/06/new-in-vs-2015-zc-throwingnew.aspx Closes #15230 (cherry picked from commit dcb1990e93bb879c88f1b43eb13292afa6baac86)
2015-07-25Buildsystem/MSVC: Enabled /bigobj for all x64 build typesShauren
(cherry picked from commit 52127197ec3ab3c77397867a9ab674fe6c0d8aeb)
2015-07-24Core/Misc: Fixing warnings detected by Visual Studio 2015 compilerShauren
(cherry picked from commit a22e4e121a1e54b2f4154d59623ee4a94a449176) Conflicts: cmake/compiler/msvc/settings.cmake src/server/game/DataStores/DBCStores.cpp src/server/game/Entities/GameObject/GameObject.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Object/Object.h src/server/game/Entities/Pet/Pet.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Garrison/Garrison.cpp src/server/game/Garrison/GarrisonMgr.cpp src/server/game/Globals/ObjectMgr.cpp src/server/game/Globals/ObjectMgr.h src/server/game/Guilds/GuildMgr.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/QueryHandler.cpp src/server/game/Handlers/QuestHandler.cpp src/server/game/Handlers/SpellHandler.cpp src/server/game/Server/Packets/ChannelPackets.h src/server/game/Server/Packets/PartyPackets.cpp src/server/game/Server/WorldSession.h src/server/game/Spells/Spell.cpp src/server/game/Spells/SpellInfo.cpp src/server/game/Spells/SpellScript.cpp src/server/scripts/Commands/cs_list.cpp
2015-06-29Buildsystem/Clang: Suppress warningjackpoz
Suppress -Wmismatched-tags warnings on clang to avoid false positive warnings reported using gcc 4.8
2015-05-19Merge pull request #14674 from jaredjones/patch-1Duarte Duarte
CMake OS X: Fixed Debug Mode for Xcode (cherry picked from commit b96e70af71a1cc87a33a79c71618697cd8f7ca9f)
2014-09-28Buildsystem/MSVC: Removed /SAFESEH linker option from x86 debug builds as it ↵Shauren
doesn't make sense in debug builds and interferes with Edit and Continue Closes #13233
2014-07-23Core/Misc: Silenced 500 OS X Warnings and removed deprecated finite() method.Jared P. Jones
*Mac OS X fires off over 200 warnings related to gsoap about the deprecated register method. CMake has been patched to remove this warning. *Updated all occurences of finite() to std::isfinite. The method finite() is not standardized by anyone aside from BSD. std::isfinite() however is standarized by C++ *Removed -ncurses and -pthread from OS X compilation. Now that we use Boost and C++11 there is no longer a need for pthread in OS X. All it does is throw a warning. However, ncurses isn't needed either as it's built into the OS X SDK and linked by default. Note: There are only 5 remaining warnings left when compiling on OS X. I did not attempt to fix these as they were related to 3rd party libraries statically linked into the code. The 5 warnings left are all related to unused variables.
2014-07-19Buildsystem/MSVC: Disable C4512 warningShauren
2014-07-02ACE cleanup on game, now the major issue remains WorldSocketleak
2014-03-28Core/Dependencies: Upgrade to jemalloc-3.5.1jackpoz
2014-03-25Build system: Fix clang buildGacko
See wiki for latest build instructions under Mac OS X!
2014-03-25Buildsystem: Changed required CMake version to 2.8.9 and removed a check for ↵Shauren
version we no longer support in msvc settings
2014-03-24Cmake: Added level restriction for msvc 2013Vincent-Michael
2014-03-23Buildsystem/GCC: Enforce version 4.7.2 and enable c++11 compilationShauren
2013-07-30Revert "CMake/MSVC: Fix VS 2013 compile -- Zm500 hack is no longer required"Nay
This reverts commit ca7377369f603081259adea0ba49cb03e74e609f.
2013-07-19CMake/MSVC: Fix VS 2013 compile -- Zm500 hack is no longer requiredNay
Signed-off-by: Nay <dnpd.dd@gmail.com>
2013-05-19Cmake: Fix typo in msvc/settings.cmakeNay
2013-05-18Buildsystem/MSVC: Fix a minor issue with /Zm heap allocation parameters not ↵click
being used 32-bit environment
2013-03-09Buildsystem: Add support for compiling with MinGW on WindowsNay
Tested with: - Windows 8 x64 - MySQL 5.5.30 win32 - OpenSSL 1.0.1c (32 bits) - No PCH - MinGW with GCC 4.7.0 TODO: - Fix compile/link with PCH enabled - Fix compile with WheatyExceptonionReport enabled (ignored for now) - Fix compile of .rc files (ignored for now) - Test with more platforms
2013-01-29Buildsystem/CMake: Revoke commit 7b49da48f9c3c21406fbe350de170757ea6e285f - ↵click
it creates unwanted results when used with PCh on *nix platforms.
2013-01-29Buildsystem/CMake: Change policy CMP0005 to NEW and corect some ↵click
buildvariables accordingly ** Info from CMake: ** The OLD behavior for this policy is to place definition values given to add_definitions directly in the generated build rules without attempting to escape anything. ** The NEW behavior for this policy is to generate correct escapes for all native build tools automatically. If this breaks build, let us know on irc : irc.rizon.net/#trinity
2012-12-31Buildsystem/MSVC: Enable and treat as errors compilation warning about not ↵Shauren
matching virtual function signatures. This will help scripters who might sometimes use a hook using improper parameters (or miss 'const' for example)
2012-12-31CMake/Buildsystem: CMake adds /Zm1000 to MSVC by default - explicitly ↵click
replace that in the flaglist with the lower boundary
2012-12-29CMake/Buildsystem: Fix a small compiler-problem when using PCH with MSVC - ↵click
the /Ym flag is adjusted by the compiler in MSVC2012, hence we need to set an upper limit to avoid disrupancies Please note that this is not 'very well tested'.
2012-11-27Core/Buildsystem: Clean up compileflags when compiling with warnings fully ↵click
enabled. -Wwrite-strings is default enabled when -Wall is set in clang/gcc, hence removed. -Woverloaded-virtual is now enabled for C++-code only, this removes the useless warnings when dabbling with C-only code.
2012-11-09Core/Build: Enable Clang PCH support and OS X specific featuresSpp
Core: Fix warnings here and there
2012-03-27Core: Remove the MersenneTwiser-library (SFMT is now considered stable ↵click
enough for full deployment)
2011-01-01Buildsystem: Minor correction on the BUILD_DIRECTIVE definition on OSX - now ↵click
with extra testing behind it.
2010-12-30Buildsystem: Adjust XCode definition variable for _BUILD_DIRECTIVEclick
Fixes the "Expected ')' before 'Debug'" error during compile for XCode users.
2010-12-20Core/Buildsystem: Adjust the variable so it works on MSVC9 again (danged MS ↵click
and renaming variables) --HG-- branch : trunk
2010-12-20Core/Buildsystem: Resolved quoting problem that caused gcc to spam warnings. ↵leak
Patch by click. --HG-- branch : trunk
2010-11-19Core/Buildsystem: Set up mutliprocess compiles for all buildmodes ↵click
(non-PCH/PCH with and without debugmodes) --HG-- branch : trunk
2010-10-21Buildsystem: Add initial support for Intel C++ Compiler (patch by Leak)click
Note: Intel C++ Compiler for Windows is not supported in this change Closes issue 4361 --HG-- branch : trunk
2010-10-20BuildSystem: Add XCode specific compiler handling in the OSX ↵click
compile-instructions (_BUILD_DIRECTIVE gave error) Update issue #4368 OSX/XCode compilation is not "fixed" as such untill a newew release of G3D is sorted. This is worked on from the G3D developers, and known. --HG-- branch : trunk
2010-09-30BuildSystem: Fix missing variable parameter encapsulation for ↵click
_BUILD_DIRECTIVE (gcc/xcode) --HG-- branch : trunk
2010-09-29Buildsystem: Overhaul of the CMake buildsystem:click
- utilize CMake for completely generating revision.h (kills off genrev and revision.h targets): - pull and set correct revision-ID/hash from Mercurial (hg) when using regular repository sourcetree - pull and set correct revision-ID/hash from archived releases (when pulled from googlecode) - set and use _BUILD_DIRECTIVE definition (earlier part of revision.h) as compiletime definition - delete genrev and related buildsystems (now deprecated) - Move some files around to adhere to buildsystem structure Thanks to Shauren for figuring out the definition-behaviour for MSVC while he was in the shower --HG-- branch : trunk rename : cmake_uninstall.cmake.in => cmake/platform/unix/cmake_uninstall.in.cmake
2010-09-20Buildsystem/Compilers: Adjust buildfiles slightly:click
- Set SSE2 compile-flags only when used on 32-bit platforms (only used on x86 platforms, as x64 / Itanium has this as a standard) - Clean up/merge some of the 64-bit/32-bit compiler options - Clean up use of the PLATFORM variable (now sets PLATFORM 32 or PLATFORM 64, shaving off the CMAKE_SIZEOF_VOID_P test slightly) --HG-- branch : trunk
2010-09-19BuildSystem/Platforms: Move platform-specific settings into respective ↵click
directories, consistent with what is done with compilers. BuildSystem/GCC: Add some additional parameters when using SFMT --HG-- branch : trunk
2010-09-06Fixed win x64 debug build. Thx to click for inspiration.Xanadu
--HG-- branch : trunk
2010-08-31Buildsystem/MSVC: Only use /bigobj on x64 platforms - should solve x86 debug ↵click
compilations (needs feedback) --HG-- branch : trunk
2010-08-30Buildsystem/MSVC: Correct 'bigobj' flag to lowercaseclick
--HG-- branch : trunk