Age | Commit message (Collapse) | Author |
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buildsystem (partially WIP) - REQUIRES RERUNNING CMAKE!
For finding out the "standard" parameters examine the cmake/options.cmake file and adjacent files for your platform/compiler.
For platform settings -> cmake/platform/*/settings.cmake
For compiler settings -> cmake/compiler/*/settings.cmake
Some more testing and changes IS required, but I don't have OSX/XCode to kill off the main issues
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rename : cmake/FindPlatform.cmake => cmake/macros/CheckPlatform.cmake
rename : cmake/FindACE.cmake => cmake/macros/FindACE.cmake
rename : cmake/FindMySQL.cmake => cmake/macros/FindMySQL.cmake
rename : cmake/FindOpenSSL.cmake => cmake/macros/FindOpenSSL.cmake
rename : cmake/FindPCHSupport.cmake => cmake/macros/FindPCHSupport.cmake
rename : cmake/FindReadline.cmake => cmake/macros/FindReadline.cmake
rename : cmake/cmake_uninstall.cmake.in => cmake_uninstall.cmake.in
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more than needed (will not show unless 'advanced' is ticked in the GUI)
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typo
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optimizations (Based on Westmere)
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platform compileflags for the architecture
+ minifix in scripts (wrong includedir)
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only used as a solution for older CentOS versions
Core/Genrevision: Move defines from SystemConfig.h file into into revision.h (might need a rename now?) and delete it.
This should remove the infamous "rebuild all of game plzkthx"-symptom when upgrading to newer revisions.
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- changed OpenSSL detection of headers around slightly
- changed paths to MySQL-headers on Windows in a few files
- removed precompiled header for scripts being built when building game
- added requirement of building revision.h to be built before building shared
- added some generic buildfixes (thanks zor)
- use resource-files, allowing for icons to show up on windows
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correctly detected.
- Remove caching of OpenSSL info (for you, zor!)
- Adjust MySQL header-location in a DB-file (haha to Machiavelli, more work for you!)
- Add OpenSSL-header location to the shared-library (Fixes build)
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You have to have x64 version of the library to build in x64 mode (and x86 for win32 build) - affects only windows
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that defines X86/X64 basesystem)
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included)
Merged PCH header into gamePCH since they became the same after these changes
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rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp
rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
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solution is found)
+ clean up the base cmakelists.txt a bit
+ remove a GCC-warning when attempting build from a CMake-generated VS-project/solution
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* *nix compiles again
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MySQL-libraries/headers - it now respects the result from mysql_config properly
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needs to properly use mysql_config if available, and for some odd reason it doesn't)
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to work on it, be on IRC.
This is NOT a complete product, but we need all hands on deck to get this sorted out ASAP, and as such we throw it in.
No changes are done to Windows buildmethods untill this is -completed- and -working-.
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support MySQL anyway
+ add partial support for finding headers on Windows (not yet done)
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reduction of total compiletime
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long time)
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note: still don't work, so use mysql
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