Age | Commit message (Collapse) | Author |
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changes and cmake fix)
Conflicts:
src/server/worldserver/Main.cpp
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was installed to the default locations
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Ensure that the correct packet sizes are read in the authserver.
Added some try catch to the authserver to deal with boost exceptions (this part is not finished)
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See wiki for latest build instructions under Mac OS X!
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version we no longer support in msvc settings
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I have no excuse for my fail :/
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Fix CMake not recognizing /usr/bin/cc as GCC on Ubuntu ( 13.10 x64 ) .
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Running cmake threw a warning because of this.
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Don't ignore USE_SCRIPTPCH cmake flag if SCRIPTS is set to FALSE; in this case "script" project has only source files related to scripted spells and command scripts and it must be built with precompiled headers if USE_SCRIPTPCH flag is set. This partially reverts 780ed1b01c77ac142e1da5851ff7deb832413b11 .
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Core/Build: Do not ignore command line cmake options: ACE_INCLUDE_DIR, ACE_LIBRARY and OPENSSL_INCLUDE_DIR
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This reverts commit ca7377369f603081259adea0ba49cb03e74e609f.
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Signed-off-by: Nay <dnpd.dd@gmail.com>
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being used 32-bit environment
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Closes #9504
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Tested with:
- Windows 8 x64
- MySQL 5.5.30 win32
- OpenSSL 1.0.1c (32 bits)
- No PCH
- MinGW with GCC 4.7.0
TODO:
- Fix compile/link with PCH enabled
- Fix compile with WheatyExceptonionReport enabled (ignored for now)
- Fix compile of .rc files (ignored for now)
- Test with more platforms
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configurationphase as well (additional minichange to previous commit by shauren)
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if configured to not use git at all
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better warning during configure-phase.
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updating the revisionhash/revisiondate + rename DISABLEGITCHECK parameter to WITHOUT_GIT (to adhere to our standard)
Also cleaned up the checks slightly + moved git-specific testing to its own macro (minor changes to shaurens original patch applied)
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done in the GUI, or through the DISABLEGITCHECK parameter on *nix-platforms.
DO NOTE THAT WE WILL NOT GIVE SUPPORT ON ANY CORE-VERSION COMPILED WITH THIS FLAG, AS WE CAN NOT EFFECTIVELY FIND OUT WHAT REVISION YOU ARE ON
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or outdated.
Allow for it to be pointed to through the ADVANCED settings in the CMake GUI if the above is true.
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it creates unwanted results when used with PCh on *nix platforms.
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buildvariables accordingly
** Info from CMake:
** The OLD behavior for this policy is to place definition values given to add_definitions directly in the generated build rules without attempting to escape anything.
** The NEW behavior for this policy is to generate correct escapes for all native build tools automatically.
If this breaks build, let us know on irc : irc.rizon.net/#trinity
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Conflicts:
src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
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matching virtual function signatures. This will help scripters who might sometimes use a hook using improper parameters (or miss 'const' for example)
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replace that in the flaglist with the lower boundary
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the /Ym flag is adjusted by the compiler in MSVC2012, hence we need to set an upper limit to avoid disrupancies
Please note that this is not 'very well tested'.
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Conflicts:
src/server/game/Entities/Vehicle/Vehicle.cpp
src/server/game/Movement/MovementGenerator.h
src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
src/server/game/Movement/Spline/MoveSpline.h
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