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2016-12-18Core/Commands: Added new 'bnetaccount listgameaccounts' command to display ↵Shauren
all `account` table entries linked to a given battle.net email * Also fixed errors about bad commands in db Closes #18474
2016-12-11Core: Change allowed build to 7.1.0.23222Shauren
2016-12-09Core/Items: Fixed item level increases of gems with bonuses that give them ↵Shauren
scaling stat distribution
2016-12-04Core: Change allowed build to 7.1.0.23171Shauren
2016-11-17Core: Change allowed build to 7.1.0.22996Shauren
2016-11-13SQL: Fix base/characters_database.sqlShauren
2016-11-09Core: Change allowed build to 7.1.0.22995Shauren
2016-11-06Core/Instances: Implemented base scenario system and objectives in dungeonsKrudor
Closes #17905 Closes #18034
2016-11-04Core: Change allowed build to 7.1.0.22950Shauren
2016-10-28Core: Change allowed build to 7.1.0.22908Shauren
2016-10-25Core/PacketIO: Updated packets to 7.1.0.22900Shauren
2016-10-16TDB 703.00 - 2016/10/17TDB703.00DDuarte
2016-10-12Core: Change allowed build to 7.0.3.22810Shauren
2016-10-07Fix auth_database.sqlShauren
2016-10-06Core: Change allowed build to 7.0.3.22747Shauren
2016-10-01Core/Player: Implemented account wide mountsMitchesD
Closes #17369
2016-09-25Core/Scenes: Implemented scene systemTraesh
Closes #17858 Closes #17976
2016-09-21Core: Change allowed build to 7.0.3.22624Shauren
2016-09-15Core: Change allowed build to 7.0.3.22594Shauren
2016-09-03DB/RBAC: fixed some permissions after 779d3b23689aba45a3a29eb1016f53e0710ed789joschiwald
2016-09-03DB/RBAC: fixed some permissions after a92bfb5505e17cc183ec5aa74b01564d566b7677joschiwald
2016-09-03Scripts/Commands: Small QoL adjustmentstreeston
- .debug hostil now shows spawn ID (DBGUID) in addition to current GUID (so you can .go creature to it) - .npc temp now takes an additional argument before the creature entry that determines whether the spawned creature instantly despawns upon death. Default is instant despawn (current behavior). - Add .npc evade command. - Add .pet level command. - .server shutdown and .server restart now fail with an error message if time is below a config var (GM.ForceShutdownThreshold, default 30s) as long as another player is connected. - New commands .server shutdown force and .server restart force bypass this limitation. (cherry picked from commit 0e1eb460d687e545f95caf0f38a16c3feb7132a3)
2016-09-02Core: Change allowed build to 7.0.3.22566Shauren
2016-08-30Core: Set default expansion to Legion.Shauren
2016-08-27Core/Misc: Updated to 7.0.3.22522Vincent-Michael
2016-08-26Core/Misc: Updated to 7.0.3.22498Vincent-Michael
2016-08-25Core/Players: Implemented new glyph systemShauren
2016-08-15Core/Items: Implemented artifactsShauren
2016-08-13Core: Change allowed build to 7.0.3.22423Shauren
2016-08-11Core: Change allowed build to 7.0.3.22410Shauren
2016-08-07Core: Change allowed build to 22345Shauren
2016-07-30SQL: Sync auth baseVincent-Michael
2016-07-23Core/Players: Initial work on demon huntersOvalord
* Added starting level and required level config options as well as rbac permission to ignore the requirements * Updated max power values for both demon hunter specs * Fixed a crash during DK and DH creation * Added playercreateinfo data for demon hunters Closes #17651
2016-07-23Core: Change supported build to 7.0.3.22293Shauren
2016-07-19SQL: Cleanup WIP sql arrangementShauren
2016-07-17Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legionShauren
2016-07-16Core/Instances: Add functionality for modifying instance entrance locationsKrudor
Instances have since MoP (Possibly even Cataclysm) been able to set new locations for players when they zone into the instance. A theoretic example of this could be after a certain boss has been defeated, a new entrance location is set to bring players entering the instance closer to the relevant content. A real example would be Siege of Orgrimmar changing entrance locations many times as the raid progresses. Added SetEntranceLocation for setting entrance locations that will be saved to DB the next time the instance is saved, and SetTemporaryEntranceLocation for when you don't want the value to be saved to the database. Closes #17167
2016-06-13Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legionShauren
2016-05-26Core/Pets: Implemented pet specializations (#17058)myran2
* Use prepared statements in Pet::SavePetToDB * Add support for resetting all of a player's pet specializations * Send one big spell unlearn/learn packet instead of lots of small ones * Implemented Adaptation talent
2016-05-20Core/Entities: Updated updatefields to 7.0.3.21414Shauren
2016-05-20Core/DataStores: Updated dbc/db2 to 7.0.1.20810Shauren
2016-05-19Fixed data in base auth sql fileShauren
2016-05-19Core: Change supported client version to 6.2.4.21742Shauren
2016-05-07Core/Achievements: AchievementMgr refactoringShauren
* Extracted base CriteriaHandler class that deals with criteria only and will be reused for future scenario implementation * Fixed players earning guild achievements
2016-04-17Changed supported version to 21463Shauren
2016-04-11Add missing characters.updates, also build fixShauren
2016-04-11Core/Blackmarket: Implemented black marketGigi1237
2016-04-11Update revision_data.h.in.cmake and the `updates` in base SQLsDDuarte
2016-04-11TDB 6.04 - 2016/04/11TDB6.04DDuarte
2016-04-05Merge branch '3.3.5-instanceextend' into 3.3.5 (PR #16392)Shauren
(cherry picked from commit 62aff401f687b56d720a320778950e82b65fbd8b)