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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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make it do anything.
(cherry picked from commit 97ade1321b6d18393202a1448f2b042fc1ff0546)
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each type of .go command.
(cherry picked from commit 5843724debc3642434c055e5cf6f29a1eaf65358)
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(cherry picked from commit 6a0870a9993f5a1016439644d4a9ab3fd89277e5)
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* Authored by Seyden
* Co-authored by Naios
* We thank Shauren for your helpful feedback
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* Rename WorldPackets::BattlePet::BattlePet::CollarID to WorldPackets::BattlePet::BattlePet::DisplayID
* Use the DisplayID field to store the model of the battle pet. If the species has BattlePetSpeciesFlags::RandomDisplay, nothing is stored. Otherwise a random model is chosen from those available
* Stored DisplayID in ITEM_MODIFIER_BATTLE_PET_DISPLAY_ID when caging the battle pet (previously the CreatureID was being stored)
* Modified SendPlaySpellVisual function to allow sending Target and TargetPosition at the same time
* Added SpellVisual when uncaging
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adds orientation) (#27055)
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* Each move type has its own field instead of trying to combine everything in InhabitType
* Allow overriding movement separately for each spawn
(cherry picked from commit 592516ae69d89da3bcb0ede144644a3d2e0186e0)
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(cherry picked from commit 6ce078d8e885f61ebdff3eb905e4cf6a2911da90)
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(cherry picked from commit f45c211987794ff7e4192e0d3d4ca6bf67335fb5)
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(#19788)
- change security lvl for command .dismount to 2 (gamemasters). For players there is /dismount command
Closes #19788
(cherry picked from commit 661dfee80ec3c56fa3f386d370f41ea7568c7da4)
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