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caster, thanks Karolis.Rudzevicius, fixes Issue #2246.
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* Small SQL correction from a previous commit, MySQL doesn't allow default value for a LONGTEXT on Windows, unlinke Linux where it's only a warning
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* Extract storage and manipulation of tickets to TicketMgr (from ObjectMgr)
* Extract ticket commands to TicketCommands.cpp
* Adds support for sending GM responses and GM surveys.
* Fix structure of several ticket-related packets.
* Add support for understanding lag reports.
* Thanks Zor for some of the packet structures, and Cyrax for some sniffs
* Please report any issues encountered via the tracker.
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* add new file spell_item.cpp for spells used by items (but not by quests)
* move some dummy effects of generic spells to scripts
* implement spell for quest 12937 Relief for the Fallen. Closes issue #3070
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Thanks to bitherd for showing me this stupid mistake.
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locales_gossip_menu_option. Original code by VladimirMangos, ported by Ramus. Closes issue #3466, issue #3637 and issue #3477
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alliance outro due to need of spawning and moving a transport)
Scripts/Icecrown Citadel: Corrected Lord Marrowgar, should no longer target tanks with Bone Spike Graveyard, his Coldflame should now spread properly
Core/Scripts: Moved Lady Deathwhisper Mana Barrier handler to scripts
Core/Scripts: Allow AuraScript to prevent default effects by effect index
Core/Scripts: Added Is25ManRaid() method to ScriptedAI, obviously used to check if raid is 25man
Core/Achievements: Pass m_caster to UpdateAchievementCriteria for ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
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issue #3599
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* Avoid code duplication by moving spell interrupt code for jump effects to a common function for both EffectJump and EffectJumpDest, thanks devthenecro
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Requires database data.
Fixes issue #2754
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* Fix a crash in rev a972aa682b
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* Add stacking rules for Mark/Gift of the Wild, Power Word/Prayer of Fortitude, Prayer of/Shadow protection
NOTE: Although highly unlikely, this *might* cause some stacking problems until we properly define rest of the stacking rules in spell_group, so report any stacking issues
* Some missing lads from THANKS file
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Fix Warrior T10 Melee 2P.
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Thanks also to Arcane.
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Thanks also to Arcane.
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* T9 Ele 4P
* T10 Res 4P
* T10 Enh 2P
* Partially, T10 Ele 2P (need some way to send ¨decrease CD¨ msg to client)
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same way as SpellScripts, bound to SpellScriptNames table. For more details see example_spell.cpp and SpellScript.h
*Rename SpellHandlerScript to SpellScriptLoader, EffectHandlerFn to SpellEffectFn, HitHandlerFn to SpellHitFn, SpellScript::EffectHandlers to SpellScript::OnEffect, these changes were neccesary to prevent namespace collisions, happily you can solve these by simple find and replace
*Make spells 66244 and 5581 example scripts.
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* Move spell 6962 to spell scripts and make sure to set deathstate.
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* Keep in mind that this is a WIP although is extremely playable as it is.
* Known bugs are writen at the header of each file.
* If u know how to correctly solve any of those bugs or found a new bug, please report and, if you may, provide a fix for us to review.
* I'd like to thank all Trinity Community (in special, Shauren, QAston, Bio, Josh), rsa from SD2 for providing the base, all the ppl that helped me test and review so many many times.
* I personally have been working on this code since TC was near rev 8000 so i will take a break from it to work on other stuff (specially cause most of the bugs i was unable to solve alone).
* I'd like to strongly encourage others to provide the improvements that this instance need to become perfect.
* FInally, this commit might have something missing... i'll recheck as soon as i wake up tomorrow morning.
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wowgargamel for script parts, timers and sniffs
Core/Scripts: Added GetPhaseMask() method to EventMap
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Added base script for Icecrown Citadel instance
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Paladin spells.
PS Well, this spell used to be in SPELLFAMILY_WARLOCK case, so it seems it never worked before. And that's why I added it to Warlock spells.
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More research needs to be done to implement summoning and granting levels.
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Spells cleanup: move spells from the core to scripts.
* Shaman spells: 39610 Mana Tide Totem, 1535 Fire Nova (and ranks)
* Death Knight spells: 55090 Scourge Strike (and ranks), 49158 Corpse Explosion (and ranks), 50524 Runic Power Feed
* Druid spells: 54846 Glyph of Starfire
* Warlock spells: 6201 Create Healthstone (and ranks), 47422 Everlasting Affliction, 47193 Demonic Empowerment, 63521 Guarded by The Light
* Hunter spells: 37506 Scatter Shot, 53412 Invigoration, 53209 Chimera Shot
* Quest spells: 45449 Arcane Prisoner Rescue (quest 11587), 46023 The Ultrasonic Screwdriver (quest 11730). Closes issue #3068
Clean old code for hunter's Heart of the Phoenix, move script effect of hunter's Master's Call to corresponding script.
Move DK's Hungering Cold to spell_scripts table (needs DB support)
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inserted commands (gossip_menu and gossip_menu_option)
Thanks to Kaelima
Fixes issue 2433
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needs an update). Re-import it if you already have imported it a first time.
Added recent sql update to full.
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Althor's Abacus
Corpse Tongue Coin
Dislodged Foreign Object
Phylactery of the Nameless Lich
Whispering Fanged Skull
Ashen Verdict rings
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* SQL updates for `battleground_template`.`Comment` (by Click), and `outdoorpvp_template` content.
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ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT (11)
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* Fix some compile errors made in previous commits.
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* Added DISABLE_TYPE_OUTDOORPVP (5) which can disable outdoorpvp_template entries.
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access_requirement rewrite)
Fixed build issues with my previous commit
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Removed pre-3.3.0 code for Improved Cower
Closes issue #3198.
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Removed useless code for Wolverine Bite
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*Fix build.
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