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2018-12-09Merge branch 'bfa'Shauren
2018-12-09SQL: Prepare mergeShauren
2018-12-09Core/Scripts: added command to move characters across accountsariel-
(cherry-picked from f7f865f81803effa17b19ef79762a72fe726b1ac)
2018-12-02Core/Players: Update profession rank handling with new split skill values ↵Shauren
for each expansion
2018-10-10Core/Entities: Update updatefields to 8.0.1.27980Shauren
2018-09-26Core/Players: Updated pvp talent implementation to bfaShauren
2018-07-31Core/Artifact Handle Artifact tiers + Artifact unlock (3rd relic bonus) (#21593)Traesh
2018-07-28Core/Battlegrounds: Allow full range of uint32 values in pvpstats_players ↵Palabola
table (#22187)
2018-06-29Core: Updated allowed build to 7.3.5.26972Shauren
2018-06-22Core: Updated allowed build to 7.3.5.26899Shauren
2018-06-14Core: Updated allowed build to 7.3.5.26822Shauren
2018-05-24Core: Updated allowed build to 7.3.5.26654Shauren
2018-05-13Core/DataStores: Load Cfg_Regions and changed default realmlist region to USShauren
2018-04-28Core/Items: Add loot scaling support (#21853)Roc13x
* Implement ITEM_BONUS_SCALING_STAT_DISTRIBUTION_FIXED. * Fix auctionhouse search with scaled items. * Fix RequiredLevel enforcement for scaled items. * Fix item enchants not scaling properly with bonuses.
2018-04-06Core: Updated allowed build to 7.3.5.26365Shauren
2018-03-15typo fixAokromes
2018-03-14Scripts/Commands: implemented command .server debugAokromes
- Shows detailed information about server setup, useful when reporting a bug: * rev. hash * versions of mysql, openssl, boost, cmake * info about autoupdater * info about ports (realmlist and current) * vmap/map/mmap status and folder sizes * available DBC locales * TDB version cherry pick of d18f8b94b0cb5182ef450bec5cafd3c5d74fd00a Running this command when reporting bugs is MANDATORY (you can censor paths)
2018-03-04Core/Player: Implement PvP Talents (#19962)Jeremy
* SPELL_AURA_119 -> SPELL_AURA_PVP_TALENTS * Learn Honorable Medallion when pvp rules are enabled
2018-02-28Core: Updated allowed build to 7.3.5.26124Shauren
2018-02-19TDB 735.00 - 2018/02/19TDB735.00DDuarte
2018-02-18Core: Updated allowed build to 7.3.5.25996Shauren
2018-02-18Core/PacketIO: Updated opcodes and packet structures to 7.3.5Shauren
2018-02-18Core/Entities: Update updatefields to 7.3.5.25928Shauren
2018-02-11Update characters_database.sqlAokromes
2018-02-03SQL: Fixed hash of 2017_10_29_00_characters.sqlShauren
2018-01-02DB: Made timestamp columns, those can have no date, nullable instead of ↵joschiwald
saving invalid date '0000-00-00 00:00:00' * This makes our tables mysql strict mode conform Ref #21113
2017-12-31Core/Quests: Implemented player choice rewardsShauren
2017-12-31SQL: Fixed typojoschiwald
2017-12-30Core/RBAC: Fixed permissions conflict with 3.3.5 branchjoschiwald
2017-12-30Fix base sqlShauren
2017-12-30Core: Updated allowed build to 7.3.2.25549Shauren
2017-12-30Core/PacketIO: Update opcodes to 7.3.2Shauren
2017-12-17DB/Misc: Make base files more read-ableAokromes
for future mysql dumps run this after dump before push: sed -i 's/),(/),\n(/g' auth_database.sql sed -i 's/),(/),\n(/g' characters_database.sql
2017-11-11Core/Commands: Added .modify power command allowing to change any power as ↵Shauren
long as player class can use it * Power names are taken from PowerType.db2 (lowercase, using _ is optional) Closes #20833
2017-10-30Make travis happyAokromes
2017-09-22Core/Bnet: Moved loading account info from rest service to sessionShauren
* This improves concurrency by removes thread synchronization when checking login tickets * Also allows users to use external (web based) login systems
2017-08-20Core/Players: Several gold handling improvementsroc13x
* Update gold limit to 10 million * Updated auction house gold handling to 64-bit * Fixed some vendor checks for when BuyCount > 1 * Tweaked some checks for available gold space * Updated guild bank gold handling to 64-bit and fix withdraw limits * Enforce gold limit on guild bank * Check correct rank right when withdrawing from bank * Other small changes to update money to 64-bit Closes #19195 Closes #20152
2017-08-20Core/Quests: Implemented criteria tree quest objective typeRoger Stebler
Closes #20161
2017-08-13Core/Spells: Implementation of QAston proc system (#20131)joschiwald
* Core/Spells: Implementation of QAston proc system - Move checks from Unit::IsTriggeredAtSpellProcEvent (old system) to Aura::IsProcTriggeredOnEvent (new system) - killed charge counter from SpellModifier and Player system for handling charges... no point in having 3 different systems doing the same thing - Automatically add default entries to spellProcMap, based on spellinfo (else auras won't proc without an entry) Based on old Unit::ProcDamageAndSpellFor - Old Unit::ProcDamageAndSpellFor renamed to Unit::ProcSkillsAndReactives and made private, will no longer handle auras. - Start making use of HealInfo::AbsorbHeal in unit calculations, add effective healing info to HealInfo struct - Changes in spell reflection system, emulates old behaviour, delaying aura drop - Removed old charge count hacks in SpellMgr::LoadSpellInfoCorrections - Removed bogus error log when procChance is 0: Some auras have initial 0 procChance but modified by SPELLMOD_CHANCE_OF_SUCCESS - Fixed TriggerAurasProcOnEvent logic that tried to trigger twice from actor. - Allow non damaging spells with DamageClass Melee or Ranged to proc character enchants. Ref issue #17034: * http://web.archive.org/web/20110309092008/http://elitistjerks.com/f47/t49865-paladin_retribution_pve/ * When an auto-attack lands (does not dodge/parry/miss) that can proc a seal the of the following things happen independently of each other (see 2 roll system). * 1) A "hidden strike" which uses melee combat mechanics occurs. If it lands it refreshes/stacks SoV DoT. Only white swings can trigger a refresh or stack. (This hidden strike mechanic can also proc things like berserking..) * 2) A weapon damage based proc will occur if you used a special (CS/DS/judge) or if you have a 5 stack (from auto attacks). This attack can not be avoided. * Holy Vengeance is the "hidden strike" it has an apply aura effect and damage class melee. - Fixed Blood Tap interaction with Death Runes (btw, don't know what was going on with those MiscValueB, spell 45529 doesn't have any MiscValueB in SPELL_EFFECT_ACTIVATE_RUNE) - Ported some AuraEffect checks from old Unit.cpp function. added new AuraScript hook to check procs of an specific effect - Allow only AuraEffects that passed the check to proc, this won't block whole aura from proccing (and lose charges) if at least one of the effects procs, though - Changes in spell mod system (for SPELLMOD_CASTING_TIME). fixes #17558. - Added an exception for SPELLMOD_CRITICAL_CHANCE too, fixes #15193 (cherry picked from commit e641d0c7d71bdb21e443bf52bf508b1581e07839) # Conflicts: # sql/base/auth_database.sql # src/server/game/Entities/Player/Player.cpp # src/server/game/Entities/Player/Player.h # src/server/game/Entities/Unit/Unit.cpp # src/server/game/Entities/Unit/Unit.h # src/server/game/Spells/Auras/SpellAuraEffects.cpp # src/server/game/Spells/Auras/SpellAuras.cpp # src/server/game/Spells/Auras/SpellAuras.h # src/server/game/Spells/Spell.cpp # src/server/game/Spells/SpellEffects.cpp # src/server/game/Spells/SpellInfo.cpp # src/server/game/Spells/SpellMgr.cpp # src/server/game/Spells/SpellMgr.h # src/server/game/Spells/SpellScript.cpp
2017-08-04Core: Updated allowed build to 7.2.5.24742Shauren
2017-06-30Core: Updated allowed build to 7.2.5.24461vincent-michael
2017-06-28Core: Updated allowed build to 7.2.5.24430vincent-michael
2017-06-25Core: Updated allowed build to 7.2.5.24415vincent-michael
2017-06-18Core: Updated to 7.2.5.24367Shauren
2017-06-15Core: Updated to 7.2.5.24330Shauren
2017-06-04Core/Players: Implement basics for the honor systemGolrag
Closes #18480 Closes #19277
2017-05-24Core/Player: Implemented saving PLAYER_FLAGS_EX in databaseTisk
2017-05-14Core/Guilds: Remove old Guild.UndeletableLevel configDDuarte
Send guild achievement points in SMSG_GUILD_INVITE instead of level Remove old references to guild levels Player still have PLAYER_GUILDLEVEL field which is always 25
2017-05-14Core/Entities : Basic Conversation Implementation (#18010)Traesh
2017-05-08Core/Items: Set and save item context fieldShauren