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class. Author: Triply
Fixed message color for premature finish warnings.
Fixed .debug bg command won't allow 1v0 arenas now, only battlegrounds 1v0.
Added battleground announcer message removed in [7384].
[7401] Fixed bgqueue invitation to already started battlegrounds - not tested. Author: Triply
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* src/game/GameEvent.* renamed to src/game/GameEventMgr.* for consistence
* `game_event` now have new `holiday` field for store client side holiday id associated with game event
* Added new enum HolidayIds with existed at this moment holiday ids.
* New function "bool IsHolidayActive(HolidayIds id)" added accessabel from scripts for active holidays check.
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you must execute them! Author: Triply
Fix for message's color will be soon.
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templates DB tables.. Author: VladimirMangos
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SMSG_CREATURE_QUERY_RESPONSE to client Author: NoFantasy
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aura" requirement. Author: VladimirMangos
Also
* Allow have in aura_spell spells with SPELL_AURA_PHASE in first effect.
* Allow negative aura_spell chaining in spell_area table.
* Better check at loading duplicate data (by requiremnt set) in spell_area table.
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in new table `spell_area`. Author: VladimirMangos
* It allow store requirenments: area, active or rewarded quest (until possible another quest not rewarded),
aura present at character, character race/gender.
* Listed spell can marked as auto-casted when fit requirents. In this case spell requirements checked at
zone/subzone update (and then resurraction also), quest start/reward, dummy aura apply.
* Old hardcoded lines for similar check removed from sources and required DB support for work now.
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shift-link with guid. Author: VladimirMangos
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Author: VladimirMangos
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It can be in current state used for simplify scripting code that set POI and more advansed way later..
Call void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName )
will removed after some time delay, and only void PlayerMenu::SendPointOfInterest( uint32 poi_id ) will exist.
Author: GriffonHeart
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`mangos_string`.
PLEASE, NOT USE string world broadcasts in real code. This function _only_ for debug purposes.
Really allow with .debug bg start bg with 1 player.
Added helps for some existed .debug commands.
Author: VladimirMangos
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implemented like .debug arena - so you toggle debug bg on or off By balrok
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as expected.
Also fix outdated comment
Author: VladimirMangos
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Signed-off-by: ApoC <apoc@nymfe.net>
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[7232] Use constant name that hide client dependent value. Author: VladimirMangos
Skip: [7231] Some info to sql updates commiters in slq/update/README and spell chain update of [7230]
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Author: vladonix
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* Fixed creature/gameobject save from game (used in commands code only)
* Implement .modify phase (for player), .npc setphase (for creature/pet), .gobject phase (for gameobjects) commands
for set phasemask of selected object. In player/pet case temporary until in game phase switch/re-login/GM-mode change.
In creature/gameobject case change saved in DB.
* Add to .gps output phasemask value print. Allow use .gps command with creature/gameobject shift-link
(work for objects loaded in game in command time).
Author: VladimirMangos
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Signed-off-by: DiSlord <dislord@nomail.com>
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well as fixing the grammar and understandability in certain files.
* Adding INSTALL file to root with Linux instructions.
* Renaming mangos.sql to world.sql until we figure another world database name (if we actually do, world seems fine to me).
* Updating config files with Trinity text instead of MaNGOS text.
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Moved language id used by Arena to a higher place to solve conflicts
Added the empty script folders
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rename : 6731-680 => 6743-685
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* Updated to 6731 and 680
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rename : 6721-676 => 6731-680
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-enabled arena matches
-rewritten battleground queuing to support joining as group
-removed queue announcements
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partial Windows part)
* Updated to 6721 and 676
* Fixed TrinityScript logo
* Version updated to 0.2.6721.676
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rename : 6700-670 => 6721-676
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