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[8098] Support uint32 spell ids in code. Author: VladimirMangos
* Propertly work with uint32 spell ids in player action bar
* Fix in same time bug with not save equipment set button with id==0
* Merge misc field in character_action and playercreateinfo_action to action field as 3 byte
* Propertly load uint32 spell ids from character_spell
* Fixed types for some pet/creature related structure for spell id storing.
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Adds new fields gender, level, xp, money, playerBytes, playerBytes2 and playerFlags to characters table.
The update will not work if your database contains characters with an old data field (not fitting to the actual client version).
It's recommended to backup your character database before applying this patch.
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scripting cases. Author: NoFantasy
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refactoring. Author: VladimirMangos
* Replace 64904 by 64901 in spellbook and action bars.
* Implement proper max mana percent buff
* Implement proper target selection.
* Move group/raid targets seelction code to functions for reuse code.
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Beaste. sql by QAston
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* New fields in `npc_spellclick_spells` for allow set npc spell click mode from quest to infinity
or to another quest, or from reward quest.
* Not expect (and forbid set UNIT_NPC_FLAG_SPELLCLICK in DB and set it at `npc_spellclick_spells` loading.
* Apply some speedups for creature checks affected by spel click state
*Also add target position of 51852. By Roland
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sql/updates/7988_*.sql Author: VladimirMangos
Also fix old typos in item_template data in mangos.sql
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*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.
Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)
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about 10 hours.
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`item_required_target`). Author: NoFantasy
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* Also implement this table reload
* Static Spell::SendCastResult function for call not from spell code.
Can be also used in scripts where need send explicitly spell cast error to client.
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OfferRewardEmoteDelay value for set time ordering details and reward emotes. Author: NoFantasy
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amd add unit_class field to creature_template. Author: NoFantasy
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* Add new creature_template field `dmg_multiplier`
* Make attackpower include in creature damage not dependent from attack speed.
NOTE: included in sql update recalculation for creature damage related fields only make
temporary possible usable values. Real values need revisited by DB devs for correctness.
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trainer_class/trainer_race for clarify use. Author: NoFantasy
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guild name always must be in "". Author: VladimirMangos
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This is first commit in chain for remove oudated and not used pet functionality.
* Use instead dropped table CreatureSpellData.dbc if creature_template.PetSpellDataId set (mostly hunter pets)
* Use creature_template.spellN if not set creature_template.PetSpellDataId (mostly different summon creatures)
* Fixed bug with not removing from action bar spell icon for not ranked unlearned spells.
Note: summoned controllable creatures without PetSpellDataId must have expected spells in spellN feilds for creature_template.
[7887] Drop pet spell teaching code, including field in character_pet.
Author: VladimirMangos
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completed/rewarded or incompleted
1: completed or rewarded; 3: incompleted; default 3
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development. Author: Seizerkiller
Note: this fields not used and not loaded by mangos.
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[7850] Fixed '.pinfo name' work, move reputation code from it to new command '.character reputation [$name]'.
Provide and use universal way for get locale and locale index for chat/console command use.
Author: VladimirMangos
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cleanups/improvments.
* New extractOptFirstArg function for easy get 2 args in case option playe name as first arg.
* New extractPlayerTarget function for get player pointer/guid/name for online/offline player base at provided name
or if not provided by current seelction with error cases processing.
* Property apply mute/unmute in case use different character name from loggined currently for account.
* .reset commands can be used from console now
* .repairitems comamnd can be used from console now but only to online player.
Author: VladimirMangos
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changes. Propertly set hunter pet xp values at level update. Author: VladimirMangos
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VladimirMangos
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For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
npc_spellclick_spells, otherwise you won't be able to use them
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message for command target if report need. Author: VladimirMangos
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Author: VladimirMangos
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* .lockaccount -> .account lock
* .password -> .account password
* .chardelete -> .character delete
* .customize -> .character customize
* .rename -> .character rename
[7706] Rename command .plimit -> .server plimit
Author: VladimirMangos
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to world DB and script library versions. Author: VladimirMangos
*This patch is disabled in TC2.
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`achievement_criteria_data`. Author: VladimirMangos
Also implement additional basic requirements for proper implementing checks for ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
Req. DB support.
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`achievement_criteria_data` for store additional data for achievement criteria. Author: VladimirMangos
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*Note: three tables are renamed.
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playsound to .debug play sound. Author: VladimirMangos
*Note: some conflicts of string.
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commands in new .send * subcommand list. Author: VladimirMangos
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Author: VladimirMangos
Also update format as originally suggested by Cha0S2.
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Also output more correct messages at use .reset talents to pet
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[7546] move uptime table to Realm database, use realmid column. Author: Triply
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without existed characters. Author: VladimirMangos
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commands and subcommands. Update some commands data. Author: VladimirMangos
* Now `command` table loading set data for any use subcommand levels
* Errors output for not existed in code commands at related data loading from table.
* Detail log level report outout about overwrited security level for loaded chat command data.
Using this functionality found and fixed/update data for `command` in mangos.sql
NOTE: some command security levels changed.
Thank you to benemorius for pointing to this security problem.
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