| Age | Commit message (Collapse) | Author |
|
|
|
(cannot taunt/aggro anymore), also removed targeting dbc hack and scripted the spell properly
|
|
|
|
|
|
|
|
|
|
|
|
creature templates. Replace a core script by a SAI equivalent (rope & post).
DB/Loot: Update Magically Wrapped Gift loot chance and max item counts.
|
|
Note: Last quest/battle will be add soon
|
|
Signed-off-by: Manuel <manue.l@live.com.ar>
|
|
Some cleanup in Flame Leviathan script
Add support for Shutout - Three Car Garage - Unbroken - Quick Shave
Add reset to Razorscale controller on fight end
|
|
Add script for Razorscale Controller.
Add spell script for Devouring Flame.
A little code cleanup in script
|
|
* Implemented heroic limited attempts for wing end bosses
* Added script for Blood Quickening weekly quest
|
|
shutdown event.
Added missing script to db and core.
|
|
The Damned
|
|
|
|
Professor Putricide encounter
Scripts/Spells: Added blizzlike error messages for certain spells
Scripts/Items: Removed obsolete scripts
|
|
* Implemented on CheckCast spell script hook
* Added possibility to send SPELL_FAILED_CUSTOM_ERROR and added enum with all possible options for it
Scripts/Spells:
* Added example script for CheckCast hook with SPELL_FAILED_CUSTOM_ERROR (profession research and Book of Glyph Mastery)
|
|
Closes #681
|
|
- Kologarn is unable to parry (correct spellID used)
- Fix Arm respawning
- Correct Arm despawn animation
- Only cast Arm Sweep if left arm is alive
- Remove minimum required range for Focused Eyebeams
- Fix possible crash in Rubble despawn
- Correct gameobject handling
- Fix bridge visual
- Correct instance load operations for this encounter
|
|
DB/Misc: Add waypoints and scripts for quest Nelthakaru's Tale (SAI)
Closes #746
|
|
- Correct target limitation for Focused Eyebeam
- Correct target selection and limitation for Stone Grip
** Fixes random teleports to the "safe spot" caused by aura unapply when that player wasn't intended as target.
** Stone Grip will only target the main tank if there's no one else in range.
- Despawn Rubbles on encounter reset/complete
- Use elegant MotionMaster::MoveJump instead of NearTeleportTo when releasing Stone Grip target
DB/NPC Templates:
- Add civilian flag for Armsweep Stalker and Rubble Stalker
Other:
- Fix 2011_02_23_2_world_conditions.sql to comply to standards
- Cleanup affected code
|
|
- Fix Focused Eyebeams
- Fix Arm Sweep
- Fix respawning and re-entering of arms
DB/Templates:
- Fix speed, modelId and trigger state of Focused Eyebeams
- Set NullAI to semi-triggers; Rubble Stalker, Kologarn Pit Kill Bunny
|
|
- Correct target selection of Stone Grip
- Correct functionality of Stone Grip (absorb aura, stun, damage, vehicle join, correct removal of the aforementioned when needed, +teleport to platform)
- Blizzlike casters for certain spells, which led to merging arms AI to KologarnsAI.
- Blizzlike timer for Stone Grip
- Fix Rubble spawn on arm death
|
|
|
|
|
|
Ice Tombs
Closes #628
|
|
Closes #629
|
|
|
|
Signed-off-by: Manuel Carrasco <manue.l@live.com.ar>
|
|
detect players with Feign Death.
Core/Scripts: Moved scripts from ScriptedGuardAI to guards.cpp
Core/Creature: Removed custom npcflags UNIT_NPC_FLAG_GUARD (now moved to flag_extras) and UNIT_NPC_FLAG_OUTDOORPVP (not used)
Thanks to Kaelima, Xanadu, Shauren and linencloth.
Signed-off-by: Manuel Carrasco <manue.l@live.com.ar>
|
|
|
|
import error in world_scripts_full;
P.S Full DB will be available soon
Closes #586
|
|
|
|
|
|
for pointing it out
|
|
|
|
|
|
caster and all other non-linked players
|
|
(Blood-Queen Lana'thel)
SQL: Renamed and split 2011_01_26_world_scriptname to meet the standards
|
|
Signed-off-by: Manuel <manue.l@live.com.ar>
|
|
Signed-off-by: Manuel <manue.l@live.com.ar>
|
|
Signed-off-by: Manuel <manue.l@live.com.ar>
|
|
|
|
of the Blue Dragonflight>.
Signed-off-by: Manuel <manue.l@live.com.ar>
|
|
Scripts/Icecrown Citadel: Fixed Professor Putricide adds chasing different targets than selected.
Scripts/Icecrown Citadel: Fixed Coldflame ticking twice because of too close spawning.
Scripts/Icecrown Citadel: Fixed Coldflame affecting spiked targets.
|
|
|
|
|
|
written by gyullo and me, based on Socolin's and Josh's patch -BIG THANKS TO THEM-
Anyway the map is not yet playable, there are issues not related with the script.
I also want to thanks to QAston, linencloth, Shauren and Machiavelli to be so patient with my questions.
|
|
world_scripts_full.sql (they're called scripts for a reason)
|