| Age | Commit message (Collapse) | Author |
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(#17301)
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- .debug hostil now shows spawn ID (DBGUID) in addition to current GUID (so you can .go creature to it)
- .npc temp now takes an additional argument before the creature entry that determines whether the spawned creature instantly despawns upon death. Default is instant despawn (current behavior).
- Add .npc evade command.
- Add .pet level command.
- .server shutdown and .server restart now fail with an error message if time is below a config var (GM.ForceShutdownThreshold, default 30s) as long as another player is connected.
- New commands .server shutdown force and .server restart force bypass this limitation.
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Update SQL files should now be in a sub-folder equal to the current branch name
/sql/updates/auth/*.sql -> /sql/updates/auth/3.3.5/*.sql
/sql/updates/characters/*.sql -> /sql/updates/characters/3.3.5/*.sql
/sql/updates/world/*.sql -> /sql/updates/world/3.3.5/*.sql
This facilitates merges between the version branches
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- Migrate boundary logic to Maps/AreaBoundary instead of having it sit in InstanceScript (to possibly allow use for other purposes).
- Implement the first five boundary types in Maps/AreaBoundary.cpp.
- Add boundary checks to Creature's update logic
- Add boundary data for all Northrend raids
- Add boundary initialization structures and methods to InstanceScript
- Modify EnterEvadeMode signature. It now passes a value from the EvadeReason enum as parameter to allow special casing depending on evade reason
- Remove previous (weird) boundary code that had them linked to GO spawns
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Closes #15292
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new and edited sql updates through file lists and hashing. Detects renames, deletes and is able to create and auto import full databases. * cleanups in main.cpp of world & bnetserver * refactoring in DatabaseWorkerPool.h & MySQLConnection.cpp
Make sure you re-run cmake, because boost::iostreams was added as dependency.
Maybe you need to install libboost-iostreams1.55-dev on unix as well.
Import every update manual until (included) those INSERT IGNORE updates for each database.
Thanks DDuarte and Shauren for your amazing ideas, help and advises.
In hope that nobody gets a "Your database structure is not up to date..." anymore ,-)
(cherry picked from commit 352012e53173372ebc82898e1b6854c983b01b25)
(cherry picked from commit 1f7f9feafc3f5017d617634ae993d2cdf4430920)
For 3.3.5:
* Synchronized ConfigureBoost.cmake with 6.x, libboost-filesystem1.55-dev also added as dependency!
Signed-off-by: Naios <naios-dev@live.de>
Signed-off-by: Nayd <dnpd.dd@gmail.com>
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Core/RBAC: Add two side trade to RBAC
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realms
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Closes #13476
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Shows number of battleground victories in the last 7 days
Closes #13460
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improvements
Closes #13350
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Closes #13186
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Displays a information summary about the selected player guild or a given guildId or Name
Closes #12949
Signed-off-by: DDuarte <dnpd.dd@gmail.com>
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Close pull request #12917
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Warning: CMake must be rerun
Apply if you have crashes
Rewrite Seller prices, add random properties and implement some suggestions on price calculations
Core/AHBot: Update to latest suggestions
Fix SQLs after merge, split the AH bot to spearate headers and cpps, fix the config default values
Remove case 8 from GetBuyModifier. It was not correct
Fix Gray Grey GRAY typos
Change message config name
Fix non pch build
Fix switch ident, also earlier removed whitespace. Add missing include for non pch build
Fix possible crash: if (forplayer || GetOwnerGUID()) changed to if (forplayer)
Apply Nayd.diff - Code style fixes
Fix leftovers from nayd
Correct SQL transaction and change one SQL query to C++ instead
Make loot items distinct
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Conflicts:
BattlegroundMgr.h
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Core/Misc: New ability to log account IP access history
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* Fix some codestyle, fix some typos
* Change CMakeLists for: Custom (can be uncommented), Events, World
** Custom is theoretically unchanged. You can, however, uncomment the glob_recurse that initializes every file within. This might be easier for beginners.
* Introducing the IP Based Action Log System:
** On several different actions, e.g. Login, Character Login, etc., a new entry is added
** Can be logged on and off in worldserver config
*** Disabled by default to prevent increased log db size for unknowing users.
* Add a new row to account table called 'last_attempt_ip'
** Lists the last ip trying to connect to the account
* Add a new type of HookScripts: AccountScript
** Includes: OnAccountLogin, OnFailedAccountLogin, OnEmailChange, OnFailedChange, OnPasswordChange, OnFailedPasswordChange
* Added new Hook to PlayerScripts: OnFailedPlayerDelete
* Added new variables to PlayerScripts: OnPlayerDelete
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* Enable some BroadcastTexts stuff (is not finish)
* Added reload command for broadcast_text table
ToDo:
- Enable: Sound/Emote stuff, etc.
- Auth base need refresh
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Also update characters_database.sql (generated by mysqldump)
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- Select stderr when writing ERROR and FATAL messages
- Simplify function defines
- Fix `logs` table structure with latest logging changes
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* Rewritten path generation, now uses splines - timers are a lot more accurate now
* Implemented stopping transports
* Implemented spawning transports in instances
* Implemented spawning gameobjects as transport passengers
* Transport passengers are now stored in creature/gameobject table using gameobject_template.data6 from transport's template as map id
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- Drop groups (roles than can have inherited roles) and roles (set of
permissions)
- Permissions can now have inherited permissions (those act as roles)
RBAC DB structure is now limited to four tables
- rbac_permissions: Contains permissions and roles
- rbac_linked_permissions: Contains the relation between permissions and
linked permissions (those permissions that have linked permissions are
called roles)
- rbac_default_permissions: Contains the list of permissions to be granted
to each security level [Added to maintain compatibility in an easy way]
- rbac_account_permissions: Contains the list of permissions granted or
denied for a particular account.
NOTE: IF YOU ARE USING CUSTOM PERMISSIONS, ROLES OR GROUPS CHECK THE SQL
BEFORE APPLYING...
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