| Age | Commit message (Collapse) | Author |
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Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Achievements/AchievementMgr.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Quests/QuestDef.cpp
src/server/shared/Database/Implementation/CharacterDatabase.cpp
src/server/shared/Database/Implementation/CharacterDatabase.h
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- Added very basic honor/conquest support, no idea if its works even a little since there's no possibility of testing yet
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Clearing compile errors since UpdateFields were changed:
- Completely remove ammo (Cataclysm change)
- Revert some changes with power/maxpower and only store the 5 needed powers in db (the rest is useless)
- Remove GuildId from corpse
- Move PLAYER_GUILDID to character db (removed updatefield)
Note: Compile is still not working as we need to change currency handling
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- Add basic support for focus used by players (hunters)
- Drop all support for pet happieness (as it has been completely removed)
- Add new fields to characters db to store new power values
(Should now be able to create characters again)
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Move SQL updates to the directory old.
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Fix Shadow Prison implementation, the control aura should not be cast on players.
Fix Shadow Prison aura remaining on players if they leave the instance during the encounter,
causing them to kill all nearby moving enemies including inside battlegrounds.
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Closes #1406
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Any testing would be very much appreciated.
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idea by rsa
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when operating on this table.
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
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operations on this table.
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