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game event. Now only xxx Champion is spawned based on faction for test. Other npc and gameobjects requires DB support (now in db the defender is always horde and attacker always alliance, and the data of counterpart is missing)
*Fix defenders' portal (now only useable for horde)
*Display random model if the model id in creature table is one of those in creature_template table (in this case they should be 0 actually).
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amd add unit_class field to creature_template. Author: NoFantasy
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* Add new creature_template field `dmg_multiplier`
* Make attackpower include in creature damage not dependent from attack speed.
NOTE: included in sql update recalculation for creature damage related fields only make
temporary possible usable values. Real values need revisited by DB devs for correctness.
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free talent point amount. Author: VladimirMangos
* Other pet spell types auto-learned at level setup/load.
* Code will cleanup pet_spell table from non-talents spell if detect any at load.
* Free talents points recalculated at loading and levelup so store its in DB useless.
Note: bug with not highlighting learned pet talents (except first line) until learn one more talent not fixed.
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trainer_class/trainer_race for clarify use. Author: NoFantasy
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*Fix 3593 sql.
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guild name always must be in "". Author: VladimirMangos
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* Removed some sqls from mangos already present in rev 3235
* Used trinity sql coding style
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This is first commit in chain for remove oudated and not used pet functionality.
* Use instead dropped table CreatureSpellData.dbc if creature_template.PetSpellDataId set (mostly hunter pets)
* Use creature_template.spellN if not set creature_template.PetSpellDataId (mostly different summon creatures)
* Fixed bug with not removing from action bar spell icon for not ranked unlearned spells.
Note: summoned controllable creatures without PetSpellDataId must have expected spells in spellN feilds for creature_template.
[7887] Drop pet spell teaching code, including field in character_pet.
Author: VladimirMangos
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*Fix spell impale of archavon.
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completed/rewarded or incompleted
1: completed or rewarded; 3: incompleted; default 3
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can build vehicles at workshop. Vehicles can be used to destroy buildings. Except these no other thing is done.
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*fix Sword and Board
*Fix Vigilance
*Rollback sw:death fix.
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*r978: Added few basic parts for ramparts instance script to be used in further development.
*r979: Added support for quest 9686. - Skip this patch. Its already scripted.
*r980: Added gossip to play movie cutscene after quest 12499/12500 rewarded.
*r981: Clean up some code and correcting icon for gossip items. - Just use enums.
*r982: Added support for quest 938 (consider it a test for similar quests)
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Added 6 new taxi paths (wyrmrest temple)
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Simplify scripts using manual call ActivateTaxiPathTo().
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*r973: Added support for quest 2767
*r974: Start MoveChase when boss reach phase 3.
*r975: Added support for quest 863 - Skip this patch because its already scripted. Just use enum instead of #define
*r976: Added support for quest 435 - Skip this patch because its already scripted. Just use enum instead of #define
*977: Remove one needless grid search and use new functions for SetRun in one script. - Skip this patch because TrinityCore2 has use another way for it.
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development. Author: Seizerkiller
Note: this fields not used and not loaded by mangos.
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event ai loading. Author: VladimirMangos
Including:
* Fixed check for EVENT_T_SPELLHIT school field. Add check at loading. Note: this event expect before and now schol _mask_ in param2.
* In EVENT_T_RECEIVE_EMOTE use original player condition check code instead copy of related code.
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*r968: Adjust some scripts to use SetEquipmentSlots()
*r969: Made a few corrections to EventAI.txt
*r970: Added ScriptedAI function SetCombatMovement() for future use/development.
*r971: Small adjustments to escortAI, remove some useless code and always use current WaitTimer if not already 0 after return to last known waypoint.
*r972: Added support for quest 1651
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*Do not proc backfire dmg from sw:death if target is killed
*Allow hots to proc from selfcast
*Fix glyph of corruption.
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*Apply healing aura mods to leech auras.
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*Fix bug that some spells can't proc
*Add spell_proc_event entries for some items.
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*Add starfall spell bonus for other ranks. By Uruviel and Nesocip.
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after drop the columns.
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rename : sql/updates/3257_world_creature_addon_(waypoint).sql => sql/updates/3258_world_creature_addon_(waypoint).sql
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