| Age | Commit message (Collapse) | Author |
|
- Everything is sniffed, enjoy this hell of a quest!
Closes #12808
|
|
SPELL_AURA_MOD_MINIMUM_SPEED (#18136)
|
|
(d0f760420a671bc255c0d3ebec75e6837507a541 follow up)
Closes #19192
|
|
Closes #19142
|
|
disabling procs
(e7ccd8ea3fccad92af3553f544aad49be5d1a9ed followup)
- Fix some broken procs after c0cb823a91d4e3e71e4b7d76375c9e8667740cef
Closes #19068
|
|
Closes #19124
|
|
- All auras will now properly show but only the strongest one will be active
Refs #19187
|
|
|
|
Closes #19187
By Jildor
|
|
|
|
- Deathfrost: Slow effect should not work on targets 73 or higher.
- Icy Weapon: proc chance reduced, made to a %-per-hit, should only proc on white hits
- Unholy Weapon: proc chance increased to 3 PPM (based on comments data)
- Battlemaster: should only proc on white hits
- Crusader: effect reduced for players above 60
Closes #7789
|
|
- Renamed fields to mimic those in spell_proc
- Added Enchant proc attributes for controlling specific enchant features
Ref #7789
|
|
above 60
Closes #15734
|
|
Ref #7789
|
|
- Items reward of the Hakkari Urn, it must always contain the 3 items (previous had a very little chance of being less than 3)
- Hakkari Urn is the reward from "Secret of the Circle (3447)"
|
|
|
|
|
|
Remove part of script which rings bell at start of nights event when his nightly script activates as this should no longer be needed.
|
|
sound on the start of each hour. (#19145)
* Script/GO: Alliance Bell, Horde Bell and Karazhan Bell will now send a bell sound on the start of each hour.
How many times it rings depence on the hour.
* fix little things from pr comments
* Added OnGameEvent
* Fix braces
* almost finished
* fix enum
* Add gameobjects to the game event
Fix override for InitializeAI
* enum squash
* remove braces
* Rename 9999_99_99_99_world.sql to 2017_02_19_01_world.sql
|
|
Closes #19163 by MrSmite
|
|
|
|
Closes #19111
By offl
|
|
Update #18182
|
|
Closes #19141
|
|
|
|
|
|
Closes #19125
|
|
|
|
Ref #19120
|
|
more (#19122)
* Fixed corpse looting in wintergrasp
Added corpse loot for wintergrasp quests and To the Looter Go the Spoils (1166) achievement
Don't generate money for loot if no loot mode is available
Simplified few things
|
|
|
|
|
|
Closes #19095
|
|
Closes #19094
|
|
Closes #19082
|
|
Closes #19069
|
|
Closes #19065
|
|
|
|
|
|
|
|
|
|
|
|
Closes #16099
|
|
|
|
Closes #7251
|
|
Closes #5018
|
|
despawning, and few others (#18998)
* Made some changes to kiting mechanics, simplified code and made taunt auras prolong combat no matter the distance from the spawn
Unified some creature despawning code, removed some brutal direct calls in scripts
Don't play death anim on forced despawn
Removed some redundant visibility changes on creature despawn
Fixed possible problem with pet initializing template info from difficulty greater than normal
Properly keep UNIT_FLAG_IN_COMBAT on UpdateEntry call
Moved RegenerateMana function to general Regenerate(Power) function
Fixed increased health regeneration from polymorph for pets
Implemented CREATURE_TYPE_FLAG_GHOST_VISIBLE, those creatures will be properly seen when player is dead also
Removed hackfix from Gaeriyan and Franclorn Forgewright, fixed properly
Simplified ForcedRespawnTime code in ForcedDespawn
Do not allow to assist unit while evading or when enemy is evading
Do not allow to attack other units when evading or when the unit is evading
Corrected distance checking code before creature is allowed to evade, should fix some common problems
Properly return summon position for summoned creatures as their respawn position
Properly stop all moving units on gossip hello, no matter their npc flags
|
|
|
|
Closes #19043
|
|
Closes #19041
|