| Age | Commit message (Collapse) | Author |
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wtlk arenas disabled by default.
- Player will continue to see all bgs using UI, but won't be able to join disabled bg's
- Gossip menu not shown for disabled Bgs/arenas
- Id 6 disabled = all arenas disabled.
- Only id 6 arena enabled = Gossip shown but unable to join any arena
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Linked issue 466
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Closes issue 466
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Credit to Malcrom and Manuel for the idea and original patch
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Original author VladimirMangos
Closes issue #57
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say, yell, emote, whisper, channel use, trade, auction, mail, tickets
By azazel. Closes issue #598
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* Original patch by NoFantasy - thank you
* Ported to Trinity by seirgy - thank you
* Closes issue #873
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Added forgotten updates to world.sql...
Added missing lines at the end of some sql files...
Better format by adding DELETE FROM before any INSERT INTO update...
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Displays Entry, Type, DisplayId, and Name.
Created in response to issue #768.
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This way is possible to open a raid on 10man mode while the rest of modes are closed (for example).
Ingame commands to open/close instances coming soon ;)
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than having to manually manipulate the database.
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different casters.
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*Really fix windows build.
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* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.
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Removed obsolete readme file for fulls. Fulls are now just for testing purposes.
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Aokromes for testing revs 7299 & 7300.
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warlock's Improved Healthstone talent points.
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*Add spell_group_stack_rules table (for more info see wiki)
*The table is maintained by core team
*Move some spell specific out of core to the new table
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*add spell_group table for storage of groups of spell (kinda obvious, isn't it?) and populate the table with converted spell_elixir table data
*the table is going to be maintained by core team
*fix percentage display at spell_ranks table loading
*add TARGET_UNIT_CASTER to allowed learn spell targets in npc_trainer table, thanks to Aokromes for noticing the issue.
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Removed commented code form realm.sql and set account.expansion field default value to 2 (wotlk) (thx Aokromes).
Properly set default values for some world DB fields.
Properly set some world DB fields to allow Database import in strict mode (by Brian).
Updated world_script_full with recent committed npc script.
Renamed a couple of files with proper revision number.
Note: no DB data will changed nor harmed by this commit.
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* Spell ranks are handled by the (imagine this) spell_ranks table
* Data already in spell_ranks for these spells
* Thanks QAston
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* Thanks Wladass
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*Allow spell_required table to store more than 1 spell learn requirement for a spell
*spell_required table data is removed from world.sql and since this commit the data for it should be maintained by db project you're using.
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ranges.
* All custom content should have GUIDs > 250000 for `creature` and GUIDs >
200000 for `gameobject`
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* Deleted no longer used loadscripts command
* Updated security levels in the command table to match defaults in the core
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rename : sql/updates/7232_world_spell_ranks.sql => sql/updates/7233_world_spell_ranks.sql
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maintaining of dependant database data.
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proced only by the correct traps.
Closes issue #110.
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* accidentally
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Also added missing data to world.sql.
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Autor Vladimir.
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Added missing data to world.sql.
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Thank you Aokromes for being there!
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RewSpellCast=-1. If -1 remove all auras applied to player at quest start).
Thank you Warhead.
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How about me saving the damn file before committing first...
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Update world.sql too. Final part later today to complete the work.
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Moved old sql update files to sql\updates\3.2.2a_old folder.
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PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL is removed.
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* Thanks to Aokromes for the original idea of adding it to .npc info output.
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* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras:
* Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type
* Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras
* Aura data is shared for all units which have AuraApplication of the Aura
* Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now)
* Remove spell source and AreaAuraEffect classes
* Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant)
* Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation
* AreaAura updates are done in owner _UpdateSpells cycle
* Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list
* And you can access area aura target list
* Add basic support for aura amount recalculation
* Save recalculation state and base amount of auras to db
* Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db
* Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets
* Sort aura effect handlers in SpellAuras.cpp and .h by their use
* Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal
* SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly
* Send aura application client update only once per unit update - prevent unnecesary packet spam
* Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet
* Fix memory leak at player creation (not deleted auras)
* Updated some naming conventions (too many to mention)
* Added Unit::GetAuraOfRankedSpell() function
* Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead
* Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc)
* Implement AURA_INTERRUPT_FLAG_LANDING
* Implement EffectPlayerNotification (thanks to Spp)
* Remove wrong aura 304 handler
* Add better handler for death runes
* Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura
* Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script
* Add many assert() procection from idiots using some functions in wrong way
* I am to lazy to write here anything more
Thanks to Visagalis for testing this patch
PS: Do not make patches like this, please
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