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to prevent storing different item entities in the same slot.
NOTE: If you get import errors it's YOUR OWN RESPONSIBILITY to fix current data inconsistencies your database might have.
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of the Blue Dragonflight>.
Signed-off-by: Manuel <manue.l@live.com.ar>
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- It is _strongly_ recommended to extensively test the recent changes before applying them to live data
- To fully resync the character db layout with TC releases it is recommended to dump the characters table with
mysqldump --no-data characters > characters_database_livedata.sql
and use a diff tool to compare it against sql/base/characters_database.sql
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There is a chance that you will be getting importing errors / data truncation warnings because of ancient invalid pet names.
SELECT * FROM character_pet WHERE CHAR_LENGTH(`name`) > 21;
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- MySQL numeric types can NOT be altered in value range or or storage size at all, so things like INT(32) are entirely pointless. As TC currently doesn't use the display width of numeric types, use the default width to avoid confusion. (see MySQL numeric types docs)
- Timestamps can be stored as INT(10) UNSIGNED. As the max value of this type is 4294967295 which translates into year 2106 using it as timestamp we are NOT affected by the year 2038 bug. If the timestamp needs to be negative in some cases, i.e. for displaying infinity using -1, use BIGINT(20) instead.
- Do NOT set ROW_FORMAT for InnoDB tables unless you specifically want COMPRESSED tables (which we don't for performance reasons). MySQL will chose the appropriate ROW_FORMAT by itself depending on the innodb_file_format setting of the server. (FIXED is only available for MyISAM)
- Even though VARCHAR does require less storage space than CHAR for values with variable length, the length still needs to be chosen wisely as this doesn't apply to memory consumption.
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mysqldump version in preparation for char db storage type cleanup
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Scripts/Icecrown Citadel: Fixed Professor Putricide adds chasing different targets than selected.
Scripts/Icecrown Citadel: Fixed Coldflame ticking twice because of too close spawning.
Scripts/Icecrown Citadel: Fixed Coldflame affecting spiked targets.
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with with *characters*.sql file mask)
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and a few typos
Thanks to Aokromes for the heads up ref the typos, and Oinquer on the missing tables.
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Closes #115
Signed-off-by: Shauren <shauren.dev@gmail.com>
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written by gyullo and me, based on Socolin's and Josh's patch -BIG THANKS TO THEM-
Anyway the map is not yet playable, there are issues not related with the script.
I also want to thanks to QAston, linencloth, Shauren and Machiavelli to be so patient with my questions.
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world_scripts_full.sql (they're called scripts for a reason)
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- Get rid of UNIT_FLAG_STUNNED hack
- Use proper spells instead of vehicle hacks
- AI scripts for both arms instead of everything being defined in Kologarn's AI script
- Proper support for detecting when to release players (Right Arm)
Still todo:
- Eyebeams
- Rubbles
- Achievements
- Post-encounter doors/GO's toggling
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
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Signed-off-by: Shauren <shauren.dev@gmail.com>
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Closes issue #63
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
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closes #38
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bonus code
SQL: Added missing sql for that revision, thx cyberbrest
Closes #12
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Signed-off-by: Shauren <krzysiek.7.5.4@gmail.com>
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1) Fix Leeching Swarm damage and create spell difficulty links to code. Closes issue #4909 .
2) Fix Valkyr's Touch. Closes issue #4553 .
3) Fix Permafrost aura difficulty check.
4) Reduce Slime Pool damage range.
5) Avoid Shaman Champion Heroism spam using 5 minutes (CD) as timer.
6) Fix many spell target selection to only select players (no more totens or pets).
7) Fix Anub'arak Spike being able to receibe the permafrost aura in order to cast spike fail, hopefully.
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AuraScript class. Usage of these is the same as similar Absorb hooks.
Scripts: Move Incanter's Absorbtion script from Unit::CalcAbsorbResist to AuraScript.
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spell_dru_moonkin_form_passive_AuraScript, fix intendation in world_database.sql
Author: QAston
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- Only use configured PersistentFlags for character database cleaner to determine data saving behaviour during runtime, instead of all original flags set in worldstates.
- Remove the forced deletion of abandoned quest entries in 10828_characters_character_queststatus.sql for those who do not want to lose that data. If you want to purge that data then run the core with CleanupFlags & 0x10. If you want to both purge the data now and prevent it from being saved in the future, run the core with CleanupFlags & 0x10 AND PersistentCleanupFlags & 0x10
--HG--
branch : trunk
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Core/AuraScript:
Fix compile time check for AuraScript functions
Remove AuraApplication from hook functions parameter list, use GetTarget() and GetTargetApplication() instead
Add OnEffectAbsorb hook
Scripts: move handlers of Spell Deflection, Savage Defense, Primal Tenacity, Nerves of Steel, Astral shift from core to scripts.
--HG--
branch : trunk
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Based on original patch by Lopin -- thank you!
--HG--
branch : trunk
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--HG--
branch : trunk
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- Separate rewarded quests from active quests, and store them in a new table to reduce database size
- Drop the no longer needed `rewarded` column from character_queststatus for smaller table size
- Prevent filling the database with dropped quests
- Delete useless records
- Implement queststatus save "queues" instead of states
- Minor optimizations
WARNING: Backup your database!
--HG--
branch : trunk
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--HG--
branch : trunk
rename : sql/updates/10383_world_version.sql => sql/updates/3.3.5a_old/10383_world_version.sql
rename : sql/updates/10392_world_spell_bonus_data.sql => sql/updates/3.3.5a_old/10392_world_spell_bonus_data.sql
rename : sql/updates/10393_world_spell_proc_event.sql => sql/updates/3.3.5a_old/10393_world_spell_proc_event.sql
rename : sql/updates/10397_world_command.sql => sql/updates/3.3.5a_old/10397_world_command.sql
rename : sql/updates/10402_world_spell_script_names.sql => sql/updates/3.3.5a_old/10402_world_spell_script_names.sql
rename : sql/updates/10418_world_spell_script_names.sql => sql/updates/3.3.5a_old/10418_world_spell_script_names.sql
rename : sql/updates/10419_world_spell_linked_spell.sql => sql/updates/3.3.5a_old/10419_world_spell_linked_spell.sql
rename : sql/updates/10431_world_trinity_string.sql => sql/updates/3.3.5a_old/10431_world_trinity_string.sql
rename : sql/updates/10436_world_script_texts.sql => sql/updates/3.3.5a_old/10436_world_script_texts.sql
rename : sql/updates/10436_world_scriptname.sql => sql/updates/3.3.5a_old/10436_world_scriptname.sql
rename : sql/updates/10453_world_creature_template.sql => sql/updates/3.3.5a_old/10453_world_creature_template.sql
rename : sql/updates/10453_world_script_text.sql => sql/updates/3.3.5a_old/10453_world_script_text.sql
rename : sql/updates/10460_world_command.sql => sql/updates/3.3.5a_old/10460_world_command.sql
rename : sql/updates/10462_world_spell_script_names.sql => sql/updates/3.3.5a_old/10462_world_spell_script_names.sql
rename : sql/updates/10468_world_script_texts.sql => sql/updates/3.3.5a_old/10468_world_script_texts.sql
rename : sql/updates/10468_world_spell_script_names.sql => sql/updates/3.3.5a_old/10468_world_spell_script_names.sql
rename : sql/updates/10470_world_command.sql => sql/updates/3.3.5a_old/10470_world_command.sql
rename : sql/updates/10470_world_trinity_string.sql => sql/updates/3.3.5a_old/10470_world_trinity_string.sql
rename : sql/updates/10475_characters_character_banned.sql => sql/updates/3.3.5a_old/10475_characters_character_banned.sql
rename : sql/updates/10475_characters_creature_respawn.sql => sql/updates/3.3.5a_old/10475_characters_creature_respawn.sql
rename : sql/updates/10475_characters_gameobject_respawn.sql => sql/updates/3.3.5a_old/10475_characters_gameobject_respawn.sql
rename : sql/updates/10475_characters_reserved_name.sql => sql/updates/3.3.5a_old/10475_characters_reserved_name.sql
rename : sql/updates/10490_world_scriptname.sql => sql/updates/3.3.5a_old/10490_world_scriptname.sql
rename : sql/updates/10543_characters_group_member.sql => sql/updates/3.3.5a_old/10543_characters_group_member.sql
rename : sql/updates/10545_world_script_texts.sql => sql/updates/3.3.5a_old/10545_world_script_texts.sql
rename : sql/updates/10545_world_scriptname.sql => sql/updates/3.3.5a_old/10545_world_scriptname.sql
rename : sql/updates/10548_characters_channel.sql => sql/updates/3.3.5a_old/10548_characters_channel.sql
rename : sql/updates/10548_world_command.sql => sql/updates/3.3.5a_old/10548_world_command.sql
rename : sql/updates/10548_world_trinity_string.sql => sql/updates/3.3.5a_old/10548_world_trinity_string.sql
rename : sql/updates/10561_world_achievement_criteria_data.sql => sql/updates/3.3.5a_old/10561_world_achievement_criteria_data.sql
rename : sql/updates/10561_world_scriptname.sql => sql/updates/3.3.5a_old/10561_world_scriptname.sql
rename : sql/updates/10561_world_spell_linked_spell.sql => sql/updates/3.3.5a_old/10561_world_spell_linked_spell.sql
rename : sql/updates/10561_world_spell_script_names.sql => sql/updates/3.3.5a_old/10561_world_spell_script_names.sql
rename : sql/updates/10563_world_scriptname.sql => sql/updates/3.3.5a_old/10563_world_scriptname.sql
rename : sql/updates/10570_world_disables.sql => sql/updates/3.3.5a_old/10570_world_disables.sql
rename : sql/updates/10619_world_spell_script_names.sql => sql/updates/3.3.5a_old/10619_world_spell_script_names.sql
rename : sql/updates/10623_world_spell_bonus_data.sql => sql/updates/3.3.5a_old/10623_world_spell_bonus_data.sql
rename : sql/updates/10646_world_scriptname.sql => sql/updates/3.3.5a_old/10646_world_scriptname.sql
rename : sql/updates/10654_characters_item_instance.sql => sql/updates/3.3.5a_old/10654_characters_item_instance.sql
rename : sql/updates/10681_world_command.sql => sql/updates/3.3.5a_old/10681_world_command.sql
rename : sql/updates/10733_world_spell_proc_event.sql => sql/updates/3.3.5a_old/10733_world_spell_proc_event.sql
rename : sql/updates/10736_world_scriptname.sql => sql/updates/3.3.5a_old/10736_world_scriptname.sql
rename : sql/updates/10741_characters_character_aura.sql => sql/updates/3.3.5a_old/10741_characters_character_aura.sql
rename : sql/updates/10765_world_scriptname.sql => sql/updates/3.3.5a_old/10765_world_scriptname.sql
rename : sql/updates/10765_world_spell_dbc.sql => sql/updates/3.3.5a_old/10765_world_spell_dbc.sql
rename : sql/updates/10777_characters_creature_respawn.sql => sql/updates/3.3.5a_old/10777_characters_creature_respawn.sql
rename : sql/updates/10777_characters_gameobject_respawn.sql => sql/updates/3.3.5a_old/10777_characters_gameobject_respawn.sql
rename : sql/updates/10801_world_creature_linked_respawn.sql => sql/updates/3.3.5a_old/10801_world_creature_linked_respawn.sql
rename : sql/updates/10806_world_scriptname.sql => sql/updates/3.3.5a_old/10806_world_scriptname.sql
rename : sql/updates/10815_world_spell_script_names.sql => sql/updates/3.3.5a_old/10815_world_spell_script_names.sql
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--HG--
branch : trunk
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will be included in a future TDB release.
Author: Nay
--HG--
branch : trunk
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- Rename creature_linked_respawn to linked_respawn
- Update functionality: add field ´linkType´.
** 0 = creature respawn dependant on creature (default)
** 1 = creature respawn dependant on gameobject
** 2 = gameobject respawn dependant on gameobject
** 3 = gameobject respawn dependant on creature
--HG--
branch : trunk
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copying SQL-files nad use the proper method for direct copying.
Closes issue 5240
--HG--
branch : trunk
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saving. Closes issue #5239.
DB schema: Sorted out a discrepancy in respawn time column format.
--HG--
branch : trunk
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--HG--
branch : trunk
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- Fix Rune of Summoning + use correct spell for Lightning Elemental passive + fix a crash
- Fix Rune of Power - thanks to Shauren for spell target help (see DB data)
** Note: Aura system bug causes Rune of Power aura to be reapplied every 0.5 second
- Prevent engaging bosses one by one
- Respawn bosses if encounter failed
- Fix supercharge appliance and stacking
- Add a few missing changes to instance data saving fix from a85e26e211
- Cleanup
--HG--
branch : trunk
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--HG--
branch : trunk
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