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Added support for "in single battleground" and "without dying" requirement to battleground achievements
Add examples of scripting achievement (School of Hard Knocks, Storm Glory)
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* SQL updates for `battleground_template`.`Comment` (by Click), and `outdoorpvp_template` content.
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ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT (11)
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* Fix some compile errors made in previous commits.
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* Added DISABLE_TYPE_OUTDOORPVP (5) which can disable outdoorpvp_template entries.
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access_requirement rewrite)
Fixed build issues with my previous commit
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Removed pre-3.3.0 code for Improved Cower
Closes issue #3198.
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Removed useless code for Wolverine Bite
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Implemented use of:
ITEM_PROTO_FLAG_PROSPECTABLE and ITEM_PROTO_FLAG_MILLABLE now checked instead of bag family mask
ITEM_PROTO_FLAG_SMART_LOOT for profession recipes, player has to have skillline and not know the recipe
ITEM_PROTO_FLAG_OPENABLE item has to have it set to use item_loot_template
ITEM_PROTO_FLAG_NOT_USEABLE_IN_ARENA if this is set item can never be used in arena
ITEM_FLAG_UNLOCKED marks unlocked items
Simplified BoA check for mail sending
Stackable items are no longer refundable
Removed useless code that always set ITEM_FIELD_FLAGS equal to proto flags
Unlocking items (lockpicking) is now blizzlike
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*Fix build.
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world_database.sql, it is to be kept here from now on.
Added missing data to fulls.
Some cosmetic fixes to a couple of sql update files.
No need to re-apply any sql file for this commit.
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Deleted (but kept in db) characters cannot be dumped
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chosen using random BG/Arenas from the enabled list.
Closes issue 2843
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'unsigned unsigned' it would blow up.
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by taliesin.tc.
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*Add 22 sec internal cooldown to Lock and Load - by servet.
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Faith, and Judgement of Command to spell scripts.
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their sql, and then I make a mistake of my own.
Ah well, I'm just one of the lousy devs as well.
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auto-attacks. Fix by kerekeszoltan90.
Fixes issue #3184
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copy-paste the sql from the updates directory into these sql files. This might cause errors.
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to pull random properties
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number-thingie@qq
Closes issue 3181
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Currently no support for combat while the transport is in motion.
Based on a patch by Socolin.
Fixes issue #168
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Support-data found on TDB : http://forum.trinitycore.org/forum/122-core-related-db-content/
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rename : sql/updates/9081_access_requirement.sql => sql/updates/9081_world_access_requirement.sql
rename : sql/updates/9081_areatrigger_teleport.sql => sql/updates/9081_world_areatrigger_teleport.sql
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9090_characters_item_instance.sql
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rename : sql/updates/9090_item_instance.sql => sql/updates/9090_characters_item_instance.sql
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Fixed issues with displaying sockets/enchants/durability on heroic items
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has its own entry (for future Dungeon Finder development)
Added completed achievement as new requirement type
Removed obsolete access_id from areatrigger_teleport table
Implemented automatic downscaling of raid difficulty when requested mode does not exist
Changed dungeon_difficulty in characters table to instance_mode_mask saving both dungeon and raid difficulty in form (dungeon diff | raid diff << 4)
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in other files
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