| Age | Commit message (Collapse) | Author |
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Updates my previous script from before I actually sniffed this
The Aldur'thar Sentry will now actually grab the Dark Subjugator and drop of edge,
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Closes #16390
Closes #16708
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2016_03_04_02_world_335.sql
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Core/Scripts: npc_thrall_warchief hardcoded text
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Closes #16721
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Kilyana and Nayd Closes #808
Signed-off-by: MitchesD
Closes https://github.com/TrinityCore/TrinityCore/pull/16367
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* script turn in event with ghostwing grabbing Olakin Sainrith
* phasing at Blackwatch
will also kill Table `vehicle_template_accessory`: creature template entry 31432 has no data in npc_spellclick_spells from previous commit
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7 more text lines removed in the ongoing series:
"Remove hardcoded text from core scripts".
Core script for quest 6566, What The Wind Carries
(part of the Horde Onyxia quest chain)
- create new gossip_menu_option entries
- link the options via the table gossip_menu
- remove hardcoded text from the script
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Script http://www.wowhead.com/quest=12588/troll-patrol-can-you-dig-it
Also fixes http://www.wowhead.com/quest=12519/troll-patrol-whatdya-want-a-medal
And fixes some issues with http://www.wowhead.com/quest=12568/troll-patrol-done-to-death
Also fixes run time error 'able `event_scripts` has gameobject type (175584) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id 4845'
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* Congratulations only available if a version of troll patrol is complete
* Pooling for Troll Patrol quests
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Replacing more hardcoded text with DB entries.
A little bit extra enum alignment and sorting.
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Remove hardcoded (as well as deprecated) text in the following places:
- blackrock_depths.cpp
- zone_burning_steppes.cpp
- zone_stormwind_city.cpp
Updates https://github.com/velinath/TrinityCore/issues/2
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healed by Glyph of Holy Light, Earth Shield and others.
Fixes & closes #16478.
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* Ref #13208
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Add missing visuals for http://www.wowhead.com/quest=12232/bombard-the-ballistae
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Properly script http://www.wowhead.com/quest=12243/fire-upon-the-waters
1) Delete the kill credit npcs which do not exist in sniff
2) Spawn the proper bunnies for this quest
3) Add missing burning effect
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(PR #16680)
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Core/Scripts: zone_terokkar_forest cleanup
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This removes the current core script npc_tirion_fordring
and replaces it with database entries in:
- `conditions` 9 (quest taken) + 41 (unit_state)
- `gossip_menu_option` (3502,3681,3682,3683)
- `smart_scripts` (SmartAI)
Gossip text / `npc_text` is already in the database.
Closes #16430 (my old attempt at removing hardcoded text)
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- In following zones Exodar, Darnassus, Iron Forge, Stormwind, Moonglade, Outlands(includes Shattrath), Northrend (includes Dalaran) (1941 objects in total are added).
- Also corrected some npc spawns & objects
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- moved spell, quest and gossip IDs into enum
- replaced hardcoded text with DB gossip IDs
- restored correct gossip option order for Skull Pile
Replaces the crashed PR attempt in #16668
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More event texts
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Forge
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Fix a problem, previous worked for me due to have duplicated timed action lists as originally got id wrong ie 22335 instead of 22355, had corrected id but failed to update the action to call timed action lists but failed to spot this has had timed action lists with both ids.
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Spawn additional http://www.wowhead.com/object=188441/splintered-bone-chunk
Closes #16642
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CPP > SAI conversion of script for http://www.wowhead.com/quest=10873/taken-in-the-night
Also closes #16098
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damage with their melee attacks.
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[3.3.5] Core/Spells: Fix Glyph of Arcane Shot
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The quests http://www.wowhead.com/quest=24805 and http://www.wowhead.com/quest=24805 are optional breadcrumb quests and this first quest from both faction chains is skippable.
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Core/Spells Implemented SpellScripts Needed for Achievement Pilgrim's…
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Scripts/Deadmines: Fix #6624 Mr. Smite's event text, and phase switch…
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Script all instances of Kwee Q. Peddlefeet to give option to give Lovely Charm Collector's Kit. Player does not need quest for this option to be available, gossip menu already existed in db and all but 2 of the Kwee Q. Peddlefeet already had gossip menu set in creature template but no gossip npc flags.
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Implement some missing texts and gossips
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Updates #16129
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* Fixes Mr. Smite announcing to instance once doors have been destroyed.
* Add missing dialogue to encounter phases.
* Now properly runs in front of his chest, kneels down and equips items, stands, and reengages like he's supposed to.
* Fix weapon model for first phase when he switched to double axes.
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Closes #16586
By @Pitcrawler
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