| Age | Commit message (Collapse) | Author |
|
`ip_banned` / Storage engine switched to InnoDB
|
|
|
|
|
|
them in characters database
Also removed World::LoadIp2nation(), it was not doing anything.
Closes #5897
|
|
DB/World: Some consistency in the ints "length" field (not really a length)
All world dbs checked
|
|
DB/World: Some consistency in the ints "length" field (not really a length)
From A to G world tables verified; missing all the others
|
|
DB/World: Some consistency in the ints "length" field (not really a length)
From A to G world tables verified; missing all the others
|
|
DB/World: Some consistency in the ints "length" field (not really a length)
From A to D world tables verified; missing all the others
int(11) -> int32
unsigned int(10) -> uint32
mediumint(8) -> int32
unsigned mediumint(8) -> uint32
smallint(6) -> int16
unsigned smallint(5) -> uint16
tinyint(4) -> int8
unsigned tinyint(3) -> uint8
|
|
|
|
|
|
Thanks to KingPin for re-parsing ~5GB of sniffs.
|
|
dbwise)
Also fix connecting with realmflag & 4
|
|
DB/GameEvent: Resync Darkmoon, again - by Aokromes
|
|
|
|
Closes #5842
|
|
|
|
Scripts/Ahn'kahet/Prince Taldaram:
Fix movement after shield drops.(no more LoS issues)
Update boss texts and move them to creature_text.
Add proper sounds to text.
Add condition for a visual spell.
Add usage of different Embrace of the Vampyr spell based on difficulty.
|
|
Fix movement after shield drops.(no more LoS issues)
Update boss texts and move them to creature_text.
Add proper sounds to text.
Add condition for a visual spell.
Add usage of different Embrace of the Vampyr spell based on difficulty.
|
|
command.
This will (when a full database exists) allow for seeing (approximately) which country a player might be from when doing .pinfo <player>
Note: External data required for this patch to work correctly can be found at http://www.ip2nation.com/ip2nation/Download
Signed-off-by: click <click@gonnamakeyou.com>
|
|
in First Aid;
Also add proper file ending to recent SQLs
Closes #5840
|
|
Flame Sphere should not be visible to players(only their visual).
|
|
Scripts/ToCr/Val'kyr Twins: Fix orb targeting.
|
|
Add missing triggers.
|
|
|
|
|
|
Sindragosa's Lair and prevent reentering combat with Deathbringer Saurfang after encounter is won
|
|
Dreamwalker chests to players who fought them
|
|
- Implement UNIT_FIELD_HOVERHEIGHT (requires DB data). This field, sent in update object packet, will determine the height at which a creature hovers if it has movementflag_hover applied. Note that hovering will now update the server-sided z-coordinate by the value of this field, and that all subsequent positional updates to the client will need to send z coordinate MINUS the hover height offset, or the hoverheight will be visually doubled client side.
- Correct our usage of movementflag_flying, movementflag_can_fly, movementflag_hover and movementflag_disable_gravity (previously levitate), and how they relate to InhabitType in the database. This fixes "flying creatures on steroids" bug (wings flapping too fast), and potentially a lot of visual issues in AI scripts. Note that a lot of scripts still set wrong movementflags, these need to be fixed on a case by case basis.
- Send correct packets for SPELL_AURA_FEATHER_FALL, SPELL_AURA_WATER_WALK and SPELL_AURA_HOVER apply/unapply.
- Send correct packet contents for movement update in Unit::SetSpeed.
- Misc. cleanup in affected scripts.
|
|
Please, re-apply the SQL files.
|
|
- Convert SimpleAI to (DB) SmartAI
- Spell ids corrected (and completed some of the scripts)
- Random cleanup (code style) in some scripts
|
|
|
|
|
|
* Corrected liquid type extraction in maps - MCLQ chunk must be parsed together with MH2O (they stack)
* Fixed liquid detection in WMO objects
* Implemented LiquidType.dbc use, players will now get proper auras in special liquids
* Turned off slime damage by default (Naxxramas uses periodic damage aura for this purpose)
* Implemented liquid type overrides basing on area/zone
* Renamed final temp_gameobject_models to GameObjectModels.dtree (the temporary one produced by vmap extractor remains unaffected)
Note: Map and Vmap re-extraction is required
|
|
|
|
|
|
it exists)
|
|
|
|
|
|
|
|
|
|
|
|
Dalaran Sewers Arena: Knockback from starting pipe
|
|
MoveFlags and MoveFlagsExtra for targeted unit. Without params it will display the current MoveFlags and MoveFlagsExtra. Useful for debugging upcoming changes.
|
|
has begun should be knocked into the arena.
Also corrected the orientation of horde starting position
|
|
|
|
Bjarngrim
|
|
STATUS_COMPLETE, so condition needed to be adjusted
|
|
into player's queststatus storage. These should be removed since they are remnants from the old queststatus storage system.
|
|
Halls of Lightning.
|
|
Halls of Lightning.
|