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Added missing spell updates for Rev 7285 (by manuel).
Renamed a wrongly named file.
Added two recent scriptname updates to world_scripts_full.sql.
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warlock's Improved Healthstone talent points.
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Fixes issue #519.
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-Implemented new scripts for Grand Champions, it includes vehicle fight (it is not 100 % done)
-Implemented more Vehicles Accessories. (related with the instance)
-Implemented basic support for event at spawn or dead from Boss Eadric/Paletress.
-Implemented basic support for event at spawn from Boss Black Knight.
For a complete fix see TDB forum > New Fix Submissions > Core related DB content.
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*Add spell_group_stack_rules table (for more info see wiki)
*The table is maintained by core team
*Move some spell specific out of core to the new table
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*add spell_group table for storage of groups of spell (kinda obvious, isn't it?) and populate the table with converted spell_elixir table data
*the table is going to be maintained by core team
*fix percentage display at spell_ranks table loading
*add TARGET_UNIT_CASTER to allowed learn spell targets in npc_trainer table, thanks to Aokromes for noticing the issue.
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Removed commented code form realm.sql and set account.expansion field default value to 2 (wotlk) (thx Aokromes).
Properly set default values for some world DB fields.
Properly set some world DB fields to allow Database import in strict mode (by Brian).
Updated world_script_full with recent committed npc script.
Renamed a couple of files with proper revision number.
Note: no DB data will changed nor harmed by this commit.
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full fix see TDB Forums New Fix Submissions > Core related DB content.
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* Spell ranks are handled by the (imagine this) spell_ranks table
* Data already in spell_ranks for these spells
* Thanks QAston
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* Thanks Wladass
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*Allow spell_required table to store more than 1 spell learn requirement for a spell
*spell_required table data is removed from world.sql and since this commit the data for it should be maintained by db project you're using.
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* Thanks to Taliesin
* Closes 573
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ranges.
* All custom content should have GUIDs > 250000 for `creature` and GUIDs >
200000 for `gameobject`
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* Deleted no longer used loadscripts command
* Updated security levels in the command table to match defaults in the core
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rename : sql/updates/7234_world_spell_ranks.sql => sql/updates/7236_world_spell_ranks.sql
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Unit::RemoveAreaAurasDueToLeaveWorld, finally fix the update sql
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rename : sql/updates/7233_world_spell_ranks.sql => sql/updates/7234_world_spell_ranks.sql
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rename : sql/updates/7232_world_spell_ranks.sql => sql/updates/7233_world_spell_ranks.sql
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maintaining of dependant database data.
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- fix event reset if wipe at a boss
- fix boss not random again after a wipe
- fix erekem guard handling
- fix portal random location
- fix save and load data
- fix world state display for wave count
- fix some timers
- fix mob_erekem_guard set on correct creature_template entry
Still WIP.
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proced only by the correct traps.
Closes issue #110.
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* accidentally
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Also added missing data to world.sql.
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* from the previous commit
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* A different solution to damage will be implemented
* You will need data from your DB provider if you don't have a backup
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* Remove mindmg, maxdmg, attackpower and ranged field in creature_template and add Dmg_Mod, Rangeddmg_Mod field.
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Autor Vladimir.
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* All this really does at the moment is save addon names + CRCs to DB for use for.. whatever, later.
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- fix spell of adds
- fix wave schedule to use correct entry
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Fixes issue #80.
- Implement support for "merging" life and dead side after ~2 minutes, if group is not splitted
- Implement support for opening central gate at 30% boss health
- Implement Gothik teleport between side when above 30% boss health
- Fix dead-side mobs spawn in 25-Man difficulty
- Fix waves setup.
- Fix some timers (this may still need some tuning).
- Fix sporadic combat reset when Gothic teleport to ground.
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Added missing data to world.sql.
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(11183).
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