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Remove wrong spawns and add vehicle accessories
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Fix Brunnhildar Prisoner react state.
Add missing aura to Dead Frost Giant and Frostworg Carcass, and remove random movements
Fix react state for Brunnhildar Warbear, Frostworg and Niffelem Frost Giant, and add SAI scripts.
Fix inhabittype for some npcs trigger.
Closes #15635
Closes #15634
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Closes #15618
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Closes #15617
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Updated hash for 2015_08_26_00_characters_335.sql for map local guids commit
Closes https://github.com/TrinityCore/TrinityCore/issues/15601
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- Stop storing guid for auctioneer.
- Store instead house ID
- No separate ID for various houses. Only Horde, Alliance and Neutral.
- Removed non-needed faction checks.
- Use enum for auction house IDs
NOTE: This will expire all current auctions and return item to player (or
award to high bidder) in order to prepare database for the changes.
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By @galathil
Closes #15567
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Add 2 missing spawns
Add emote for Cult Researcher
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Add missing aura
Fix movements and react
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SAI fix
Closes #15602
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Add Sai for Released Soul
Add some missing auras
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Closes #7865
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By Malcrom
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Add SAI to Drakuru Raptor to fix vehicle behavior
Add animation for Steam Burst
Add Equipments for 7th Legion Infantryman
Add a missing aura for Risen Gryphon Rider
Fix a DB error
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By Malcrom
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By Malcrom.
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By Malcrom.
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Netherwing Relic should have 100% chance to drop from dragonmaw transporter if player is on quest.
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[3.3.5/Core/Map] map local guids 6.x -> 3.3.5
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Closes #8158
Closes #14598
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And Remove wrong spawns
Thanks to @Kittnz
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- Also delete some npc's that shouldn't be there.
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By Malcrom
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Implemented:
https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7
https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c
https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717
https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b
https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
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By Malcrom
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By Malcrom
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By Malcrom
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Closes #15505
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By Malcrom.
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This will turn the kraken active once summoned until the waypoint is ended.
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A blizzlike script, only condition for the spell Flaming Spear and Tooth Explosion must be done once the condition (In Taxi) is implemented.
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Missing texts for a number of npcs for players exhalted wit the Sha'tari skyguard also texts for return of bombing run / bomb them again
Texts copied from parsed sniff as even though is set to output them creature texts are ommited from sql output.
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By @Malcrom
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Closes #15488
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Closes #15526
By @Malcrom
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Closes #15530
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Closes #15555
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By MrSmite, closes #15531
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Faction and flags are from sniffs.
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[3.3.5] Low priority changes after latest backports
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Closes #14730
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