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*Fix a typo in 427 sql.
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*Major change: Make corpse erase async, Avoid DB access on deleting guild member.
*Skip 6885 because of performance concern.
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*Skip 6878, 6871.
*Main change: change cell size, add is3dDistance for IsWithinDistInMap and isVisibleForOrDetect.
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*Big changes:
*[6858] Prevent cheating with ignore waiting in login queue.
*[6863] Arena team related clean ups and adding parts of w12x's arena patch.
*Some Config changes and guild changes.
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*Do not let invisible creatures enterevademode if invisible aura is not permanent.
*Update procflag sql. By DiSlord.
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* Removed hacks attempting to do the above only for possessing or farsight spells
* Moved summon as possessed unsummoning into more general area in Spell::cancel
* Added SQL updates for steam tonk and tonk mine scripts
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Will fix them later. Some sql are disabled because of possible conflict with offical DB. Use them at your own risk.
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*script for quest The Road to Falcon Watch. By neo0608.
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*Correctly select aura triggered spell target.
*Fix some scripts, should be pGOHello = &
*Fix a bug that some channel spells cannot be interrupted.
*Fix a bug that not-selectable creature cannot be hit by target_entry spells.
*If eventAI cannot find heroic flag and normal flag, enable event as default rather than disable it.
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* Implemented far sight spells (Far Sight, Eagle Eye, etc) at unlimited range and properly forward packets
* Implemented bind vision spells (Mind Vision, etc) to forward packets at unlimited distance
* Implemented Sentry Totem (both vision switching/forwarding and alerting)
* Other misc possession fixes
* Added .bindsight and .unbindsight commands
Please test out the above spells (including Mind Control) and report any issues on the forums.
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* Fixed english spelling in src/game/WorldSocket.h/cpp. Author: Derex
* [240_world.sql] Create new command .senditems and remove from moderator level command .sendmail possibility send items. Author: Vladimir
* Added new command: .sendmoney player "subject" "message" money - Sends a mail with money to a player. Author: fredi
* Correctly apply taken damage debufs/bonuses in cases non-physical melee damage. Author: Frankir
* Fix a crash in add friend/ignore callback. (check if player still logged in). Author: Hunuza
* Better args checking in .sendmoney command. Author: Vladimir
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* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir)
* Fix auth login queue. Author: Derex
* Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak
* Fixed some format arg type/value pairs. Other warnings. Author: Vladimir
* [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir
NOTE:
Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data.
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* Thanks Anubiss
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* Thanks Riccardo
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- Added: Pathaleon the Calculator script. Also added a Mechanar Instance script.
- Added: Fixed and improved version of High King Maulgar. (Timers, Spells, Adds...)
- Fixed: Nethermancer Sepethrea encounter. Spawning Adds, timers, spells...
- Fixed: Lot of timers and spells like for: Doomlord Kazzak, Doomwalker, Gruul, and more.
* Fixed 147_world.sql
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Fix blessed recovery and martyrdom. Patch provided by Gomez.
setActive for Akama shade to see if this can fix the bug that it cannot find channeler.
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Provide script support for type 10 gameobject.
Add some missing script sql.
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*** Latency readouts provided by Trollz Inc. For all your cheap yet effective statistics please come to Trollz Inc... Now with more murloc blood added for more accuracy.
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Script for quest: First Trial. Original patch by Bufu (SD2), adapted by Patro.
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Update tempest keep scripts. Patch provided by Blaymoria.
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Update DoMeleeAttackIfReady to support dual wield.
Show player modelid2 instead id3 of triggers. This should fix the bug that gameobject::castspell summon a human model.
Remove the correct flag to make creature attackable. This should fix the bug that Illidan and Magtheridon are unattackable.
Add NullCreatureAI for trinityscript.
Fix channeler's soul transfer.
Some update of black temple scripts.
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someone will find the correct in future.
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Use new remove aura by interrupt flag function.
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Minor change on trigger creatures.
Remove some unused hacks in scripts.
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* Implemented packet and vision forwarding through possessed units
* Added new OnPossess script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast
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*Load npc_options at server startup, use cached data at creature gossip menu init.
* Also new .reload table command added
*Implement npc_option localization support, also store in DB BoxText/BoxMoney/Coded
* Use characters.guid instead low guid value from characters.data in charcter enum data prepering for client.
* Fixed crash at .pinfo command use from console.
* Fixed windows ad.exe build
*Creature related code and DB cleanups.
* Rename 2 creature_template fields to more clean names and related code update also.
* Use enum values instead raw values for type_flags, use halper functions instead code repeating.
* Move tamed pet creating code to new function.
** Small code changes to make things compliant with above changes.
** Another rev with big changes so test away.
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Fix 171_world.sql.
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* Added script_texts for (nearly) all scripts
* Added documentation for script_texts
* Fixed tabs in chat.cpp
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playall. thanx to dythzer.
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Some minor fixes.
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have successfully applied 146_world.sql)
Fix HandleAuraModIncreaseHealth, also increase current health.
Merge from Mangos:
2008-11-02 10:53:27 854e0d64e3410b2a1eff6d56705f8e42b4291534 Do not split self caused damage.
(PART) 2008-10-31 12:45:22 e56b671979623570acd358a9b99aa169be22ffba Move tamed pet creating code to new function.
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