| Age | Commit message (Collapse) | Author |
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* Add summonerguid to summons by spell
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speedup Author: Ambal
Also some code logic cleanups.
Changes let make more cleanups in base map access and other places,
but this chnages not inlcuded in patch.
*This patch may cause crash.
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some code cleanups. Author: VladimirMangos
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VladimirMangos
* Update AP bonus per tick to 0.18 as expected in 3.0.2 and later.
* Better spell selction to avoid unrelated spells for AP bonuses
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Detected by spell_check: not have now dummy aura but have
SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCEN for proper mechanic.
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Author: VladimirMangos
It has been broken at client switch and detected by spell_check data.
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Spell::EffectSchoolDMG. Author: VladimirMangos
2 error and 1 spell mask duplicate with strnage differences specially not fixed for
show .debug spellcheck work ;)
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.debug spellcheck Author: VladimirMangos
* Table expected to be store data mirror same data in code:
- explicit spell ids with related expected spell properties like effects, spell family or auras
- implicit requirements for select some spell sets like spell family masks, icons or visual values
* For check can be used .debug spellcheck _console_ only command.
* Main purpose table and related command check code parts for outdated data at client switch.
It also can be used for check data in patch writing time to be sure code correctness.
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impairing auras.
*Fix Revitalize.
*Use MaxHp of target instead of base hp for CC auras amount.
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move sql *_template changes to new file world_tmp_full.sql
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Author: VladimirMangos
* Some fixes added for used UDB data base at not applied old mangos sql update and drop some wrong data.
* Primary key added to avoid button duplicates for (race,class) pair.
* This update expected to fix recently problems with empty action bars for new created characters
Note: This sql update not affect existed characters.
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*r1202: Added support for quest 12739(and 12742 to 12750). Patch by ckegg
*And merge a grid searcher from SD2.
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-handle proc_flag_death
-allow trap selection in spell proc event entry for proc_flag_on_trap
*Add spell_proc_event entry for Lock and Load - by Bengan
*Add spell_proc_event entry for Improved Spell Reflection.
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projects release this data.
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*Correct a typo which made some of charged auras to be not dropped.
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Add support for spells 52267 and 52264
Thanks to Drethek for patch
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*Make passive tree of life aura affect casts out of shapeshidt.
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damaging/healing spells to proc - this fixes double proc of judgement auras in some cases.
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*Update proc entry for Chill of the Grave, Wandering Plague, Endless Winter, Glyph of Chains of Ice - by Destalker
*Add missing script call for EffectDummyCreature_npc_nestlewood_owlkin.
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preventing checks to charm code.
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proc of seal auras
*Add Judgement Anti-Parry/Dodge Passive spell for paladins.
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Barrage.
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* Fixed last import errors
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VladimirMangos
For finally fix problem with new crated characters in addition to [8107].
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*Allow source target spells to be triggered during spellproc if no unit target avalible.
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PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL = 0x00004000
PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL = 0x00008000
PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL = 0x00010000
PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL = 0x00020000
*Add procEx flag:
PROC_EX_NOT_ACTIVE_SPELL = 0x0008000 for spells which proc on spells not doing damage and not specified by familyflags.
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* Add Item - Gnomish Lightning Generator bonus data
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Author: VladimirMangos
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[8098] Support uint32 spell ids in code. Author: VladimirMangos
* Propertly work with uint32 spell ids in player action bar
* Fix in same time bug with not save equipment set button with id==0
* Merge misc field in character_action and playercreateinfo_action to action field as 3 byte
* Propertly load uint32 spell ids from character_spell
* Fixed types for some pet/creature related structure for spell id storing.
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