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!please delete all Greyheart Spellbinders (21806) from the instance, they are still summoned by script!
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Whitemane was healing Mograine while he was faking death - patch by totoro
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*only spawn parasites in first phase of fight
*despawn spirits instead of killing them (looks better)
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r1151 Remove old workaround and instead use spell to summon dragonhawk from eggs in ZA. Correct eggs hatched count. - skip
r1152 Remove obsolete script function DoZoneInCombat() and replace in code with SetInCombatWithZone(). Requires Mangos 8057+ - skip
r1153 Respawn eggs for boss in ZA in case evade. Remove old workaround and summon dragonhawks by spell from all remaining eggs at 35% hp. - skip
r1154 Added main spells for first boss in ZA - skip
r1155 Added ZA boss' spirit lynx script - skip
r1156 Correct typos and errors in misc .txt files - skip
r1157 Added abilities and phases for halazzi - skip
r1158 Add two lost variables in previous commit, used for reset phase - skip
r1159 Use expected movement flag for escortAI (source need more detailed cleanup) - skip
r1160 More corrections of movementflags + minor cleanup code. - skip
r1161 Correcting boss astromancer and adds' spells. Some minor code cleanup.
r1162 Fix typo related to ReceiveEmote() and update code for once script, using spell instead of emote.
r1163 Added spells for Unworthy Initiate. - skip
r1164 Added ScriptedAI function EnterEvadeIfOutOfCombatArea() used for location check of creatures that are expected to evade when out of certain area. Location coordinates are hard coded for each creature entry.
r1165 Replace/use EnterEvadeIfOutOfCombatArea for three bosses, with locations added in previous commit.
r1166 Add one more boss to EnterEvadeIfOutOfCombatArea() list and also use boolean for function (to be used if special case evade events are expected).
r1167 Remove some old (and wrong/not needed) movementflags, correct remaining to use MONSTER_* - skip
r1168 Fixed spellId typo - skip
r1169 Added basic support for quest 12733 (change our script to this)
r1170 Remove meele attack for mini-boss and add some distance for MoveChase()
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and spelleffects.cpp
*Remove GetDummyAura(uint32 spellid) function - it is faster to use GetAuraEffect or GetAura if id is known than iterate threw dummy auras list
*Move Death Strike code from HandleDummyAuraProc to Spell::EffectDummy - original patch by hununza.
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and ScriptName needs to be updated)
*Added config options: DurabilityLoss.OnDeath and DurabilityLoss.InPvP, optimized Rate.RepairCost
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r1146 Use ForcedDespawn() where possible and remove some not needed function calls. Code style applied. Requires Mangos 8040+
r1147 Make Millhouse have better movement, using distance for MoveChase
r1148 Added missing call sendGossipMenu
r1149 Correct mixed up emote and language in one script_texts
r1150 Update custom SD2 patch for Mangos 0.12 branch - skip
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r1142 Fix: Kael'thas advisors gain double health in phase 3 and dropp them on reset
Fix: Void Reaver will now ignore pets and totems when casting arcane orb
r1143 Remove old workaround for summon kael(TK) weapons and use spells instead. Apply code style to parts of code.
r1144 Added lost sql from revision 1119 and 1121 - skip
r1145 Correcting details for npc related to quest 590
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or mirror image.
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r1130 Update scripts using common way to initialize heroic and instance data and apply sd2 code style. - skip
r1131 Added more parts of vazruden/nazan -encounter. Note scriptCall MovementInform() must be corrected before this script can work as expected. - skip
r1132 Add custom patch for backport SD2 to 0.12 branch of Mangos. Please note this is not officially supported and bugs are not to be posted in regular way (use own thread in forums for help/improvements) - skip
r1133 Replace some needless use of script function DoSpawnCreature with direct call of SummonCreature.
r1134 Correct timer for najentus spine and remove obsolete code. - skip
r1135 Corrected a few variables in misc scripts, apply SD2 code style - skip
r1136 Added support for quest 12848 - skip (already scripted)
r1137 Correct timer and check if event already begun for mob_illidari - skip
r1138 Remove one custom MoveInLineOfSight and use only for intro
r1139 Remove useless cached copy of creature guid already cached in instance script. Call Reset for boss when encounter actually start to ensure adds list are filled and also simplify some additional for mob's script. - skip
r1140 Restore compile after changes in displayId. Requires Mangos 8015+ - skip
r1141 Added instance script for map 601 - skip (already have better)
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r1120 Add CallForHelp at aggro for two instance bosses. Requires Mangos 7951+
r1121 Added basic parts of boss spell definitions and texts for Nexus instance - skip (already have better)
r1122 Correct one spellId, add more spell definitions for boss noth - skip
r1123 Remove wrong spell for gluth and add missing emote text. Summon only expected amount of adds. Some additional cleanup in anubrekhan and check heroic for a few spell cast. - skip
r1124 Use normal health check calculation for easier backport (to older client)
r1125 Fixed typo in previous commit
r1126 Add spell cast to dragon in scrying orb event and add workaround for kill credit.
r1127 Convert gossip related define to enum and remove one useless (redefinition)
r1128 Remove no longer needed item scripts that can be controlled with database table item_required_target (Mangos 7980+)
r1129 Remove one more obsolete item script (use spell_area DB table for area limited spell).
Cleanup other and provide spell error message. Requires Mangos 7983+
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r1114 Added two new struct ObjectDistanceOrder/ObjectDistanceOrderReversed for generic use sorting objects by GetDistanceOrder()
r1115 Remove obsolete code in misc scripts and use struct ObjectDistanceOrder/Reversed instead
r1116 Added script for mob 24079 + related instance script - skip (already have it better)
r1117 Update DoPlaySoundToSet function and allow WorldObject as source for sound.
r1118 Correcting end bosses scripts in SM cathedral
r1119 Added basic scripts w/texts for bosses in utgarde keep
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*Fixes a bug when images loose name after they reset
*Fixes a bug when images consistently interrupt owner's cast
*Fixed a bug when images have very laggy follow movement
*Removed a line that made no sense
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manuel.
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*added new creature extra flag (CREATURE_FLAG_EXTRA_NO_SKILLGAIN) if set creature won't increase player's weapon skill
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*Add .debug itemexpire command
*Add script for Disgusting Jar and Mysterious Egg - original patch by Elron.
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owner object list
*Cleanups in Aura 1852 and recenlty added glyph code.
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*fix Toxic Sporebat's Toxic Pool spell
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DearScorpion.
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Gouge, Kick, Wing Clip, Rake, Hamstring are blocable - by thenecromancer.
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*Use item speed value instead of attack speed value for enchant PPM - by MaS0n.
*Correctly apply cooldown to Improved leader of the pack mana regen.
*Do not refresh duration when stack from aura is dropped - by Apoc
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r1106 Prevent abuse of item 44222. Apply some SD2 code style
r1107 Add health modification for phase and correct phase value for kael(TK)
r1108 Remove scripted function SetSheathState() and use mangos function instead. Fix one typo and apply sd2 code style for one script.
r1109 Remove old makefile* files not needed.
r1110 Some minor adjustments to sharkkis, add one spell and also add distance to MoveChase. Not kill boss' advisors on Reset when not needed.
r1111 Check pointers and avoid possible crash
r1112 Added script for friendly Kael in MgT (movement to orb-platform, transform and gossip)
r1113 Correct misunderstanding added in 1112, and use timer for transformation instead (creature are expected to spawn/fly down once player use orb).
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*Fix SWP's door handling.
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r1100 Added basic AI definitions for boss sartharion (with adds, using a common AI for certain events) and intro calling drakes
r1101 Correcting a few details and simplify call drakes for boss sartharion
Add boss and mini-boss' abilities and add more common events to common drakes AI
r1102 Drop support for Windows VC71 (2003) (ref Mangos rev 7865)
r1103 Added support for quest 6481 (summon npc 11920)
r1104 Restore compile after change in OnCreatureCreate(). Require Mangos 7871+ - skip (we don't merge 7871?)
r1105 Remove code related to taunt immune. creature_template.flags_extra(CREATURE_FLAG_EXTRA_NOT_TAUNTABLE) must be used instead where creature should always be immune.
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r1095 Correct one spellId in hyjal - skip
r1096 Remove more grid search code from scripts and use functions.
r1097 Remove obsolete functions redefined in 1094
r1098 Added text for bosses in map 615
r1099 Added instance script for map 615
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r1088 Add grid searcher class PlayerAtMinimumRangeAway and create ScriptedAI function GetPlayerAtMinimumRange that return player in grid with at least the defined range away from m_creature.
r1089 Remove no longer needed grid search code and use function instead. - skip
r1090 Rename and clarify function variables - skip
r1091 Add two new grid search functions to return list of creature and gameobject. Remove unused class.
r1092 Remove more grid search code in scripts and use functions instead.
r1093 Remove obsolete grid search class and rename new to a more consistent name.
r1094 Speed up functions GetCreature/GameObjectListWithEntryInGrid a bit
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Missing update of *full.sql
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(SPELL_AURA_INITIALIZE_IMAGES)
*Handle CMSG_GET_MIRRORIMAGE_DATA opcode.
*Save Minions follow angle to allow themmoving in a formation
*Improvements in SpellAI: correctly evade and select attack target for creatures without threat list
*Use SpellAI instead of PetAI for not controllable guardians
*Only guardians with SUMMON_TYPE_PET are controllable now
*Add script and template data for Mirror Image.
*Thanks to Drahy for help.
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KillCredit fields. Author: GriffonHeart
Note: for avoid double counting must be removed C++ scripts and EventAI scripts that do same thing in old way.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Also implement KillCreditN field check at loading.
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