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specialized variant of std::shared_ptr that enforces unique ownership
* This is intended to be used by external code unable to track object lifetime such as custom scripting engines
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other
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tiles to model file itself
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snprintf)
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accurate for all variables)
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the bottom of a liquid (#29545)
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battlenet_accounts to separate salt and verifier columns
* passwords can now be case sensitive and up to 128 characters long
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http backend and extract generic http code to be reusable elsewhere
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future bnetserver changes
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Closes #29490
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about crashes when running on unsupported OS
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Closes #29455
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Closes #8390
Closes #29427
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* They were all cast to float at use anyway
* Improves roll_chance_f performance (rand32() is now called internally by uniform_real_distribution once instead of twice)
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was enabled and ThreadPool was greater than 1
Despite that issue, logging was still threadsafe, just not ordered properly
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allocating a list end sentinel node for all of the 500 lists stored in Unit for each aura type)
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arguments in RegisterSpellScriptWithArgs
* Also fixed some script conversion issues
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macros to allow further compiler optimization (#29124)
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using hostnames in LoginREST bnetserver config options
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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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c++17 std::from_chars based ones Trinity::StringTo
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-Pass std::chrono types by value, they are small enough to not be passed around by const&
-Same applied to Optional<group_t>
-Replace EmptyCallback with nullptr
Co-authored-by: Shauren <shauren.trinity@gmail.com>
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