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path: root/src/game/AuctionHouseBot.cpp
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2009-02-17Newline added to bottom of all files.KingPin
--HG-- branch : trunk
2009-02-13[7266] Use DBC data for auction cut/deposit percents and location (auiction ↵megamage
house id in fact). More auction related code refactoring, Move auction related code from ObjectMgr to AuctionHouseMgr. Author: VladimirMangos --HG-- branch : trunk
2009-02-09 [7250] Use bg type ids enum insted raw values and catch some bugs in ↵megamage
result for fixing. * Replace max bg type checks by DBC valid index check * Use in functions and fields BattlegroundTypeId type instead uint32 * Fixed wrong use bg queue ids instead bg type ids in queue update/remove function calls. Many bg have same raw values for type id and queue id but some can be affected by this bug: BATTLEGROUND_EY, BATTLEGROUND_SA, and all areans (with small arena/team size exceptions) * Move Battlemaster to bg type ids map fron ObjectMgr to BatteleGroundMgr. * Remobe redundent for header itself includes for BG headers. * Use Auction location enum instead raw valus. Author: VladimirMangos --HG-- branch : trunk
2009-01-20AuctionHouseBot patch added. thanx to everyone who worked on it especially ↵KingPin
Paradox. Only apply 930_characters.sql if you dont already have AHBot installed. AHBot requires an account ID and a character ID to work with, set them in trinitycore.conf and also login atleast once to this character. --HG-- branch : trunk