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Author: XTZGZoReX
After switch to 3.x.x all data get explcitly from ClassMask fields in spell.dbc
and no need in custom values.
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.debug spellcheck Author: VladimirMangos
* Table expected to be store data mirror same data in code:
- explicit spell ids with related expected spell properties like effects, spell family or auras
- implicit requirements for select some spell sets like spell family masks, icons or visual values
* For check can be used .debug spellcheck _console_ only command.
* Main purpose table and related command check code parts for outdated data at client switch.
It also can be used for check data in patch writing time to be sure code correctness.
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debugcmds.cpp Author: VladimirMangos
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states. Author: VladimirMangos
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features concerning ticket system are to be added soon. Please report any issues, thanks.
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*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.
Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)
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`item_required_target`). Author: NoFantasy
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* Also implement this table reload
* Static Spell::SendCastResult function for call not from spell code.
Can be also used in scripts where need send explicitly spell cast error to client.
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the code for figuring deposit amount on a wide range of items. Fix ahbotoptions command so it works from the server console again. change commented out lines in GetAuctionDeposit so they display in debug loglevel. Min/Max Time settings replaced with a function that selects 12 24 and 48 randomly as the auction times.
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to merge it)
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strdup
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guild name always must be in "". Author: VladimirMangos
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[7850] Fixed '.pinfo name' work, move reputation code from it to new command '.character reputation [$name]'.
Provide and use universal way for get locale and locale index for chat/console command use.
Author: VladimirMangos
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cleanups/improvments.
* New extractOptFirstArg function for easy get 2 args in case option playe name as first arg.
* New extractPlayerTarget function for get player pointer/guid/name for online/offline player base at provided name
or if not provided by current seelction with error cases processing.
* Property apply mute/unmute in case use different character name from loggined currently for account.
* .reset commands can be used from console now
* .repairitems comamnd can be used from console now but only to online player.
Author: VladimirMangos
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VladimirMangos
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For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
npc_spellclick_spells, otherwise you won't be able to use them
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Author: VladimirMangos
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VladimirMangos
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* .lockaccount -> .account lock
* .password -> .account password
* .chardelete -> .character delete
* .customize -> .character customize
* .rename -> .character rename
[7706] Rename command .plimit -> .server plimit
Author: VladimirMangos
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Author: VladimirMangos
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* This let get objects at map without reference to player or another object.
* Simplify future implementation for per-map storage for like objects
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- Add map, x, y, z coordinate data to ticket upon creation
- Add command .go ticket to teleport to the coordinates where the ticket was created
- Move InitTicketID() to the class constructor instead of at every LoadGMTickets call
- Minor code cleanup
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- Add map, x, y, z coordinate data to ticket upon creation
- Add command .go ticket to teleport to the coordinates where the ticket was created
- Move InitTicketID() to the class constructor instead of at every LoadGMTickets call
- Minor code cleanup
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playsound to .debug play sound. Author: VladimirMangos
*Note: some conflicts of string.
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commands in new .send * subcommand list. Author: VladimirMangos
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".debug send " subcommands list. Author: VladimirMangos
Also drop not implemented .debug inarc
Add to .debug send spellfail support for up to 2 additional args for spell fail packet.
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