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path: root/src/game/Chat.cpp
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2009-08-27[8424] Added support for strict chatmessage validation Author: arraimegamage
--HG-- branch : trunk
2009-08-24[8413] Fixed lost 0 in comment and swap enum elemys for better fit to 0.12 ↵megamage
cases. Author: VladimirMangos --HG-- branch : trunk
2009-08-24 [8412] Update some new and old client supported shift-links to proper ↵megamage
format. Author: VladimirMangos * List all client and server side supported shift-link types updated in Chat.cpp * Now Henchant anf Hglyph links can be used in commands as spell links. * Hitem and Hquest links changed to client supported form. --HG-- branch : trunk
2009-08-10*Read AutoBroadcast's messages from cache instead of from DB every times.Anubisss
--HG-- branch : trunk
2009-08-04*Allow ItemExpire events to be scripted.QAston
*Add .debug itemexpire command *Add script for Disgusting Jar and Mysterious Egg - original patch by Elron. --HG-- branch : trunk
2009-08-01*Do not remove player reference to map on player remove from map.QAston
--HG-- branch : trunk
2009-07-31*Remove data from world.sql - it exists now only for structure documentation.QAston
*Remove debug spell_check command - such things shouldn't belong to core. --HG-- branch : trunk
2009-07-31[8277] Add new line at the end of some .cpp to make gcc happy Author: Gendalphmegamage
--HG-- branch : trunk
2009-07-30Backed out changeset 6ba74f274cb9 - mangos [8249]QAston
--HG-- branch : trunk
2009-07-30 [8249] Implement support `spell_proc_item_enchant` table for ppm item ↵megamage
enchantments triggering at hit. * Added a new SQL table, spell_proc_item_enchant, for "custom" ppmRates on Item Enchants that do not use auras. With table data this must fix ppm for effect from 8033 and ranks enchanting, and item 6947/10918 and ranks enchanting. * Implemented SPELLMOD_FREQUENCY_OF_SUCCESS (26). That must fix work talent 14113, spell 32645 with ranks, glyph 41094 and item set effect 64917 in frequency part. Thanks to MaS0n as author alternative patch that partly used in this patch. Thanks to Thenecromancer as author alternative patch that ideas inspire MaS0n's patch writing and then this patch also. Author: nos4r2zod *Note: has been implemented before. Only use part of the patch. --HG-- branch : trunk
2009-07-26Fix build on windows.Kudlaty
Fix command ticket viewname - thx Deadlyskunk for point this fix setlink command group, add missing commands to db - patch by XTElite1 --HG-- branch : trunk
2009-07-23 [8191] Drop code related to use long time empty `spell_affect` table. ↵megamage
Author: XTZGZoReX After switch to 3.x.x all data get explcitly from ClassMask fields in spell.dbc and no need in custom values. --HG-- branch : trunk
2009-07-16 [8169] Implement new optional table `spell_check` and console command ↵megamage
.debug spellcheck Author: VladimirMangos * Table expected to be store data mirror same data in code: - explicit spell ids with related expected spell properties like effects, spell family or auras - implicit requirements for select some spell sets like spell family masks, icons or visual values * For check can be used .debug spellcheck _console_ only command. * Main purpose table and related command check code parts for outdated data at client switch. It also can be used for check data in patch writing time to be sure code correctness. --HG-- branch : trunk
2009-07-16[8167] Use more consistence debug command handler names and move its code to ↵megamage
debugcmds.cpp Author: VladimirMangos --HG-- branch : trunk
2009-06-27[8083] New debug command: .debug setaurastate for test target/caster aura ↵megamage
states. Author: VladimirMangos --HG-- branch : trunk
2009-06-19*Implement command .lookup mapAnubisss
--HG-- branch : trunk
2009-06-15*Integrate TicketMgr with ObjectMgr and clean up assosciated code. More ↵Machiavelli
features concerning ticket system are to be added soon. Please report any issues, thanks. --HG-- branch : trunk
2009-06-11*Switch to support client version 3.1.3megamage
*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash. Source: Mangos Thanks to TOM_RUS for most work to make this switch possible ;) --HG-- branch : trunk
2009-06-08 [7980] Implement item use target requirements store and check (new table ↵megamage
`item_required_target`). Author: NoFantasy Signed-off-by: VladimirMangos <vladimir@getmangos.com> * Also implement this table reload * Static Spell::SendCastResult function for call not from spell code. Can be also used in scripts where need send explicitly spell cast error to client. --HG-- branch : trunk
2009-06-07Remove second copy of flusharenapoints command from chat.cppChaz Brown
--HG-- branch : trunk
2009-06-05Fix AHBot to calculate the deposit for auctions so it can be used to check ↵Chaz Brown
the code for figuring deposit amount on a wide range of items. Fix ahbotoptions command so it works from the server console again. change commented out lines in GetAuctionDeposit so they display in debug loglevel. Min/Max Time settings replaced with a function that selects 12 24 and 48 randomly as the auction times. --HG-- branch : trunk
2009-06-04*Including style fixing - part 1panaut0lordv
--HG-- branch : trunk
2009-06-01*Merge. (4s rule while drinking in arena skipped because i do not know how ↵megamage
to merge it) --HG-- branch : trunk
2009-05-27* Use free() rather than delete operator to deallocate memory allocated by ↵Machiavelli
strdup --HG-- branch : trunk
2009-05-26 [7893] Fixed work chat guild commands that expect guild name in args. Now ↵megamage
guild name always must be in "". Author: VladimirMangos --HG-- branch : trunk
2009-05-21*Allow use gm command to set value for gobjects.megamage
--HG-- branch : trunk
2009-05-19[7851] Fixed typo to allow work '.tele name' command.megamage
[7850] Fixed '.pinfo name' work, move reputation code from it to new command '.character reputation [$name]'. Provide and use universal way for get locale and locale index for chat/console command use. Author: VladimirMangos --HG-- branch : trunk
2009-05-18[7845] Implement reload support for creature eventAI tables. Author: evilstarmegamage
--HG-- branch : trunk
2009-05-17 [7839] Rafactoring player targeting code in chat command and related ↵megamage
cleanups/improvments. * New extractOptFirstArg function for easy get 2 args in case option playe name as first arg. * New extractPlayerTarget function for get player pointer/guid/name for online/offline player base at provided name or if not provided by current seelction with error cases processing. * Property apply mute/unmute in case use different character name from loggined currently for account. * .reset commands can be used from console now * .repairitems comamnd can be used from console now but only to online player. Author: VladimirMangos --HG-- branch : trunk
2009-05-15*Merge.megamage
--HG-- branch : trunk
2009-05-13Possibly fixed more memory leaks in other places.raczman
--HG-- branch : trunk
2009-05-08[7796] Implement .lookup taxinode and .go taxinode commands. Author: ↵megamage
VladimirMangos --HG-- branch : trunk
2009-05-05 [7776] Completed implementation of CMSG_SPELLCLICK Author: arraimegamage
For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to npc_spellclick_spells, otherwise you won't be able to use them --HG-- branch : trunk
2009-04-29[7731] Some code cleanups, warrning fixes. Author: VladimirMangosmegamage
--HG-- branch : trunk
2009-04-29[7730] Some optimizantion and code style. Author: zhenyamegamage
--HG-- branch : trunk
2009-04-29*Enable a disabled gm command gobject state.megamage
--HG-- branch : trunk
2009-04-27[7714] Implement new command .character level for set level provided level. ↵megamage
Author: VladimirMangos --HG-- branch : trunk
2009-04-24[7708] Continue chat command function declarations sorting. Author: ↵megamage
VladimirMangos --HG-- branch : trunk
2009-04-24 [7705] Rename some account/character related commands.megamage
* .lockaccount -> .account lock * .password -> .account password * .chardelete -> .character delete * .customize -> .character customize * .rename -> .character rename [7706] Rename command .plimit -> .server plimit Author: VladimirMangos --HG-- branch : trunk
2009-04-21[7693] Allow use .revive command in console, support revive offline players. ↵megamage
Author: VladimirMangos --HG-- branch : trunk
2009-04-20 [7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangosmegamage
* This let get objects at map without reference to player or another object. * Simplify future implementation for per-map storage for like objects --HG-- branch : trunk
2009-04-20*Merge.megamage
--HG-- branch : trunk
2009-04-19* Tabs to spaces cleanupMachiavelli
--HG-- branch : trunk
2009-04-17*Some work on vehicles.megamage
--HG-- branch : trunk
2009-04-15*Merge.megamage
--HG-- branch : trunk
2009-04-14* Ticket system update;Machiavelli
- Add map, x, y, z coordinate data to ticket upon creation - Add command .go ticket to teleport to the coordinates where the ticket was created - Move InitTicketID() to the class constructor instead of at every LoadGMTickets call - Minor code cleanup --HG-- branch : trunk
2009-04-14* Ticket system update;Machiavelli
- Add map, x, y, z coordinate data to ticket upon creation - Add command .go ticket to teleport to the coordinates where the ticket was created - Move InitTicketID() to the class constructor instead of at every LoadGMTickets call - Minor code cleanup --HG-- branch : trunk
2009-04-14Creature respawn linking, idea by Rat, wrote by Iskander, blessed by raczman.raczman
--HG-- branch : trunk
2009-04-09*Add new console command "server set logfilelevel".megamage
--HG-- branch : trunk
2009-04-08*Enable some disabled gm command.megamage
--HG-- branch : trunk