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path: root/src/game/CreatureAI.cpp
AgeCommit message (Collapse)Author
2009-05-06*Update creature AI functionsmegamage
--HG-- branch : trunk
2009-04-30*Let summoned creature help to attack summoner's victim if possible.megamage
--HG-- branch : trunk
2009-04-29*Update some naxx boss scripts.megamage
--HG-- branch : trunk
2009-04-15*Merge.megamage
--HG-- branch : trunk
2009-04-14 [7668] Cleanup In CreatureAI function descriptions and ↵megamage
AttackStart/AttackedBy use. Author: VladimirMangos * Use AI::AttackStart calls only in case explicit request creature attack from core or AI code "attack it if can". Like taunt, pet handler attack command. * Use AI::AttackedBy for reaction at hostile action "do something at hostile action" Like non-dot damage, swing, negative spell landing, or fade fear/etc. And provided by default call AttackStart if no current target. This fix some problems, like: * Civilian will react propertly at attack by another creature (not pet or player). * Will not cases (at least triggred by core) when attack target start run to attacker before any real hostile action apply. *Note: AttackBy is still disabled until proved useful to TC. --HG-- branch : trunk
2009-04-13*Update moveinLOS assistance code.megamage
--HG-- branch : trunk
2009-04-07[7622] Added creatureAI with related database tables. Author: AlexDerekamegamage
*Note: three tables are renamed. --HG-- branch : trunk
2009-04-06*Update of aura system.QAston
--HG-- branch : trunk
2009-03-13*Merge.megamage
*"Fix Glowing Blood" is not merged. Outdated patch? --HG-- branch : trunk
2009-03-13*Allow not to switch to charmed AI for some scripts.megamage
--HG-- branch : trunk
2009-03-12*Merge.megamage
--HG-- branch : trunk
2009-03-12*Assign possessed AI and pet AI to charmed creatures.megamage
--HG-- branch : trunk
2009-03-06*Merge.megamage
--HG-- branch : trunk
2009-03-05*Disable charmed/possessed creature AI.megamage
*Use general react states to replace charminfo react states. --HG-- branch : trunk
2009-02-18*Merge.megamage
--HG-- branch : trunk
2009-02-17Newline added to bottom of all files.KingPin
--HG-- branch : trunk
2009-02-12*Merge.megamage
--HG-- branch : trunk
2009-02-09humanoids combat assistBiglad
--HG-- branch : trunk
2009-01-30*AI structure update.megamage
--HG-- branch : trunk
2009-01-28*Fix critter AI.megamage
*Some AI structure change. --HG-- branch : trunk
2009-02-04* Updated copyright notice for new year (2009) part 2Drahy
* Changed mangos website --HG-- branch : trunk
2009-02-04* Updated copyright notice for new year (2009) part 1 - Mercurial cant ↵Drahy
convert all files at once --HG-- branch : trunk
2009-01-08*Update charm and possess code.megamage
--HG-- branch : trunk
2008-11-20Re-commit 262 due to EOL issues. (no difference from 262)megamage
--HG-- branch : trunk
2008-11-10[svn] * Improve some arena team related DB accessKingPin
* Cache GM tickets on server startup. * Remove unused src/game/HateMatrix.h and references. * Better check client inventory pos data received in some client packets to skip invalid cases --HG-- branch : trunk
2008-10-23[svn] Fixed copyright notices to comply with GPL.w12x
--HG-- branch : trunk
2008-10-14[svn] * Merge Temp dev SVN with Assembla.Seline
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
2008-10-02[svn] * Proper SVN structureinitNeo2003
--HG-- branch : trunk