aboutsummaryrefslogtreecommitdiff
path: root/src/game/GridStates.cpp
AgeCommit message (Collapse)Author
2009-04-12*Add better debug log for grid state.megamage
--HG-- branch : trunk
2009-03-31*Backport some code from TC2.megamage
--HG-- branch : trunk
2009-02-25*Update active object code. By VladimirMangos.megamage
--HG-- branch : trunk
2009-02-17Newline added to bottom of all files.KingPin
--HG-- branch : trunk
2008-11-21*Move object update from objectaccessor to mapmegamage
*Move activeobject list from objectaccessor to map *Open grid for all active creatures (previously only for possessed ones) --HG-- branch : trunk
2008-10-27[svn] * Allow WorldObjects to keep the grid active, and prevent it from ↵w12x
being unloaded. This can be done through calling WorldObject::setActive(bool) from the scripting library. Note that entire instances are still unloaded if no player is present on that map to save resources. This behavior can be changed if the need arises. --HG-- branch : trunk
2008-10-23[svn] Fixed copyright notices to comply with GPL.w12x
--HG-- branch : trunk
2008-10-14[svn] * Merge Temp dev SVN with Assembla.Seline
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
2008-10-02[svn] * Proper SVN structureinitNeo2003
--HG-- branch : trunk