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path: root/src/game/MotionMaster.h
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2009-08-30*Fix buld for some compilers.megamage
--HG-- branch : trunk
2009-08-29*More update about positions.megamage
*Ulduar: do not allow demolisher to regenerate pyrite. Player must shoot down and grab the containers to refill pyrite. --HG-- branch : trunk
2009-08-29*Handle creature rotation using movement generator. Please tell me if this ↵megamage
breaks any script. --HG-- branch : trunk
2009-06-18* In case of a 'for' loop, don't declare the iterator of a type that has a ↵Machiavelli
larger value range when the iterator can take a maximum value of a more efficient data type. (int to uint8 in most cases). * Other minor cleanups, Null pointer checks etc. --HG-- branch : trunk
2009-05-21Mobs fleeing and getting assistance feature implementaion. Author: Neo2003megamage
--HG-- branch : trunk
2009-04-11*Implement spell Disengage and Death Grip.megamage
--HG-- branch : trunk
2009-04-06*CreatureGroups fixed and improoved. By TrullyONEmegamage
- Multimap support for instances added. - Removed redundant group checks. - New movement rules (bool group formed/dismissed added). - uint32 Creature::GroupID replaced with CreatureGroup pointer. --HG-- branch : trunk
2009-03-23*Allow knockback creatures.megamage
--HG-- branch : trunk
2009-03-21*Set default movement as follow movement for charmed/pet when enterevademode.megamage
--HG-- branch : trunk
2009-03-15*Fix a bug that mobs do not return home after wipe.megamage
--HG-- branch : trunk
2009-03-04*Fix the bug that sheep attacks people.megamage
--HG-- branch : trunk
2009-02-17Newline added to bottom of all files.KingPin
--HG-- branch : trunk
2009-02-09Replace tabs with spaces in more files.Paradox
--HG-- branch : trunk
2009-02-08Fixed crash when MotionMaster's Clean or ExpireMovement called from ↵megamage
MovementGenerator update. Original patch by ApoC. Backport from 308. --HG-- branch : trunk
2009-01-17*Fix a crash bug caused by motionmaster.megamage
*Fix charge movement. --HG-- branch : trunk
2009-01-17*Fix some bugs about movement.megamage
--HG-- branch : trunk
2009-01-17*Update flee and confuse movement.megamage
--HG-- branch : trunk
2009-01-16*Update of MotionMaster.megamage
--HG-- branch : trunk
2008-12-19*Movement Generators standardization.shadowu@mail.bg
- bool GetDestination(&x,&y,&z) added to all movement generators.(it is used by update of players view distance) - Fixed when creature entering in combat not count this as StoppedByPlayer. - Random Movement Generator - added support for creating custom spawndist during the game. - Random Movement Generator - Db spawndist is checked only at initialize(NOT in each sellect of random location). - Added Random Movement to motion master - it can be called now by MoveRandom(spawndist) e.g. for use in SD2. - Home and Random movements no more using RespawnCoords(Home Position has implemented) - Fixed bug when creature is moving on path and enter combat, after that returns to spawn position. -Typo fix in Confused Movement Generator --HG-- branch : trunk
2008-12-10Featuring a rewritten waypoint movement with more options, optimised code ↵MeanMachine@MeanMachine-PC
and revamped ingame waypoint control. To convert entries from the old tables manually, please use the PHP script provided at http://www.trinitycore.org/forum/project.php?issueid=830 --HG-- branch : trunk
2008-10-23[svn] Fixed copyright notices to comply with GPL.w12x
--HG-- branch : trunk
2008-10-14[svn] * Merge Temp dev SVN with Assembla.Seline
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
2008-10-02[svn] * Proper SVN structureinitNeo2003
--HG-- branch : trunk