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path: root/src/game/PoolHandler.cpp
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2009-03-28[7555] Check pool_id bafire access to pool data in PoolHandler::CheckPool ↵megamage
Author: VladimirMangos --HG-- branch : trunk
2009-03-19* Implementing database logging:XTZGZoReX
** LogTime and LogColors config options removed due to incompatibility. ** Old file logging still available. ** Totally redone the Log class. ** Config options added: EnableLogDB, DBLogLevel, LogDB.Char, LogDB.RA, LogDB.GM -- remember to update config file. ** SQL updates attached. --HG-- branch : trunk
2009-03-08[7403] much more unneeded includes removed Author: balrokmegamage
--HG-- branch : trunk
2009-02-19[7304] Move inner template class from parent class definition for better ↵megamage
compatibility with some GCC versions. Author: VladimirMangos --HG-- branch : trunk
2009-02-19 [7302] Fixed build at Unix/Linux.megamage
Signed-off-by: miranda.conrado <miranda.conrado@getmangos.com> Possible fix, not checked (not have access currently to Unix host), but expected as working. Author: miranda.conrado --HG-- branch : trunk
2009-02-19[7301] Partially restored linux build Author: arraimegamage
--HG-- branch : trunk
2009-02-19 [7299] Implemented circular loop detection for pools in poolsmegamage
As a result, the last relation that makes the loop is automatically removed. An error message is displayed and core go on loading remaining records. Author: Neo2003 --HG-- branch : trunk
2009-02-19 Added support for pools in poolsmegamage
Pools inside another pool cannot have a number of spawned objects <> 1 (maxlimit value) Note: pools in a pool in a pool in a pool... is possible and working, but circulare inclusion is not detected and will cause a core infinit loop Author: Neo2003 --HG-- branch : trunk