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path: root/src/game/ScriptLoader.cpp
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2010-03-01Implemented script for npcs 32369,32371,32372. By Malcrom._manuel_
For a full fix apply http://trinitydatabase.org/index.php?/topic/14699-fix-transitus-shield-invisible-bunny-positions-violet-stand/ --HG-- branch : trunk
2010-02-23Durotar: Add zone script fileTartalo
--HG-- branch : trunk
2010-02-19Razorfen downs: Implemented event from boss Tuten'kash. For a full fix see ↵_manuel_
TDB Forums. --HG-- branch : trunk
2010-01-24*removed no more needed extern keywords from ScriptLoaderRat
--HG-- branch : trunk
2010-01-20* Cleaning Wintergrasp from the core part 1Brian
* When someone feels like coding it properly, it can be added back in. --HG-- branch : trunk
2010-01-19*Integrate Script system to CoreRat
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk