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path: root/src/game/Spell.cpp
AgeCommit message (Expand)Author
2010-03-11Convert some C style casts to new functionsthenecromancer
2010-03-09Fix enchant items in trade window.Spp
2010-03-09Rename 'Hostil' to 'Hostile'Spp
2010-03-07Some Creature* casts moved to new ToCreature.raczman
2010-03-07Added new type-safe cast functions.raczman
2010-03-07Remove 94567c94e6, instead don't check range/facing when finishing instant ca...thenecromancer
2010-03-02If stealth-only spell fails, shouldn't remove you from stealth. Fix by lol584...p0wer
2010-02-27refactor UnitAI::SelectTarget to allow having a predicate function (1st step).Trazom62
2010-02-22*Remove no longer needed hack after trigger target fixes.QAston
2010-02-20*CRLF:(QAston
2010-02-20*Move summon water elemental handler to correct place.QAston
2010-02-20Don't take away runes when not hittingthenecromancer
2010-02-18Treat rune cooldowns as timers and not as remaining tick countsthenecromancer
2010-02-17Compile fix.raczman
2010-02-16* Removed hack for summon water elementalBrian
2010-02-15*Backout some WTF fixes. Do things correctly, or do not touch them at all...QAston
2010-02-15Fix talent Shockwave and typo in comment.n0n4m3
2010-02-15Add missing changes for rev b7d758f3e5n0n4m3
2010-02-15Removed stupid/not needed file Spellid.h.n0n4m3
2010-02-15Store to be traded items in array based on item guid instead of item slot to ...Machiavelli
2010-02-14* Core switch to client 3.3.2 (11403)Brian
2010-02-05Yet more cleanup, mostly in the script system. This should conclude the scrip...Xanadu
2010-02-04*Implement spell target type TARGET_GAMEOBJECT_NEARBY_ENTRYQAston
2010-01-27Fixed hunter trap procs - Entrapment and Lock and Load shall be henceforth pr...Xanadu
2010-01-25*Some cleanup in SharedDefinesQAston
2010-01-25Backed out changeset: 4cc8628cc8ef. That wasn't a good call. Thanks go to QAs...Xanadu
2010-01-24Fix Entrapment - now only proc on Frost Trap and Snake Trap activation.Xanadu
2010-01-24*Bring back one unintentionally removed check in Aura::UpdateOwnerQAston
2010-01-24Add support for Maelstrom Weapon to prevent melee attack interruption when af...thenecromancer
2010-01-24*Do not keep area aura targets in combat with aura ownerQAston
2010-01-23* Remove CellLock class and all cell-level thread locking.XTZGZoReX
2010-01-23Apply SPELLMOD_COST in takeRunePower() ( replacement for removed hack in prev...thenecromancer
2010-01-23Fix Empowered Rune Weaponthenecromancer
2010-01-19*Integrate Script system to CoreRat
2010-01-16Updated copyright for new year.n0n4m3
2010-01-13* Fix CRLF.XTZGZoReX
2010-01-13Fix pickpocket - reveal rogue only if spell is resistedthenecromancer
2010-01-13Some more casting requirementsthenecromancer
2010-01-13Change SPELL_EFFECT_SUMMON_PHANTAS to SPELL_EFFECT_FORCE_DESELECT and allow i...thenecromancer
2010-01-13Check if precast spell exists before trying to cast it. (Otherwise charge-lik...thenecromancer
2010-01-13Remove hack for Freezing Fog aura.thenecromancer
2010-01-11Do not compute incoming time for self casts.Astellar
2010-01-10Fixed quest Catch and Release, some fixes for Tag Murloc spell.Astellar
2010-01-10*cleaned up SharedDefinesRat
2010-01-10*fix spell: Tag Murloc (30877)Rat
2010-01-10Update aura system:QAston
2010-01-06mergesilver1ce
2010-01-06fixed the bug that GetVmapHeight returns incorrect height on terrains(flying ...silver1ce
2010-01-06Fixed Issue 11. Now combo points are kept when finishing move misses. Revert ...Astellar
2009-12-31Add support for TARGET_UNIT_DRIVER where the target must be controlling a veh...p0wer