| Age | Commit message (Collapse) | Author |
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*Fix the bug that tenacity is not applied on horde players.
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wintergrasp ends.
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fortress during wartime.
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*Rebuild buidlings after fortress is taken over.
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attacker/defender teams. Now only some of npc and portal will be changed.
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branch : trunk
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*Do not save respawn time for internally added cre/go.
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branch : trunk
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its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points)
*Use zonescript as basic class of opvp script and dugeon script (can also be used for bg)
*Store zonescript in worldobject.
*Add door for sapphiron.
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branch : trunk
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game event. Now only xxx Champion is spawned based on faction for test. Other npc and gameobjects requires DB support (now in db the defender is always horde and attacker always alliance, and the data of counterpart is missing)
*Fix defenders' portal (now only useable for horde)
*Display random model if the model id in creature table is one of those in creature_template table (in this case they should be 0 actually).
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branch : trunk
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*Apply tenacity buff for outnumbered players in wintergrasp.
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branch : trunk
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branch : trunk
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branch : trunk
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can build vehicles at workshop. Vehicles can be used to destroy buildings. Except these no other thing is done.
--HG--
branch : trunk
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