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path: root/src/game/ZoneScript.h
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2009-06-04*Fix build.megamage
--HG-- branch : trunk
2009-06-03*Fix the bug that triggers are visible.megamage
--HG-- branch : trunk
2009-06-01*Display correct building damage state/team on map in wintergrasp.megamage
*Rebuild buidlings after fortress is taken over. --HG-- branch : trunk
2009-05-31*Fix compile in *nix.megamage
--HG-- branch : trunk
2009-05-31*Lay on hands should have heal amount = caster's max health.megamage
*Let goober call zonescript when an event happens. *Thanks Elron for the last rev (flight bug) --HG-- branch : trunk
2009-05-30*Provide another way to implement dynamic spawns. Now a creature will call ↵megamage
its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points) *Use zonescript as basic class of opvp script and dugeon script (can also be used for bg) *Store zonescript in worldobject. *Add door for sapphiron. --HG-- branch : trunk