| Age | Commit message (Collapse) | Author |
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r1088 Add grid searcher class PlayerAtMinimumRangeAway and create ScriptedAI function GetPlayerAtMinimumRange that return player in grid with at least the defined range away from m_creature.
r1089 Remove no longer needed grid search code and use function instead. - skip
r1090 Rename and clarify function variables - skip
r1091 Add two new grid search functions to return list of creature and gameobject. Remove unused class.
r1092 Remove more grid search code in scripts and use functions instead.
r1093 Remove obsolete grid search class and rename new to a more consistent name.
r1094 Speed up functions GetCreature/GameObjectListWithEntryInGrid a bit
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Author: VladimirMangos
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Also let spell 33652 trigger when aura from 33572 reach full effect.
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Author: VladimirMangos
* Drop horribale hack with stored charges amount, use instead GO info charges data as expected.
* Count trap activations as charge uses if it have limited charges.
* Check trap reactions only in ready spawned state.
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change. Author: Trogvar
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So in fact remove this define and use related includes unconditionally.
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*I hope this fix some issues in instances. Eg.: GetData() give the correct value.
*Thanks to megamage for the help.
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XTZGZoReX
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Author: XTZGZoReX
After switch to 3.x.x all data get explcitly from ClassMask fields in spell.dbc
and no need in custom values.
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*Add defines for SHADOW_DANCE and UNDEAD shapeshifts to prevent error display - cherrypicked from Astellar's shape patches.
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*Clear movement generators for unit when removing from world.
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(SPELL_AURA_INITIALIZE_IMAGES)
*Handle CMSG_GET_MIRRORIMAGE_DATA opcode.
*Save Minions follow angle to allow themmoving in a formation
*Improvements in SpellAI: correctly evade and select attack target for creatures without threat list
*Use SpellAI instead of PetAI for not controllable guardians
*Only guardians with SUMMON_TYPE_PET are controllable now
*Add script and template data for Mirror Image.
*Thanks to Drahy for help.
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*This fix the bug that eg.: player cast Ice Block(45438) and click on a flypoint and INSTANTLY teleported to the flypoint. :)
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crash in case killer is not in world.
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KillCredit fields. Author: GriffonHeart
Note: for avoid double counting must be removed C++ scripts and EventAI scripts that do same thing in old way.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Also implement KillCreditN field check at loading.
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VladimirMangos
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For cases where name of sender is expected to show in client chat (mainly emote texts), add %s to the text where name should display.
Signed-off-by: NoFantasy <nofantasy@nf.no>
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Author: VladimirMangos
* GM.InGMList replaced by GM.InGMList.Level with default value 3 (visible any gm levels)
* GM.InWhoList replaced by GM.InWhoList.Level with default value 3 (visible any gm levels)
Update mangosd.conf if used non default value for old GM.InGMList and GM.InWhoList
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*Port player to homebind if instance cannot be created in WorldSession::HandleMoveWorldportAckOpcode.
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