| Age | Commit message (Collapse) | Author |
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-DB devs should stick with lootmode 2,4,8,16 for hardmode loots (use as bitmask)
-and lootmode 1 as default
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branch : trunk
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Fixes issue #448.
- implements achievements What the Eck? and Share The Love.
- Fix Impaling Charge used on aggro
- Fix reset of phase counter.
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branch : trunk
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Fixes issue #158.
- simplifies widow embrace handling
- Adds can only be mind controlled in 25man version
- Adds will be killed, if mind controlled and using Widows Embrace
- Adds will only cast Widows Embrace on death in 10man version
- implements Achievement Momma said knock you out
- Avoid greet yell for non-player units moving in line of sight
- update some timers.
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branch : trunk
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- fix handling of minions' list so the overcharge does not fail due to dead minion in the list.
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branch : trunk
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-should speed up building on linux systems
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branch : trunk
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Fixes issue 464.
- fix timers
- fix maximum number of spawn abomination or weaver
- fix kel'thuzad not attackable after reset.
- fix phase 3 start at 45%
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branch : trunk
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** It was wasting CPU power as cell-level locking is not needed.
** Our multithreading is on map-level, not cell-level.
** CellLock was just a 'proxy' between Cell and CellPair and in some cases carried redundant data.
** Some minor cleanup in Cell::Visit/Map::Visit.
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branch : trunk
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Fixes issue #440.
Fixes issue #441.
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branch : trunk
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Fixes issue #141.
Fixes issue #305.
- Fix some timers
- Implements Berserk ability after 10 minutes
- Fixed spawning method for Crypt Guardians
- Fix spawn of Corpse Scarabs on player or crypt guardian death.
- code cleanup
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branch : trunk
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Fixes issue #442.
Thanks JuliuSZS for pre-diagnose
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branch : trunk
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branch : trunk
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branch : trunk
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* A different solution to damage will be implemented
* You will need data from your DB provider if you don't have a backup
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branch : trunk
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- Stalagg and Feugen respawn if the other adds not dead within 5 sec.
- Thaddius start combat timers as soon as both are killed.
- Fix Thaddius flags after a crash
- Fix global variables used for adds alive flag.
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branch : trunk
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* Remove mindmg, maxdmg, attackpower and ranged field in creature_template and add Dmg_Mod, Rangeddmg_Mod field.
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branch : trunk
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Fixes issue #183.
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branch : trunk
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* When someone feels like coding it properly, it can be added back in.
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branch : trunk
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branch : trunk
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branch : trunk
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branch : trunk
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-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)
NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance renamed to ScriptedInstance
*use the new headers in scripts, thank you
NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!
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branch : trunk
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