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2010-01-26Fix crash in npc_orinoko_tuskbreakerAITrazom62
--HG-- branch : trunk
2010-01-26*finalized basic hard-lootmode definesRat
-DB devs should stick with lootmode 2,4,8,16 for hardmode loots (use as bitmask) -and lootmode 1 as default --HG-- branch : trunk
2010-01-25Fix Script Gundrak/Gal Darah. Thanks Azuritus.Trazom62
Fixes issue #448. - implements achievements What the Eck? and Share The Love. - Fix Impaling Charge used on aggro - Fix reset of phase counter. --HG-- branch : trunk
2010-01-25Fix Script Naxxramas/Faerlina with help of Scarymovie87.Trazom62
Fixes issue #158. - simplifies widow embrace handling - Adds can only be mind controlled in 25man version - Adds will be killed, if mind controlled and using Widows Embrace - Adds will only cast Widows Embrace on death in 10man version - implements Achievement Momma said knock you out - Avoid greet yell for non-player units moving in line of sight - update some timers. --HG-- branch : trunk
2010-01-24Fix Script VoA/Emalon.Trazom62
- fix handling of minions' list so the overcharge does not fail due to dead minion in the list. --HG-- branch : trunk
2010-01-24*added new CMakeListsRat
-should speed up building on linux systems --HG-- branch : trunk
2010-01-24Fix Script Naxxramas/Kel'Thuzad. Thanks Scarymovie87.Trazom62
Fixes issue 464. - fix timers - fix maximum number of spawn abomination or weaver - fix kel'thuzad not attackable after reset. - fix phase 3 start at 45% --HG-- branch : trunk
2010-01-23* Remove CellLock class and all cell-level thread locking.XTZGZoReX
** It was wasting CPU power as cell-level locking is not needed. ** Our multithreading is on map-level, not cell-level. ** CellLock was just a 'proxy' between Cell and CellPair and in some cases carried redundant data. ** Some minor cleanup in Cell::Visit/Map::Visit. --HG-- branch : trunk
2010-01-23Fix some crashes linked to gurgthock summonTrazom62
Fixes issue #440. Fixes issue #441. --HG-- branch : trunk
2010-01-23Fix Script Naxxramass/Anub'Rekhan. Thanks scarymovie87.Trazom62
Fixes issue #141. Fixes issue #305. - Fix some timers - Implements Berserk ability after 10 minutes - Fixed spawning method for Crypt Guardians - Fix spawn of Corpse Scarabs on player or crypt guardian death. - code cleanup --HG-- branch : trunk
2010-01-23Fix Crash in boss_gluthAI::UpdateAI.Trazom62
Fixes issue #442. Thanks JuliuSZS for pre-diagnose --HG-- branch : trunk
2010-01-22Fix irand(min,max) usage (min shall always be lower than max)Trazom62
--HG-- branch : trunk
2010-01-21* mergeBrian
--HG-- branch : trunk
2010-01-21* Backed out changeset c7c6faf26cbdBrian
* A different solution to damage will be implemented * You will need data from your DB provider if you don't have a backup --HG-- branch : trunk
2010-01-21Fix Script Naxxramass Thaddius/Stalagg/FeugenTrazom62
- Stalagg and Feugen respawn if the other adds not dead within 5 sec. - Thaddius start combat timers as soon as both are killed. - Fix Thaddius flags after a crash - Fix global variables used for adds alive flag. --HG-- branch : trunk
2010-01-21* Add support for basedmg and baserangeddmg values in creature_classlevelstats.win32
* Remove mindmg, maxdmg, attackpower and ranged field in creature_template and add Dmg_Mod, Rangeddmg_Mod field. --HG-- branch : trunk
2010-01-20Fix Script Naxxramass/Loatheb: timers updates. Thanks scarymovie87.Trazom62
Fixes issue #183. --HG-- branch : trunk
2010-01-20* Cleaning Wintergrasp from the core part 1Brian
* When someone feels like coding it properly, it can be added back in. --HG-- branch : trunk
2010-01-19*Update Copyright timesRat
--HG-- branch : trunk
2010-01-19*small visual fix for Valkyer Battle MaidensRat
--HG-- branch : trunk
2010-01-19*fix event reset bug for quest The Light of Dawn, Fixes issue #108.Rat
--HG-- branch : trunk
2010-01-19*Integrate Script system to CoreRat
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk