| Age | Commit message (Collapse) | Author |
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Make it 95% perfect to LK version (fixes spawns, eruption, achievements and some more)
Fixes issue #1706
Fixes issue #1736d
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Closes issue #2306
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- Implemented AI for Mage-Lord Urom.
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Fixes issue #1311.
- Intro event.
- 10 waves including Falric and Marwyn.
- Script based on proposal of Synric on trinitycore forum (submitted by Skarabex on GC).
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reduction of total compiletime
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spell 51336.
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- Added blizzlike content, like texts.
- Corrected some spells and timers.
- As i saw in offi can be more than 1 player doing different parts of the chain at the same time.
- Added code to prevent the npc gets out of the ring.
- Added support for The Amphitheater of Anguish: From Beyond.
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Remove it from one file and also merge the 2 scripts in one file.
The error message:
ScriptName: 'go_gilded_brazier' already assigned with the same ScriptName, so the script can't work.
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Log:
==31592== 312 bytes in 1 blocks are definitely lost in loss record 423 of 1,232
==31592== at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==31592== by 0xFC12AF: AddSC_borean_tundra() (borean_tundra.cpp:2408)
==31592== by 0xDC0BF0: AddScripts() (ScriptLoader.cpp:917)
==31592== by 0xC183F3: ScriptMgr::ScriptsInit() (ScriptMgr.cpp:70)
==31592== by 0xD1B75F: World::SetInitialWorldSettings() (World.cpp:1608)
==31592== by 0x90F34E: Master::Run() (Master.cpp:234)
==31592== by 0x90E87E: main (Main.cpp:146)
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Tab to spaces
Remove trailing spaces
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-players gain xp by killing enemy players (event bonuses not added for now)
-player can switch xp gain on/off by talking to npc Slahtz or Behsten for a fee of 10golds
NOTE: turning off xp gain will turn off ALL xp gains from quests,monsters,pvp,etc
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2091.
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Fixes issue #2022.
- Closes the ring, dives, summon mobs, visual before spikes and finally spikes.
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- fix typo for insanity spell 3.
- reset phase mask of players when combat ends.
- remove heroic spell definition now in spelldifficulty_dbc.
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Patch by D_Skywalk
Fixes issue 1671
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patch by maketheking
closes issue 2012
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Fixes issue #318.
+ Fixes code layout.
+ Uses standard EventMap instead of homemade Timer.
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Closes issue 1086.
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Closes issue #68
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Fixes issue #1896.
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- remove hardcode distance in distance check of corrupted soul fragment
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Closes issue #940
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Patch by supabad - closes issue #1217
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Closes issue #982
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Closes issue #323
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Closes issue #1009
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Closes issue #1061
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(Also corrects some old scripts that seems to have been done the same way)
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Patch by Supabad
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Patch by supabad
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Patch by Supabad (thank you)
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(Not a good idea to test something and push another file)
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Patch by Supabad
Closes issue 314
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Patch by etznab
Closes issue 908
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Patch by "kb_z"
Closes issue 177
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Code Style cleanup
Fix linux compile
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Fixes issue #1895.
- summon corrupted soul fragment when Corrupt Soul completes.
- update corrupted soul fragment script.
- remove Heroic spell definition. They are defined in SpellDifficulty.dbc.
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