| Age | Commit message (Collapse) | Author |
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* Fixed Item::SetModifier to broadcast value updates
* Generate base item upgrade when looting
* Generate base item upgrade when loading from db and db2 data changed
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Closes #17432
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Improve English text in strings and comments in UpdateFetcher.cpp
- replace incorrect text with the intended words in some output strings
- corrections in the comments to point out the intention of the code
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bc1a81747ae032bc2ae3681d99f5f6058d20caff
Thanks Lordron for pointing it out
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* Use prepared statements in Pet::SavePetToDB
* Add support for resetting all of a player's pet specializations
* Send one big spell unlearn/learn packet instead of lots of small ones
* Implemented Adaptation talent
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game account attached
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* Also renames the header to it's correct name QueryCallback
(cherry picked from commit d4d199d7654a95c53c77e30e6bd9203ee70b9373)
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achievements during character/guild deletion
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Closes #17001
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to reduce work needed when regenerating HotfixDatabase prepared statements
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(cherry picked from commit dadc02d77a969ef97a6726c509a1851b5e4fed32)
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(cherry picked from commit 3271f328de35f940f682a0dbe1d9466e29190182)
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* For easier usage, the processes output it routed
correctly to the TC logger line by line now.
* Add support for asynchronous process execution
and process termination.
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(cherry picked from commit 62aff401f687b56d720a320778950e82b65fbd8b)
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* Rewrite bnetserver for new authentication protocol
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packets
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* There is still the possibility to static link against database.
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(cherry picked from commit 469f2d3ade168de0b5be18112008c337067a8e03)
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(cherry picked from commit abda7a910a760687f9c1b9e0893314e04982c0f1)
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* Fixes issues when building shared libraries
(prevents gcc and clang from providing several instance)
* Also instantiate the database worker pools in DatabaseEnv.cpp now.
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* Prevents double deletion of MySQLConnection after errors
* The object stays valid after an error and will wait for a reconnect
* Also crash the server if 5 reconnects fail
* Corrects an issue where the server was crashed after one reconnect
because mysql_thread_id was invoked with an invalid handle
(cherry picked from commit 62815c6e1c0427e1d0229d02b1ba70449654cded)
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(cherry picked from commit 09fa0ab46a487ea85d475ac0b3495724c170fe1a)
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* Corrects dirty usage of vectors with array indexes
* Removes _connectionCount which is now handled through the vector size
* Rename magic identifier "t" to "connection"
(cherry picked from commit 5ed018099418099e23921409ff96dc6175b97062)
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* Also fixes a memory leak spotted by Aokromes
(cherry picked from commit 7d3cffc297b6a1e24faf64a19b5167609ad8abbf)
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# Conflicts:
# src/server/game/Handlers/PetHandler.cpp
# src/server/game/Handlers/SpellHandler.cpp
# src/server/game/Server/Packets/PetPackets.cpp
# src/server/game/Server/Packets/PetPackets.h
# src/server/game/Server/Protocol/Opcodes.cpp
# src/server/game/Server/WorldSession.h
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* The error is triggered when it fails to open an update for hashing
* See 'https://community.trinitycore.org/topic/12352-worldserver-crashes-on-database-update/'
for details
* And a minor cleanup in the UpdateFetcher
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* Adds CMAKE_COMMAND and CMAKE_BINARY_DIR to revision_data.h
* Move the source and mysql exe path handling out of the DBUpdater.
* Make some Config methods const for correctness.
* Remove C & CXX flags from revision_data.h
(was unused and didn't capture all cxx vars)
* Reorder the link order to prevent `ld` from ignoring the file
* Ref #15671
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* Current method causes issues under CentOS 6 and could possibly
lead to cutted buffer content when reading in textmode.
* Closes #16209
(cherry picked from commit ae1a5c6c2b82918850cb7b851e2f7dff33a40c57)
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(cherry picked from commit 5b8b32dac7bd4071462aebdc94b2b3ae45e60b1e)
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Change from forums to GH Releases
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Happy new year (Again new year with idiots ...)
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0a27f8bce264b8f6d8c55efa8ebc97f6e9cb7d11
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libmysql.dll version used for running the server.
Ref #15848
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Core/BG fix .character changefaction pvpstats victories amount
(cherry picked from commit 69941864efa9e40a787f53f055c79336378b8d4d)
Conflicts:
sql/base/characters_database.sql
src/server/game/Battlegrounds/Battleground.cpp
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* implemented all things related to that collection
* you can create heirloom by click on item in collection
* also you can upgrade heirlooms by using specific kits
* old heirlooms are converted to new ones
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* was caused through invoking "FindMySQL" after using ${MYSQL_EXECUTABLE}.
* better re-run CMake if you are affected by the mysql exe wasn't found issue.
(cherry picked from commit 45a60c2d22a93f6196491a0eb0478d05795e310f)
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