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path: root/src/server/game/AI/CreatureAI.cpp
AgeCommit message (Expand)Author
2019-07-02Entities/Player: Clean up client control handling behavior around possession....Treeston
2019-06-29Misc: some corrections after recent mergesccrs
2019-06-26fix comment, 3cdf274 follow-upTreeston
2019-06-26Core/AI: Actually accurately reproduce the logic from before 849943 that dete...Treeston
2019-06-24Core/Creatures: Fixed crash in CreatureAI::JustAppeared caused by scripted su...Shauren
2019-06-24Core/AI: minimize further undesired behaviours (e3e4b97 followup)ccrs
2019-06-23Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...Treeston
2019-06-23Core/AI: Remove EnterEvadeMode calls from Guardian/Summon spell handlers. Add...Treeston
2019-06-22Revert "Core/AI: Fix Guardians not following the owner after finishing combat...Treeston
2019-06-22Core/AI: Fix Guardians not following the owner after finishing combat (#23466)Giacomo Pozzoni
2019-05-15Core/AI: logs, codestyle & cosmetics standarizationccrs
2019-05-15Core/AI: variable naming standarizationccrs
2019-05-05Core/Vehicles: Fix accessories disappearing on resetjackpoz
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-08-23indent + header fixTreeston
2018-08-23missing base class forward, 042f551 follow-upTreeston
2018-08-23Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2018-08-22Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972fTreeston
2018-08-20Core/AI: Some cleanup to DoZoneInCombat and Malygos' AI that I found while wo...Treeston
2018-06-03Core/Movement: MotionMaster reimplementation (#21888)ccrs
2018-04-01Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2018-03-08Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....Treeston
2018-01-29Game/AI: Remove some unused old logic.Treeston
2018-01-04Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...Treeston
2018-01-03Core: Combat/threat system rewrite (PR #19930)Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-07-09Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-07Pet/Guardian AI hook re-organizing (#19824)Treeston
2017-04-27Core/Unit: 2170541a51 followupccrs
2017-04-27Core/CreatureAI: b6b0353bff followupccrs
2017-04-26Core/AI: some tweaks on boundary functionality:ariel-
2017-04-23Core/AI: prevent launching a new MoveChase if victim didn't changeariel-
2017-03-28Core/AI: AreaBoundary refactorariel-
2017-01-27Properly clear focused target on evade (#18992)xinef1
2017-01-02Update Copyright notice for 2017tkrokli
2016-09-20Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...treeston
2016-08-05Core/Logs: Fine tunning some logsAokromes
2016-05-11Creature/CreatureAI:treeston
2016-05-05Merge branch '3.3.5-evademore' into 3.3.5 (PR #16834)treeston
2016-05-03CreatureAI: Adjust AI behavior when a charm ends. OnCharmed will be invoked o...treeston
2016-04-25Merge pull request #16503 from Rushor/evadingRushor
2016-04-10Entities/Unit: Finally fix no-path evasion.treeston
2016-03-16Core: Remove whitespacesVincent-Michael
2016-02-28Fix some behavioral weirdness resulting from 79a945d5 - thanks ccrs.treeston
2016-02-22Core/Threat: Prevent bosses (and other stuff using DoZoneInCombat) from switc...treeston
2016-02-11Core/AI: Fully move react state check from CreatureUnitRelocationWorker to Cr...treeston
2016-02-10Core/Unit: Do not remove auras from Pets and Guardians after evadingRushor
2016-02-09AI/BossAI: Make creature never chase targets that are out of boundstreeston