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path: root/src/server/game/Handlers/MovementHandler.cpp
AgeCommit message (Expand)Author
2021-07-04Core/Movement: Add missing change to the unit validation of ACK handlersChaouki Dhib
2021-07-04Core/Movement: Fix crash that occurs when ReadMovementInfo is called with mi....Chaouki Dhib
2021-06-20Core/Misc: Fix issues reported by static analysisjackpoz
2021-06-17Core/Misc: Fix no-pch buildGiacomo Pozzoni
2021-06-17Core/Movement: Wrap recent kicks about a setting and improve logs.Giacomo Pozzoni
2021-06-15Core/Movement: Implement proper player speed change (#26561)Chaouki Dhib
2021-05-23Core/PacketIO: Fixed CMSG_MOVE_SET_COLLISION_HGT_ACK structure after 2d114ea5...Shauren
2021-05-16Core/Movement: Improve client control logic (#26348)Chaouki Dhib
2021-01-24Core/Misc: Fix static analysis issues (#25924)Giacomo Pozzoni
2020-12-09Core/Movement: Add a debug log when a player falls below the mapjackpoz
2020-07-12Core/DataStores: Update DBC field names to generated ones (#24999)Peter Keresztes Schmidt
2020-06-27Core/Maps: Implemented getting area id from gameobject spawnsShauren
2020-05-24Core/Misc: Sync some funcion names with master (#24683)NoName
2020-04-08Core/Log: Log all character kicks to "network.kick" categoryjackpoz
2020-04-05Core/Logs: Log full guid instead of just low guid, part 2Giacomo Pozzoni
2020-04-05Core/Logs: Log full guid instead of just low guidGiacomo Pozzoni
2020-01-02New yearAokromes
2019-08-01Core/Movement: Remove PLAYER_FLAGS_IS_OUT_OF_BOUNDS flag if player manages to...ForesterDev
2019-06-23Entities/Unit: Cleanup all the direct accesses to m_unitMovedByMe. Refactor t...Treeston
2019-05-10Core/Movement: Fix Warrior's Charge launch visual while jumping backw… (#23...Aokromes
2019-04-15Core/Movement: Add time synchronisation (#18189)Chaouki Dhib
2019-02-02Core/Movement: Implement move time skipped handler (#22994)Chaouki Dhib
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-09-17Core/Player: Delay resurrection on release for unreachable maps until telepor...Treeston
2018-06-03Core/Movement: MotionMaster reimplementation (#21888)ccrs
2018-03-08Core/Movement: Fixed creature hoverShauren
2018-01-01Update copyright note for 2018tkrokli
2017-12-24Core/Misc: Replace time(NULL) with GameTime::GetGameTime()jackpoz
2017-08-12Core/Movement: waypoint movement (#20121)ccrs
2017-06-19Core: ported headers cleanup from master branchariel-
2017-05-03Core/Movement: Ported teleport packet fixes from master branch to get rid of ...Shauren
2017-03-01Ensure that all actions are compared to fixed point in time (ie. world update...xinef1
2017-03-01Remove auras interrupted by falling when we fall to the ground or water (#19115)xinef1
2017-02-13Added some missing SetFallInformation calls (#19121)xinef1
2017-01-02Update Copyright notice for 2017tkrokli
2016-12-27Core/Movement: Typo fix for falling to void case (#18611)xinef1
2016-08-20Entities/Unit: Cleanup refactor. Changes: (#17819)Treeston
2016-08-19Core/Packets: Port packet handling rework from 6.x branch (#17777)jackpoz
2016-04-16Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)Chaouki Dhib
2016-02-09Core/Maps: Parse MFBO adt chunk to properly handle height where player counts...Shauren
2016-01-01Update copyright note for 2016Rushor
2015-12-31Game/Maps: Clean up instance handling.treeston
2015-09-29Core/Maps: Moved corpse management to map levelShauren
2015-09-22Map local guids 6.x -> 3.3.35:pete318
2015-07-08Core/Instances: Fix some Instance Lock chat messagesjackpoz
2015-03-30Core/Misc: Remove unused headersleak
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-08-23Core/Misc: Fix some -Wconversion warningsjackpoz
2014-06-13Core/Transports: Fixed crash happening during teleporting transportsShauren