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Handlers
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MovementHandler.cpp
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Commit message (
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Author
2021-07-04
Core/Movement: Add missing change to the unit validation of ACK handlers
Chaouki Dhib
2021-07-04
Core/Movement: Fix crash that occurs when ReadMovementInfo is called with mi....
Chaouki Dhib
2021-06-20
Core/Misc: Fix issues reported by static analysis
jackpoz
2021-06-17
Core/Misc: Fix no-pch build
Giacomo Pozzoni
2021-06-17
Core/Movement: Wrap recent kicks about a setting and improve logs.
Giacomo Pozzoni
2021-06-15
Core/Movement: Implement proper player speed change (#26561)
Chaouki Dhib
2021-05-23
Core/PacketIO: Fixed CMSG_MOVE_SET_COLLISION_HGT_ACK structure after 2d114ea5...
Shauren
2021-05-16
Core/Movement: Improve client control logic (#26348)
Chaouki Dhib
2021-01-24
Core/Misc: Fix static analysis issues (#25924)
Giacomo Pozzoni
2020-12-09
Core/Movement: Add a debug log when a player falls below the map
jackpoz
2020-07-12
Core/DataStores: Update DBC field names to generated ones (#24999)
Peter Keresztes Schmidt
2020-06-27
Core/Maps: Implemented getting area id from gameobject spawns
Shauren
2020-05-24
Core/Misc: Sync some funcion names with master (#24683)
NoName
2020-04-08
Core/Log: Log all character kicks to "network.kick" category
jackpoz
2020-04-05
Core/Logs: Log full guid instead of just low guid, part 2
Giacomo Pozzoni
2020-04-05
Core/Logs: Log full guid instead of just low guid
Giacomo Pozzoni
2020-01-02
New year
Aokromes
2019-08-01
Core/Movement: Remove PLAYER_FLAGS_IS_OUT_OF_BOUNDS flag if player manages to...
ForesterDev
2019-06-23
Entities/Unit: Cleanup all the direct accesses to m_unitMovedByMe. Refactor t...
Treeston
2019-05-10
Core/Movement: Fix Warrior's Charge launch visual while jumping backw… (#23...
Aokromes
2019-04-15
Core/Movement: Add time synchronisation (#18189)
Chaouki Dhib
2019-02-02
Core/Movement: Implement move time skipped handler (#22994)
Chaouki Dhib
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-09-17
Core/Player: Delay resurrection on release for unreachable maps until telepor...
Treeston
2018-06-03
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2018-03-08
Core/Movement: Fixed creature hover
Shauren
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-24
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
jackpoz
2017-08-12
Core/Movement: waypoint movement (#20121)
ccrs
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-05-03
Core/Movement: Ported teleport packet fixes from master branch to get rid of ...
Shauren
2017-03-01
Ensure that all actions are compared to fixed point in time (ie. world update...
xinef1
2017-03-01
Remove auras interrupted by falling when we fall to the ground or water (#19115)
xinef1
2017-02-13
Added some missing SetFallInformation calls (#19121)
xinef1
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-12-27
Core/Movement: Typo fix for falling to void case (#18611)
xinef1
2016-08-20
Entities/Unit: Cleanup refactor. Changes: (#17819)
Treeston
2016-08-19
Core/Packets: Port packet handling rework from 6.x branch (#17777)
jackpoz
2016-04-16
Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)
Chaouki Dhib
2016-02-09
Core/Maps: Parse MFBO adt chunk to properly handle height where player counts...
Shauren
2016-01-01
Update copyright note for 2016
Rushor
2015-12-31
Game/Maps: Clean up instance handling.
treeston
2015-09-29
Core/Maps: Moved corpse management to map level
Shauren
2015-09-22
Map local guids 6.x -> 3.3.35:
pete318
2015-07-08
Core/Instances: Fix some Instance Lock chat messages
jackpoz
2015-03-30
Core/Misc: Remove unused headers
leak
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-08-23
Core/Misc: Fix some -Wconversion warnings
jackpoz
2014-06-13
Core/Transports: Fixed crash happening during teleporting transports
Shauren
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