| Age | Commit message (Collapse) | Author |
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his/her pet for Hunter T10 Set bonuses and the Warlock T10 4P bonuses
Thanks to tenma for the mini-discussion on the subject.
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original code
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Needs further testing, give feedback if wrong.
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Same functionality as for 70728 (Exploit Weakness) - thanks to Svetilo for the heads up
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Weakness)
(original fix by Dr.Tenma)
Comment issue #4362
From DBCs TargetA[0] is already set as TARGET_UNIT_PARTY_CASTER, which maps to TARGET_UNIT_CASTER,
so it should be enough to explicitly target the casters pet in this case, ie. just doing
spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_PET; - feedback on this required.
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- Mainly affects item loading performance
- Reduces guild loading time a lot
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leaves a group
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- Fix issue where damage can be done to GameObjects with hp 0
- add check for Gameobjects with faction 0
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than 5 players
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out of the dungeon after a kick (To ensure all spells are being properly removed)
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dungeon while in a taxi flight
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Scripts/Misc: remove another warning (I can't pass by such things and I don't want to make separate commit for such changes).
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fixed spells properly
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Core/Unit:
- added SetFacing() function, using proper packet implementetion (spline type)
- added GetAuraCount() function (will be used in future)
Core/Creature: renamed one unknown type_flag
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* OOP desing and implementation;
* all the queries are moved to prepared statements;
* guild loading is optimized;
* all the possible interaction with guild's data is done inside the guild class;
* added more hooks to GuildScript class;
WARNING: Make sure you backup your characters database before applying this change (just in case).
Known problems with guilds:
* when new member is added to the guild, MOTD is not displayed for him in guild tab of social window;
* if you add item with random property to guild bank visual representation of item below it becomes wrong (it displays wrong stack number);
* packets order differs from official: currently guild bank packet traffic is twice as more than on offy.
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talked to.
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and tom_rus
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after mounting up.
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instance loading to prevent corruption in some cases
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location
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Scripts/Icecrown Citadel: Fixed Professor Putricide gate opening when both Rotface and Festergut are dead
Scripts/Icecrown Citadel: Added script updating entries of NPCs at Light's Hammer depending on faction
Scripts/Icecrown Citadel: Rotface should not pick main tank as target for Slime Spray (removed debugging code)
Core/Spells/Conditions : Spell script target condition now accepts ConditionValue3 as affecting effect mask (only search targets with matching mask)
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extra : rebase_source : 943e3bac5d9063974d7f7132f144e91946f825d4
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player won't enter with a prebuffed pet, fixes issue 4287
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- Implement area restrictions
- Disable constant channels in arenas
- Implement city requirement
- Implement global constant channels
- Fix some packets
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(Also makes NPCs stop jumping when talked to - no more scared NPCs thankyou)
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issue 3841
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Ramus, closes issue 4394
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enough. sober(0), tipsy(1), drunk(2), smashed(3)
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Thanks Paradox
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height checking. Also add a warning if vmap.enableHeight is disabled. You
*MUST* have all LOS / height checking enabled to have a functional server.
Original patch by: Vladimir
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Thanks: jamieplucinski
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coded flags.
Author: NoFantasy
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Thanks Zor
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Got reports of blindness in GM mode.
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after initialization is completed.
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benefits - patch by Dr.Tenma
Fixes issue 2674.
Fixes issue 2792.
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form or way (outrunning/riding/mounting/flying)
Also clean up the logic a bit - pet stats initialization initializes hp/mana/powers on pets, while they should only be initialized/changed on pet call/creation.
Fixes issues 4284
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Closes issue #4375.
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Closes issue #4360.
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dynamicflags in creature table
Core/Player: Fixed bad query in previous revision
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