| Age | Commit message (Collapse) | Author |
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started (#31046)
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(#30995)
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PlayerDataElementCharacter, PlayerDataFlagAccount and PlayerDataFlagCharacter
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links using new 11.1.5 color format
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dungeon encounter ids to LFGMgr
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* .wp add will now add data to waypoint_path table
* .wp reload will no longer crash the server
* Replace deprecated command handler arguments
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* Add missing choice properties to database (InfiniteRange, ShowChoicesAsList)
* Allow limiiting the number of responses sent at the same time
* Fixed duration sent in SMSG_DISPLAY_PLAYER_CHOICE
* Remove dynamically generated response identifiers from database
* Remove auto rewarding choice responses
* Change response scripts to be bound to scriptname
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CONDITION_SOURCE_TYPE_PLAYER_CHOICE_RESPONSE
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* Remove unneccessary reserve in MoveSplineInitArgs constructor - MoveTo always resizes it
* Remove unused function computeDuration
* Split cyclic spline reinitialization to separate function
* Don't expose TransportPathTransform outside of MoveSplineInit
* Ensure function argument names are the same in declaration and definition
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single Position
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used anywhere currently)
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selection in scripts
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AnyUnitInObjectRangeCheck)
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MoveSpline::ComputePosition(int32 time_offset) overload
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depending on how many effects the spell has v2
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reduce number of replacements needed when upgrading fmt to new major version
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