aboutsummaryrefslogtreecommitdiff
path: root/src/server/scripts
AgeCommit message (Collapse)Author
2010-11-10Core: Partial revert of rcb3188281e, rc85b35f076, r97f9a0fa3e due to missing ↵click
loader implementation. (files disabled but kept in repo, and will be fully reinstated once everything is sorted out) Note: SQL-update-data is NOT supplied for 're-converting' to old help-system - this is after all considered a workrepo untill we tag a commit as stable! --HG-- branch : trunk
2010-11-09Fixed compileShauren
--HG-- branch : trunk
2010-11-09Core/Scripts Part 1 of moving all commands to commandscriptsParadox
closes issue 4669 (first 5 patches rolled into 1) Patch by Paradox --HG-- branch : trunk
2010-11-09Core/Scripts: Fix Harbinger Skyriss event in Arcatraz.Machiavelli
Author: Kuidin1@mail.ru Fixes issue #4390 --HG-- branch : trunk
2010-11-09Core/Scripts: Fix Escape from Durnholde quest credit.Machiavelli
Author: erocoloco Fixes issue #4367 --HG-- branch : trunk
2010-11-09Core/Scripts: Fix script text typo for Vorsha the LasherMachiavelli
Author: Kaelima Fixes issue #4421 --HG-- branch : trunk
2010-11-05Scripts/Quests: Fixed quest "They're Alive! Maybe...", patch by ↵Shauren
erocoloco@hotmail.com Closes issue #4645. --HG-- branch : trunk
2010-11-03Scripts/Icecrown Citadel: Fixed Festergut casting Gastric Bloat too often, ↵Shauren
patch by bytewarrior Closes issue #4633. --HG-- branch : trunk
2010-11-03Core/Scripts: Added enum for generic script texts, fixed one broken textShauren
Scripts/Icecrown Citadel: Blood-Queen Lana'Thel will no longer spawn for Blood Princes intro if they were already killed --HG-- branch : trunk
2010-11-03Core/Scripts: add example_commandscript as an example of how to use ↵Spp
commandscripts to add your own commands to the core Patch by Paradox Closes issue 4630 --HG-- branch : trunk
2010-11-01Core/Scripts/ToC5: Set proper vehicle IDs in script to go with recent exploitrunningnak3d
fix. Thanks again to Aokromes --HG-- branch : trunk
2010-10-28Scripts/Icecrown Citadel: Fixed possible crash in Shadow Prison aura scriptShauren
--HG-- branch : trunk extra : rebase_source : 6eb3f49dece9087b4ac82a1cda236ca63ce97c24
2010-10-27Scripts/Icecrown Citadel: Fixed Gaseous Blight removal on Festergut's deathShauren
Scripts/Icecrown Citadel: Added missing in room check for Blood Prince Council Scripts/Icecrown Citadel: Fixed Professor Putricide facing during phase transitions --HG-- branch : trunk
2010-10-26Core/Spells: Fixed "not handled custom case" log spam for Sniper TrainingShauren
--HG-- branch : trunk
2010-10-25Core/Dungeon Finder/Script: Move debug log msg to debug prioritySpp
--HG-- branch : trunk
2010-10-25Scripts/Pit of Saron: Added script for Overlord's Brand auraShauren
--HG-- branch : trunk
2010-10-25Core/Dungeon Finder: Use scripts to interact between groups and LFGSpp
--HG-- branch : trunk
2010-10-25Core/OpenPVP: Fix Outdoor PVP objectives in Eastern Plaguelands - patch by ↵click
retriman, converted by D_Skywalker --HG-- branch : trunk
2010-10-25Core/Scripts: Fix chest respawn exploit in Hellfire Rampart - origjnal fix ↵click
by Gyullo (thanks) --HG-- branch : trunk
2010-10-25Core/Scripts: Fix non-PCH compileclick
--HG-- branch : trunk
2010-10-24Scripts/Icecrown Citadel: Added Blood Prince Council scriptShauren
Scripts/Icecrown Citadel: Festergut will not cast Vile Gas on melee targets if there are at least 3 (25 man: 8) ranged targets Scripts/Icecrown Citadel: Festergut and Rotface gates will close with delay (when Putricide reaches the balcony) Scripts/Icecrown Citadel: Replaced ASSERT(instance) with code disabling the AI if not inside instance Core/Spells: Fixed TARGET_DEST_TARGET_RANDOM usage Core/Scripts: Extended DamageDealt in AI to accept damage type as 3rd parameter Scripts/Quests: Fixed quest "Unholy Infusion" (24749) --HG-- branch : trunk
2010-10-24More missing script_texts by TomeSupabad
- Master Kelerun Bloodmourn - fix typo in previous commit - fix typo in script and apply some standards --HG-- branch : trunk
2010-10-21Core/Scripts: Applied some Coding Standards._manuel_
--HG-- branch : trunk
2010-10-21Core/Scripts: Uldaman improvements._manuel_
Uldaman now is near to 99% blizzlike, datas and events are fully rewriten. * Add save to instance. * Add support for quest 2240 (Hidden Chamber). * Archeadas Encounter more blizzlike. * Ironaya Event (and animation) now working for Horde and Ally. Author: D_Skywalk Closes issue #4431. --HG-- branch : trunk
2010-10-21Scripts/VioletHold: Give Ichiron adds the proper visual model (give them the ↵click
proper aura) - fix by Gyullo / Manuel Closes issue 3288 --HG-- branch : trunk
2010-10-21Core/Scripts: Fix menu clearing in onGossipSelect()-sections for some ↵click
scripts (including examples) - patch/fix by Paradox Closes issue 4524 --HG-- branch : trunk
2010-10-19Core/Guilds: replace container type for guilds (use vector instead of map).azazel
Scripts/Misc: remove another warning (I can't pass by such things and I don't want to make separate commit for such changes). --HG-- branch : trunk
2010-10-18Scripts/Forge of Souls: Added missing visual for Soul Fragment, thx Dark0rShauren
--HG-- branch : trunk
2010-10-18Scripts/Icecrown Citadel: Festergut will no longer target melee DPS with ↵Shauren
Vile Gas Scripts/Icecrown Citadel: Rotface's Mutated Infection will now target only one player instead of whole raid Closes issue #4449. Closes issue #4422. --HG-- branch : trunk
2010-10-18Scripts/Forge of Souls: Revisited Bronjahm script, removed ugly hacks and ↵Shauren
fixed spells properly --HG-- branch : trunk
2010-10-17Core/Scripts: Let Professor Putricide do his mischief on NIX-platforms to ↵click
(when not using PCH) --HG-- branch : trunk
2010-10-16Scripts/Icecrown Citadel: Added Professor Putricide scriptShauren
Scripts/Icecrown Citadel: Fixed Professor Putricide gate opening when both Rotface and Festergut are dead Scripts/Icecrown Citadel: Added script updating entries of NPCs at Light's Hammer depending on faction Scripts/Icecrown Citadel: Rotface should not pick main tank as target for Slime Spray (removed debugging code) Core/Spells/Conditions : Spell script target condition now accepts ConditionValue3 as affecting effect mask (only search targets with matching mask) --HG-- branch : trunk extra : rebase_source : 943e3bac5d9063974d7f7132f144e91946f825d4
2010-10-16Fix most of the recently introduced warningsazazel
--HG-- branch : trunk
2010-10-15Core/Scripts: Target Dummies can be stunned in retail, and they leave combat ↵_manuel_
after 5 seconds (it starts to count after the last damage done) not 10. --HG-- branch : trunk
2010-10-11Scripts/Ulduar: Boss RazorscaleSupabad
- Update Boss Razorscale thanks to PrinceCreed - harpoon event needs work - apply trinity coding standard to patch - change minor typo in Boss Ignis Thanks to Lopin --HG-- branch : trunk
2010-10-09Scripts/Icecrown Citadel: Added Rotface scriptShauren
Scripts/Icecrown Citadel: Corrected death speech for Stinky and Festergut Scripts/Icecrown Citadel: Fixed Boned! achievement conditions --HG-- branch : trunk
2010-10-08Core/ScriptSystem: Add compile time type check of function assigned to hooks -QAston
prevents incorrect function calls. Since this rev you have to put PrepareAuraScript(<yourscriptclassnamehere>) at the beginning of every aura script. --HG-- branch : trunk
2010-10-08Core/ScriptSystem: Add compile time type check of function assigned to hooks ↵QAston
- prevents incorrect function calls. Since this rev you have to put PrepareSpellScript(<yourscriptclassnamehere>) at the beginning of every spell script. Yes, i know it's unhandy, but unfortunately C++ preprocessor is very limited, so you have to do that extra work each time you write a script:(. --HG-- branch : trunk
2010-10-08Scripts/Ulduar: Boss IgnisSupabad
- Update Boss Ignis thanks to snakeice for main patch - add support for spell slagpot thanks to Shauren and Linencloth - apply trinity coding standard to patch --HG-- branch : trunk
2010-10-07REALLY fix the CRLF-crap...click
--HG-- branch : trunk
2010-10-07Remove the accidental additions of CRLF-crap from the header updatesclick
--HG-- branch : trunk
2010-10-07More copyright header updates (will this ever end?)click
--HG-- branch : trunk
2010-10-07Copyright header updates - part 3... (and some whitespace cleanups)click
--HG-- branch : trunk
2010-10-07Yet more copyright header updatesclick
--HG-- branch : trunk
2010-10-06Core/Spells: Fix Flask of the North, it should give specific buff depending ↵Shocker
on class --HG-- branch : trunk
2010-10-04Scripts/Spells: Update Master's Call scriptQAston
--HG-- branch : trunk
2010-10-04Core/ScriptSystem:QAston
Add basic code for runtime checks of function calls in AuraScripts Make AuraScript::PreventDefaultAction() do not take parameters and add description for the function Remove PreventDefaultEffect() from aura script, use PreventDefaultAction() instead Unload aura scripts memory on aura delete --HG-- branch : trunk
2010-10-04Core/Scripts/Ulduar: fix Ulduar TeleporterSupabad
- fix ulduar save system - adjust leviathan to use correct savesystem --HG-- branch : trunk
2010-10-03Buildsystem: Generating revision.h is now a part of build process ↵Shauren
(revision.h is back as target) Buildsystem: Removed non-existing include directories --HG-- branch : trunk
2010-09-29Buildsystem: Overhaul of the CMake buildsystem:click
- utilize CMake for completely generating revision.h (kills off genrev and revision.h targets): - pull and set correct revision-ID/hash from Mercurial (hg) when using regular repository sourcetree - pull and set correct revision-ID/hash from archived releases (when pulled from googlecode) - set and use _BUILD_DIRECTIVE definition (earlier part of revision.h) as compiletime definition - delete genrev and related buildsystems (now deprecated) - Move some files around to adhere to buildsystem structure Thanks to Shauren for figuring out the definition-behaviour for MSVC while he was in the shower --HG-- branch : trunk rename : cmake_uninstall.cmake.in => cmake/platform/unix/cmake_uninstall.in.cmake