| Age | Commit message (Collapse) | Author |
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written by gyullo and me, based on Socolin's and Josh's patch -BIG THANKS TO THEM-
Anyway the map is not yet playable, there are issues not related with the script.
I also want to thanks to QAston, linencloth, Shauren and Machiavelli to be so patient with my questions.
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- Get rid of UNIT_FLAG_STUNNED hack
- Use proper spells instead of vehicle hacks
- AI scripts for both arms instead of everything being defined in Kologarn's AI script
- Proper support for detecting when to release players (Right Arm)
Still todo:
- Eyebeams
- Rubbles
- Achievements
- Post-encounter doors/GO's toggling
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
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during the Gluth encounter.
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
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tank if no other targets are in melee range.
Thanks to Tassader for pointing out
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phases
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
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script.
Thanks to Lopin for pointing out.
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
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gets spawned by killing everything else.
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
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script, fixed player name in Mark of Rimefang announcement
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Drethek.
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Make failed the correct quest if the NPC die which is Get Me Outa Here! (11673).
Signed-off-by: Anubisss <anubisss210@gmail.com>
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51b46987c3d5bc14f67ea6370e759f6b0bfd61c3 and fixed it properly
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bonus code
SQL: Added missing sql for that revision, thx cyberbrest
Closes #12
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JohnHoliver for pointing it out
Signed-off-by: Shauren <shauren.dev@gmail.com>
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- Paladin 2P Retribution
- Shaman 4P Enhancement
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(self-explanatory) and CheckRequiredBosses checking states of other bosses before allowing combat with selected one
Scripts/Icecrown Citadel: Added checks to prevent skipping bosses
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Signed-off-by: Shauren <krzysiek.7.5.4@gmail.com>
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Happy new year.
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enchantments, original patch by zergtmn
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1) Fix Leeching Swarm damage and create spell difficulty links to code. Closes issue #4909 .
2) Fix Valkyr's Touch. Closes issue #4553 .
3) Fix Permafrost aura difficulty check.
4) Reduce Slime Pool damage range.
5) Avoid Shaman Champion Heroism spam using 5 minutes (CD) as timer.
6) Fix many spell target selection to only select players (no more totens or pets).
7) Fix Anub'arak Spike being able to receibe the permafrost aura in order to cast spike fail, hopefully.
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AuraScript class. Usage of these is the same as similar Absorb hooks.
Scripts: Move Incanter's Absorbtion script from Unit::CalcAbsorbResist to AuraScript.
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spell_dru_moonkin_form_passive_AuraScript, fix intendation in world_database.sql
Author: QAston
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remove a redundant comment (Vehicle for Mistress of Pain was fixed in http://code.google.com/p/trinitycore/source/detail?r=90ff8ab964f3ec3a8bcee939878505cdea84cebc)
--HG--
branch : trunk
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Core/AuraScript:
Fix compile time check for AuraScript functions
Remove AuraApplication from hook functions parameter list, use GetTarget() and GetTargetApplication() instead
Add OnEffectAbsorb hook
Scripts: move handlers of Spell Deflection, Savage Defense, Primal Tenacity, Nerves of Steel, Astral shift from core to scripts.
--HG--
branch : trunk
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early despawning of worm boss
Closes issue #3915.
--HG--
branch : trunk
extra : rebase_source : 7c086f0859bec23e53b2f9f9b2c458c48b9940df
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--HG--
branch : trunk
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Based on original patch by Lopin -- thank you!
--HG--
branch : trunk
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--HG--
branch : trunk
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removed hacks for the event
--HG--
branch : trunk
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- Separate rewarded quests from active quests, and store them in a new table to reduce database size
- Drop the no longer needed `rewarded` column from character_queststatus for smaller table size
- Prevent filling the database with dropped quests
- Delete useless records
- Implement queststatus save "queues" instead of states
- Minor optimizations
WARNING: Backup your database!
--HG--
branch : trunk
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(Allows proper spawn linking)
--HG--
branch : trunk
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--HG--
branch : trunk
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--HG--
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will be included in a future TDB release.
Author: Nay
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branch : trunk
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- Rename creature_linked_respawn to linked_respawn
- Update functionality: add field ´linkType´.
** 0 = creature respawn dependant on creature (default)
** 1 = creature respawn dependant on gameobject
** 2 = gameobject respawn dependant on gameobject
** 3 = gameobject respawn dependant on creature
--HG--
branch : trunk
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#4573
Fix tested and approved by Aokromes and kiper.
NOTE: Do not forget the DB part of the commit!
--HG--
branch : trunk
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because of inconsistent naming)
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implementation
--HG--
branch : trunk
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--HG--
branch : trunk
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- Fix Rune of Summoning + use correct spell for Lightning Elemental passive + fix a crash
- Fix Rune of Power - thanks to Shauren for spell target help (see DB data)
** Note: Aura system bug causes Rune of Power aura to be reapplied every 0.5 second
- Prevent engaging bosses one by one
- Respawn bosses if encounter failed
- Fix supercharge appliance and stacking
- Add a few missing changes to instance data saving fix from a85e26e211
- Cleanup
--HG--
branch : trunk
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