| Age | Commit message (Collapse) | Author |
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remove a redundant comment (Vehicle for Mistress of Pain was fixed in http://code.google.com/p/trinitycore/source/detail?r=90ff8ab964f3ec3a8bcee939878505cdea84cebc)
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Core/AuraScript:
Fix compile time check for AuraScript functions
Remove AuraApplication from hook functions parameter list, use GetTarget() and GetTargetApplication() instead
Add OnEffectAbsorb hook
Scripts: move handlers of Spell Deflection, Savage Defense, Primal Tenacity, Nerves of Steel, Astral shift from core to scripts.
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early despawning of worm boss
Closes issue #3915.
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extra : rebase_source : 7c086f0859bec23e53b2f9f9b2c458c48b9940df
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Based on original patch by Lopin -- thank you!
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removed hacks for the event
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- Separate rewarded quests from active quests, and store them in a new table to reduce database size
- Drop the no longer needed `rewarded` column from character_queststatus for smaller table size
- Prevent filling the database with dropped quests
- Delete useless records
- Implement queststatus save "queues" instead of states
- Minor optimizations
WARNING: Backup your database!
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(Allows proper spawn linking)
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will be included in a future TDB release.
Author: Nay
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- Rename creature_linked_respawn to linked_respawn
- Update functionality: add field ´linkType´.
** 0 = creature respawn dependant on creature (default)
** 1 = creature respawn dependant on gameobject
** 2 = gameobject respawn dependant on gameobject
** 3 = gameobject respawn dependant on creature
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#4573
Fix tested and approved by Aokromes and kiper.
NOTE: Do not forget the DB part of the commit!
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because of inconsistent naming)
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implementation
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- Fix Rune of Summoning + use correct spell for Lightning Elemental passive + fix a crash
- Fix Rune of Power - thanks to Shauren for spell target help (see DB data)
** Note: Aura system bug causes Rune of Power aura to be reapplied every 0.5 second
- Prevent engaging bosses one by one
- Respawn bosses if encounter failed
- Fix supercharge appliance and stacking
- Add a few missing changes to instance data saving fix from a85e26e211
- Cleanup
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to georgiosburnham, closes issue #5226
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- Fix instance data loading from DB
- Return correct guid for GetData(TYPE_HODIR)
Thanks to Socolin for reporting the errors
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Closes issue #2296.
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* fix Volkhan script: after losing 20% HP Volkhan is supposed to run back to his Anvil and smack it with his hammer. 3 Golems are supposed to fly out of it and spawn (by LethalInjectionX) Closes issue #3895
* fix instance doors to remain open after use (by msholto) Closes issue #4773
Both fixes tested and approved by Aokromes.
NOTE: Do not forget the DB part of the commit!
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applying Animal Blood (46221)
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Closes issue #3850.
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before using it; fixed crash
Closes issue #4357.
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extra : rebase_source : b829284f60e2b55f8e79db72751252cc6619e59a
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Closes issue #5191.
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thnx to kiper
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Frozen Orb summon count
Closes issue #2857.
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applies encounter-related aura´s to certain creatures. Reset() was called from AIM_Initialize and prior to that the AI factory selector
Update issue #5152
Please try to re-reproduce
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AddUnitState/HasUnitState/ClearUnitState
Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts)
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My thank goes to Az@zel for the code analysis.
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happen at the same time
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overrides
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