| Age | Commit message (Collapse) | Author |
|
|
|
difficulty 5-man dungeons and outputs sensible text, as opposed to silently doing (or not doing) stuff.
|
|
restricted to a list
* Also fix gcc build
(cherry picked from commit f097e341f5afcac2dd0ae9dbb265201c0de2a934)
|
|
Thanks ccrs for the formula
|
|
|
|
Illidan encounter
|
|
Closes #19823
|
|
Closes #19809
|
|
tank successfully tanked a Cosmic Smash and got knocked up. Shadow priests everywhere rejoiced.
|
|
Closes #19514
|
|
|
|
|
|
how come nobody noticed this?
|
|
Improvements done to initial work by joschiwald:
- Fixed stormhammer casting and visuals
- Fixed spell credits
- Implemented removal of Impale when HP is higher than 90%
- Corrected faction templates for the pre combat creatures
- Implemeted Leap on the arena adds (thanks to joschiwald for implementing conditions)
- Scripted lighting charge using AuraScript periodic
- Fixed timings
- Corrections on the hallway encounters (added knockback immunity to minibosses too)
- Fixed multiple blizzards issue
- Lever will now reset properly, should players fail to get inside. This allows the door to be opened more than once during the combat
- Corrections in the outro event
- Implemented paralytic field traps on the hallway.
- Implemented Ancient Gate of the Keepers opening.
- Changed blizzard bunny targetting to conditions entirely.
- Removed obsolete scripts
- Standards: delete spell script names by ScriptName instead of spell_id
- Swapped factions for pre-adds (alliance should get horde trash and vs)
- Fixed Leap setting home position for adds
- Removed a bunch of magic numbers
- Runic Colossus should finish current Runic Explosion before beginning to attack
- Fixed UpdateAI logic to put it in line with other scripts (ie don't stop casts)
Special thanks to:
- chaodhib for the blizzard trigger waypoints and investigation on spell radius
- Malcrom for creating the Conditions Creator :P
Closes #15008
Closes #17072
|
|
Closes #7651
Fix logic fail in achievement:
SPELL_LIGHTNING_CHARGE aka 62279 is casted on Thorim itself to buff him, not the damage spell tracked by the achievement.
|
|
|
|
|
|
|
|
eeeevil, use UpdatePosition. It was there just for old scripts compatibility.
|
|
|
|
- Changed self-accessor on GameObjectAI to "me", like UnitAI
- Moved all related functions to AI, now Unit and GameObject have the same function names with identical behaviour
- Remove "OnUpdate" from CreatureScript/GameObjectScript, was never used and we already have AI Update method
- Quest methods no longer return a bool, the return value was used to call the AI version if the ScriptMgr one returned false
- Implemented GameObjectAI::Destroyed hook (was never called), implemented Damaged method
- Rename OnStateChanged to OnLootStateChanged to reflect when it's really called, and created a new hook OnStateChanged that only gets called on GOState change
- Since the functions are now only getting called from AI, made GetAI methods full virtual. (CanSpawn method is anyways going to be used on creatures with AI)
|
|
|
|
Set in front modifies only the serverside orientation, use with care.
Also check for current focus to prevent things like incorrect damage on casting creatures (ie dragon breath direction change in your face because of some taunt missclick)
|
|
use true as default value since pretty much all the script calls will expect that
|
|
3a0cb90ea994e82dd8c70888fb847082f738d5dc
Loken still need ClearUnitState Hack to DoMeleeAttackifReady work
|
|
|
|
- Moved SetBoundary to public scope to allow for greater flexibility (ie set from external script)
- Extended to allow checking inverted boundaries
|
|
Thanks Jackpoz
|
|
- UNIT_STATE_CASTING removal not needed for movement now, but it's needed for melee attacking
|
|
Thanks ariel-
|
|
- Remove script hacks no longer needed
|
|
* In the existing core script, Willix the Importer in Razorfen Kraul says
"Help! Get this $n off of me!" (showing the $n part in his SAY text)
instead of naming the attacker when using his 'SAY_AGGRO1' creature_text.
* With this commit change, unit target is no longer missing for Talk,
making Willix name the attacking unit when he shouts for help.
|
|
|
|
Closes #19464
|
|
Even on 3.3.5. What's PCH for?
|
|
CID 1373466
CID 1373481
CID 1373482
|
|
|
|
*Also fixed issue that make Baltharus summons alot of clones when he is casting
|
|
Closes #19400
|
|
|
|
*Clones not working after wipe
*Changed Clone Action for a event (to check casting)
|
|
|
|
Closes #18925
|
|
* Scripts: Minimize duplicated enum names in header files
This reduces the number of cache resets with the Zapcc compiler
- Standard followed is instance/raid TLA + DataTypes/CreaturesIds/etc
- Partial cherry-pick of master commit 7eb4512eee5fc04994e2aa55126ccc97a8393506
- Removed unused defines in sunken_temple.h (the core scripts using these have been moved to SAI)
|
|
- Stop exposing DoublePosition constructor versions, they're only used for internal representation
- Moved IsInBounds function to public scope
|
|
- Added an auxiliary function IsInBounds to base CreatureAI
- Changed container to vector. Set had no sense because we're storing new pointers, they have different addresses even if the boundary is the same
|
|
closes #19333
* Rename 9999_99_99_99_world.sql to 2017_99_99_99_world_335.sql
- file affects creature removed in patch 4.0.3a
* Update Creature.cpp
|
|
|
|
|
|
Closes #4427
Closes #7091
|